Bah! Titles aimed at multi-player gamers are not for me. I prefer a strong single-player backstory and engrossing storyline with protagonists/antagonists who have depth. I don't think there is a multi-player server I've joined which hasn't been riddled with cheaters and hackers. Not sure what cheaters get out of cheating as it must have a truly negative effect on their sense of self-worth. No one is born a loser, their choices make them one.
It would be interesting if developers came up with a game that blends single and multi-player into a storyline where suddenly your actions are no longer determined exclusively by yourself and interaction has consequences. Assault or kill anyone in those sections of the story and players who have chosen "Bounty-Hunting" as a side-career get in-game rewards and community kudos. Couldn't cheaters weapons be turned into harmless objects: e.g., pistols turn into vegetables, rifles, serpents, knives, swords could be rubberised. Everyone in close proximity to where a cheater spawns and commits a cyber-crime get transported to the cheater/hacker go to them and point and laugh (an option which can be switched on or off by the people who play without cheating)?