[citation][nom]getritch[/nom]If comparisons to tangible goods don't work for this, try this. I buy a burger from UbiDxxxlds at full price, a new burger. They set the price, not me, and got 100% of the requested revenue. They.Sold.Me.Property.I take my bite of it. Its now a used burger. Deciding that I don't want it/am unsatisfied, whatever and with no return policy or recourse to the original burger manufacturer, I to BurgerStop and sell my used burger so that I can buy a newer burger from another company i saw across the street.A man comes behind me, noticing a burger with only a single bite from it and says to BurgerStop employee #1 "I'd like to buy that burger he just sold you." BurgerStop is happy to sell him the burger since they are profiting more from this than by selling their own burgers they make in the kitchen.Explain to me why that man should pay UbiDxxxlds any extra money above what he already paid BurgerStop to enjoy his used burger.Fact of the matter is, they made something, be it IP or no, they took it beyond the bounds of an idea by creating a physical, ownable disk/object from it. They asked for what they wanted, they got what they asked for, and now they're trying to renege and squeeze all the money they can out of PROPERTY that IS NO LONGER THEIRS. no matter how you slice it, 1.They put it for sale. 2. I bought it at full price. consequently 3. It isn't theirs and they aren't entitled to any more money for it. Another person brought up a good point. If Ubisoft were to bankrupt overnight and close their doors, and Driver San Fran was just released, how would they acknowledge the activation codes to unlock the games for the original paying customers?If they want 70 bucks for a game they should charge 70 from the get go, instead of doing this crap. They have every right to set the price of their game at original sale, but not a moment after.Well...first they'd need to build a game worth 70 dollars, but that's a different story.[/citation]
japan already does this, its not uncommon to see new games priced at over $100
[citation][nom]Joshua6[/nom]Oh man your burger example is just plain moronic. You cant compare a real life situation to a made up and bizarre situation. Thats just plain silly, why dont you do a selling babies example too while your at it. But you know what I'm gonna humor you, Say you did buy ya burger from UbiDxxxlds and with it they GIVE you got a drink and a napkin to compliment your burger, you drink the drink and wipe ya mouth with the napkin there by exhausting both items. You sell ya burger minus a bite (i'm laughing here). Now then burger stop sell 2nd hand burgers but dont provide napkins or drinks, someone buys the 2nd hand burger and CHOOSES to also have a drink and napkin, Burgerstop does not provide any of these so the cheap guy who wants his 2nd hand burger can CHOOSE to run over the road and buy his drink and napkin from UbiDXXXXlds. Fact is they are offering the CHOICE to purchase editional refreshment to go with ya burger that you would of got free had you bought yours new and fresh.They aint forcing you they are OFFERING you the CHOICE![/citation]
you REALLY do not get it do you. i mean you just cant comprehend this issue.
FACT is ubisoft sold their game. they got the money for it, and if that game never left the owners hands, online would never go away.
but the MOMENT they sell it, ubi kills the online portion, effectively making 70$ off one game.
this IS a money grab, ubisoft is a GREEDY company who has proven they will do ANYTHING to try and prevent PERCEIVED loss in revenue, even at the cost of REAL PAYING CUSTOMERS.