Ultimate Bottlenecking Guide Rev. 2.0

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Rodrigodrt

Reputable
Nov 21, 2014
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I feel bit sad to see the almight processor of all galaxies 4770k being marked as blue for the 1080Ti, but since its assuming a mediocre overclock i guess i shouldnt worry about pairing it with a 1080Ti.

RTX's were such a flop for me, and for me only.
 
Apr 26, 2018
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Your CPU and GPU are not strong enough to attempt to play that game at those settings.
 

Karadjgne

Titan
Herald
Drop the resolution scale back to 100% and that'll clear up some gpu usage. But thats all you can do. The biggest issue is cpu usage is so high. That's all fps. I'd use the ingame cap at 60fps. The problem is all cpu. BF1 is 's multithreads game it'll use all 8,and on the large servers it's going to saturate bandwidth with so many other players. Add on top the fps demands and the cpu is getting swamped. Cut down on nvidia control panel global settings, like turn down grass detail as that's a cpu bound setting.
 

TechyInAZ

Polypheme
Moderator
Just a small update, I have (yes again) turned this thread into a discussion thread. I have edited my original post (in red) with my reasons.

As a side note, still rocking my 1080 and stock Ryzen 7 1700X, no bottlenecking whatsoever at 3440x1440. :)
 
Mar 5, 2019
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That's an awesome chart, but I didn't see anything for my i5 3570k. Any suggestions as I am currently running an RX460 but my FPS suck when playing graphics-heavy games.
 

TechyInAZ

Polypheme
Moderator
That's an awesome chart, but I didn't see anything for my i5 3570k. Any suggestions as I am currently running an RX460 but my FPS suck when playing graphics-heavy games.
That's because you're on a RX 460. If you are playing at 1080P or higher, expect FPS to not be great. 1080P medium would be the best I'd think a RX 460 could do at higher frame rates.
 
Mar 26, 2019
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Would a core i3 6100 3.7ghz bottleneck with a gtx 1660ti?
I play mostly CS GO GTA V and RE series and Tomb raider series
 

TechyInAZ

Polypheme
Moderator
FYI if nobody answers you here, just go ahead and make your own forum post.

@jostegogar Probably not in CSGO. But GTAV and the latest Tomb Raider game (SOTTR) you will most likely get bottlenecking.

Dual cores (even if they have hyperthreading) are quite bad for new games these days. Entry level quad cores are just enough for these titles as is when paired with a mid tier GPU.
 

Yuka

Splendid
I understand the reasoning behind making such tables and finding this information for everyone, but I have one question: does it really matter?

Where I'm coming from: when you upgrade your GPU to a newer, often more powerful one, does it matter your CPU will hold it back when the NET gain is still great for you? There's very little scenarios where upgrading the GPU will net +0 FPS'es, if none at all. Under that light, where's the importance in knowing or identifying a bottleneck between CPU and GPU? When building a new system? It's better to save money and losing FPS even when you can get a better GPU/CPU because the pair is unbalanced?

Wouldn't be also important to note what holds back a CPU or a GPU instead of each other? RAM timings usually have a nasty effect on frames (lower frames) with GPUs that don't have enough VRAM for games and settings (borderline case, but interesting to see and analyze).

I'm just interested in the reasoning. I do find this an interesting exercise and valuable data nonetheless.

Cheers!
 
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TechyInAZ

Polypheme
Moderator
Actually I completely agree with you @Yuka .

Only reason I started this was due to the insane amount of bottlenecking threads we head about a year ago. People were freaken out over the idea of bottlenecking.

I more or less did this as more of an experiment.

But really, as you said, if your getting enough frames, it doesn't matter if your bottlenecking or not.
 
Reactions: Rogue Leader

Rogue Leader

Titan
Moderator
Only reason I started this was due to the insane amount of bottlenecking threads we head about a year ago. People were freaken out over the idea of bottlenecking.

I more or less did this as more of an experiment.

But really, as you said, if your getting enough frames, it doesn't matter if your bottlenecking or not.
This is the point that needs to be driven home.

So many people post here with fanciful ideas to the point that they believe bottlenecking could damage their hardware. And they don't understand that differences in hardware doesn't always mean the game is gonna run like crap.
 

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