Archived from groups: alt.games.baldurs-gate (
More info?)
"Rich C. Velay" <RCVelay@remove.this.shaw.ca> wrote in message
news:6jSqc.508819$Pk3.300612@pd7tw1no...
>
> "Wouter de Vries" <usenet1@wsdevries.demon.iNvaLid> wrote in message
> news:3mrgea61oagv$.u4yidioldlaw.dlg@40tude.net...
> > On Wed, 19 May 2004 15:41:03 GMT, alabaster wrote:
> >
> > > What can I do to avoid or remove confusion caused by Unger Hulks?
> > > Dispel Magic doesn't seem to work. Is there a spell that will?
> >
> > You can avoid being confused by casting chaotic commands (5th level
cleric
> > spell) and remove it by casting dispel magic, just make sure the mage or
> > cleric casting dispel magic has a high enough level, otherwise the
chance
> > of dispelling the confusion is very low. IIRC a bard song sung by a high
> > level skald (?) should also prevent confusion.
>
> RCV: There are also a number of weapons/magic items that protect
against
> confusion, perhaps the most notable being Lilicor, the +3 Two-Handed Sword
> you get in the Copper Coronet sewers. Since Umber Hulks only use their
> confusion ability against the closest enemy, this is a good time to equip
> that sword and have that tank advance to melee while the rest of the party
> assists him with spells/ranged attacks.
> Since Minsc has two pips in 2-H swds, he is sort of a no-brainer [no
pun
> intended] to carry and wield this excellent piece of equipment, which is
> available almost from the start of the game - indeed he won't find a
better
> "free" weapon for quite some time....
>
> Rich
>
(Minor) spell de/reflection also works. I've never tried the (Minor) Globe
of Invulnerability, maybe it works. Curiously, all flavors of Spell Immunity
don't work.
Wim