Up to 95% of Ubisoft's PC Games Are Pirated, Says CEO

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jecho

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I wish people would buy more games. I buy most of my games on sale from steam. If I really want something like BF3 then I just pay for it. If people would buy more games the quality would increase for some games. The developers see this and decide to make the extra effort. If they think that everyone is going to pirate the game anyway then why make the extra effort. BTW developer does not include EA or Activision. These companies are in it for pure profit. All they care about is $.
 

zybch

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Perhaps Ubisoft games are pirated at a rate of 95%, but thats simply because their totally over the top DRM causes so many issues that its easier to just play a pirate copy than have to deal with the insane number of hoops you have to jump through if you'd have bought the game legally.

Serial number - Okay
Keeping the game DVD in your drive - Annoying
Online registration - Intrusive
Online activation/validation - Very annoying
Having to remain online to play a single player game - COMPLETELY INSANE
 

nicklasd87

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I wish developers would stop using an unmeasurable statistic like piracy as an excuse for poor game sales. I don't pirate, I buy my crap on Steam, and I have yet to see a title released by Ubisoft since the original Assassins creed worth getting excited for.

Make a game worth buying and the talks of piracy suddenly stop.
 
G

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HAHAHAHA, UBISOFT is on the road to FAIL!

I no longer buy Ubisoft titles, and have not for a few years now, many of my friends pirate the titles because of the strict DRM Ubisoft push, I do not bother because mostly the games they make are crap anyways.

Come on ARENANET and NCSoft, I give you my money :)
 

techguy911

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That is pretty funny why does every developer think there is no piracy on consoles?
I fix consoles and see many modded xbox360's ,Wii only console i have not seen modded is ps3.
The reason why Ubisoft games are pirated is the really BAD DRM causes the game to crash and run unstable so people buy game and the game crashes they look to patches, still no fix so the download game with no drm and voila no crashing, now who's fault is that i wonder?.
 

SocketA

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Ok those percentages are BS and they know it. I guarantee they are counting every instance of piracy ( i.e downloading the torrent file not necessarily the actual game) as a potential sale to get those numbers, which is total crap. There is no such ting as a potential sale, if you make a shitty product and some one pirates it and goes "What a pile of crap" and deletes it from there system (Which I know I do quite a bit and I bet others do it as well) that's not a potential sale. They were never going to buy this game whether or not they could pirate it or not. The issue here is not just piracy it's the industry's unwillingness to change how they do business and how they price games. I mean video games have never been what you could call cheap but I remember laying down 40-50 dollars around 2002 for Mafia: The City of Lost Haven and getting not only the game but a full size poster of the cover art as well as the games orchestral score and the soundtrack. Now a days I'm lucky to get a B/W manual with it for that price. If the industry want to combat piracy than they should do so by including cheap (price wise) physical items with the game. It won't eradicate piracy but more people would be willing to pay the 50-60 bucks for a game if they actually got some kind of extra item/s for buying the game. Hell the collectors edition for the PC release of Alan Wake did something like this admittedly it was all digital content (full color booklet about the games setting and characters, soundtrack, both DLC packs, and developers commentary) and that release was only 20 bucks. Come on Ubisoft stop blaming the consumers and realize that it's partially your guys fault as well. .
 

olaf

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helps to have good games that you don't finish in a day, also helps not having a DRM that makes you pull your Hair out, loving the always connected crap....
 
[citation][nom]techguy911[/nom]That is pretty funny why does every developer think there is no piracy on consoles?I fix consoles and see many modded xbox360's ,Wii only console i have not seen modded is ps3.The reason why Ubisoft games are pirated is the really BAD DRM causes the game to crash and run unstable so people buy game and the game crashes they look to patches, still no fix so the download game with no drm and voila no crashing, now who's fault is that i wonder?.[/citation]

There is piracy on consoles but it's a full order of magnitude lower than it is on PC.

Shitty DRM is not an excuse for pirating a game. It's at best an excuse for bypassing the DRM. If you're not willing to pay for a game then don't play it. Don't try to find some shitty justification for piracy because there is none.
 

alidan

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i want to be 100% clear with ubisoft here

i dont pirate your games, i just dont play them period.
you make playing your game payed significantly harder than pirating it, most companies drm is annoying, and can clog your system, yours kicks you from single player for a small hickup in the connection to the internet... no crap your game will be pirated.

if i ever played a ubi soft game on the pc, i would pay for it and play the pirate copy.

but until that insanity ends, never playing a ubi game out of spite... pure unadulterated spite.
 
[citation][nom]SocketA[/nom]Ok those percentages are BS and they know it. I guarantee they are counting every instance of piracy ( i.e downloading the torrent file not necessarily the actual game) as a potential sale to get those numbers, which is total crap. There is no such ting as a potential sale, if you make a shitty product and some one pirates it and goes "What a pile of crap" and deletes it from there system (Which I know I do quite a bit and I bet others do it as well) that's not a potential sale. They were never going to buy this game whether or not they could pirate it or not. The issue here is not just piracy it's the industry's unwillingness to change how they do business and how they price games. I mean video games have never been what you could call cheap but I remember laying down 40-50 dollars around 2002 for Mafia: The City of Lost Haven and getting not only the game but a full size poster of the cover art as well as the games orchestral score and the soundtrack. Now a days I'm lucky to get a B/W manual with it for that price. If the industry want to combat piracy than they should do so by including cheap (price wise) physical items with the game. It won't eradicate piracy but more people would be willing to pay the 50-60 bucks for a game if they actually got some kind of extra item/s for buying the game. Hell the collectors edition for the PC release of Alan Wake did something like this admittedly it was all digital content (full color booklet about the games setting and characters, soundtrack, both DLC packs, and developers commentary) and that release was only 20 bucks. Come on Ubisoft stop blaming the consumers and realize that it's partially your guys fault as well. .[/citation]

At no point did they mention anything about lost sales, merely percentages. They're probably comparing the number of unique installations which phone home to the total number of sold and/or registered copies. It's an old trick but it's also a valid one. Even with some statistical adjustment it could still be as high as 75% which is no less astounding.
 
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NINETY PERCENT!? Are you shitting me? I think he meant ninety percent of their games aren't even worth pirating.
 

zeratul600

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bad games, thats why people pirate them! its fun when companies believe that if someone is playing a pirated copy, then they lost a game sell, NO YOU BIG IDIOT most people who play pirate wont ever buy your game (they dont have the money to do it), but at least they can comment about your game if it is good and try to convince some of they friend to buy it! sometimes they friend will even buy an original copy for their pirate friend in order to play online with them!
 

Dangi

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This guy made me laugh

So 95% piracy, maybe is due to their use of DRM and other shitty anticopy methods, that in the end get's bypassed and only works to hinder the ones that actually payed the games.

Also waiting for next gen console ?? Yeah as if there isn't piracy in console market..........


The solution is quite simple, drop anticopy methods ( every method gets cracked ) and spend that HUGE money into lowering games prices.

Also and the most important thing, don't treat your customers as if they are all dumb, no more BF3 new maps that are already on the disk, or "new" maps from previous BF, or Assasin Creed "new" mission that is already on the DVD you bought, but you have to pay extra cash to play it
 
There games sell so poorly because of the always online DRM. After buying Assassins Creed I couldn't wait for Assassins Creed 2. Then I found out about the always online DRM. Because of that I did not buy the game nor did I pirate it I just skipped it. Unfortunately it looks like I will have to do the same for 3.

I'll get games when I can download a simple crack to avoid activation and NOCD patch to play it. Not if I have to pirate a whole game or go through complicated procedures to install the damn thing.

For me a game has to have the following:
1. Be entertaining
2. Long game play preferably a large open world
3. Have easily bypassed DRM

The main problem with the DRM is it can break the game especially on a new version of Windows. GTA IV does not work in Windows 7 until you bypass the DRM. What makes the always online DRM unacceptable is that the game stops working when they decide to shutdown the servers. I expect to be able to play the game twenty years from now.
 

rantoc

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Best piracy deterrent, quality products and don't go to insane levels on the drm.

A system designed to make the piracy harder is fine, however when the customers are the ONLY party who suffers from it - Something is seriously wrong. Is it really that hard to imagine why the customer who had issues with the system choose not to pay for the frustration of the drm the next time they want a title?

Need proof? Any of the thousands of angry forum threads on Ubi's forum about the drm should be enough to understand why Ubi's sales is dwindling like a rock. It would seem they now don't even have the courage to admit their mistake and rather use a generic excuse for the failure - They seem to hope some of the less enlightened investors will think the piracy symptoms is the problem rather than the cause of it!

Simply put - Their extreme drm have pushed more people towards piracy. In order to enjoy an Ubi title the way it was meant to be enjoyed when the developers created is by avoiding the drm issues. That leaves piracy and that is so wrong on so many levels.

I for one haven't craved in just yet but its on the edge to be part of the next percent, after buying the last 5-6 titles with the online drm I can sadly for the first time fully understand why people who previously purchased their games now choose to pirate them, all in order to get more enjoyment than frustration.

To UBI - Its easier to blame piracy than look in the mirror, isn't it!
 

ikaruga

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I have an Anno game which I can't play anymore because I changed my video card too many times ( wtf, seriously!), so as far as I'm concerned, that's true justice right there.
I only feel sorry for the devs, who are working hard and make those great games, they do not deserve this:/
 

sixdegree

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If 95% of their games are pirated, what's the point of DRM then? It only add cost to the final product and their paying consumers are the one who ultimately get their wallet raped.
 

zak_mckraken

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I may not have any reliable source, but I say Guillemot's stats are 110% BS. How did he come up with this? He compared the number of sales of a game with the times the same game was downloaded from every torrent sites, news bulletins, P2P clients, etc?

Piracy is a concern, but I don't think there's much we can do about this with the current market. Blizzard tried with always-online D3 and we all saw how that turned out.
 
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