USB 4 version 2.0 has just been announced with incredibly speeds of up to 80Gbps.
USB 4 Version 2.0 Announced With 80 Gbps of Bandwidth : Read more
USB 4 Version 2.0 Announced With 80 Gbps of Bandwidth : Read more
I'd just like to know where USB 4 version 1 came from. Every motherboard made today tops out at 3.2 version 2...Really. They couldn't just call this USB 5?
I’m still waiting for “Super USB 3.2 Gen 2 Turbo Ultra Remix” in 2025.
I'd just like to know where USB 4 version 1 came from. Every motherboard made today tops out at 3.2 version 2
whats the difference between thunderbolt and regular usb?X670 / X670E support USB 4.
Intel boards tend to go with Thunderbolt 4, which is inclusive of USB 4's capabilities and a little bit better in every way.
I think someone that use to work at Capcom got in at the USB Promoter Group. I’m still waiting for “Super USB 3.2 Gen 2 Turbo Ultra Remix” in 2025.
whats the difference between thunderbolt and regular usb?
...Really. They couldn't just call this USB 5?
I think maybe USB and Thunderbolt may be trying to conform to each other - such that USB 4 and Thunderbolt 4 will be almost the same thing.I was thinking USB 4.1 myself because it's only a speed change but I share your sentiment!
I wouldn't recommend that since USB carries lots of unnecessary overhead for internal devices (legacy USB, USB-PD signals, alt-mode pairs, etc.) which is bound to cause issues with people plugging their front panel cables into motherboard ports that don't support the extra crap people may grow to expect them to support. A SATA successor only needs SATA4/PCIe 4.0x1 and dumb 12V 2A power.It's time to get rid of SATA and replace it with internal USB (Type-E) drives
Specifically, why?It's time to get rid of SATA and replace it with internal USB (Type-E) drives
...Really. They couldn't just call this USB 5?
whats the difference between thunderbolt and regular usb?
Software needs to be rewritten for concurrent IO before they can fully leverage SSD bandwidth and access speed. If DirectStorage becomes the norm with future games, SATA will become a definitive gaming no-go. Bumping SATA to "SATA4"/PCIe 4.0x1 wouldn't be much of a stretch since both AMD and Intel chipsets are sharing FlexIO/HSIO lanes between PCIe 4.0 and SATA already.People have a hard time telling the diff between current SATA III and PCIe 4.0 SSDs.
It's time to get rid of SATA and replace it with internal USB (Type-E) drives
Software needs to be rewritten for concurrent IO before they can fully leverage SSD bandwidth and access speed. If DirectStorage becomes the norm with future games, SATA will become a definitive gaming no-go. Bumping SATA to "SATA4"/PCIe 4.0x1 wouldn't be much of a stretch since both AMD and Intel chipsets are sharing FlexIO/HSIO lanes between PCIe 4.0 and SATA already.
The time to cook up new standards is before a killer app comes about and makes the whole industry realize it has slipped 2-3 generations behind where it needs to be as server companies discovered once SSDs became cost-effective and lead to the current rapid succession of PCIe 4.0, 5.0 and 6.0 after nearly a decade of 3.0 being the norm.
Almost nobody needs 80Gbps USB4.0-version2-gen1, yet here it is, 5-10 years ahead of when I may actually care.
Anything is that with the multicore CPUs we have today, is there really a need to use GPU for decompression? Also, its very easy to add RAM to PCs, impossible to add for graphics cards (ignoring hacking and soldering). So, wouldn't it make more sense to use main memory to store textures?
That is a non-issue since the current version of DirectStorage always loads compressed assets to system memory first and then the GPU picks it up from there.The problem isn't about direct storage itself. Its about GPUs and nature of games. Most graphics cards are limited to just 8GB of RAM.
GPU fetching compressed asset data over PCIe: ~200ns latency before the GPU can immediately put the returned data to useAnything is that with the multicore CPUs we have today, is there really a need to use GPU for decompression?