[V] Rangers - Special Missile Abilities?

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Archived from groups: rec.games.roguelike.angband (More info?)

Is there something special about Rangers and missile attacks? Just
curious. I'm playing one for the first time. If so, what is special -
plusses to hit? damage?

It's not clear to me what "Excellent", "Heroic", etc. mean for
Shooting...or really for any of them. Are they descriptive (i.e., your
INT is really high so the code puts Superb there) or are they really
another separate set of attributes?
 
Archived from groups: rec.games.roguelike.angband (More info?)

Juergen Frieling wrote:
> Am 28 Jul 2005 12:42:35 -0700, schrieb andrew.fabbro@gmail.com:
> > Is there something special about Rangers and missile attacks? Just
> > curious. I'm playing one for the first time. If so, what is special -
> > plusses to hit? damage?
>
> They get extra shots with a bow (not xbow) at character level 20 and 40.
> With 3 shots and a nice bow they are *strong*

Wow, that sounds great. I'm playing a Dunadan Ranger at the moment. I
figured he'd be slow going but he's been able to power to clvl 16
pretty quickly...looks like once I get to clvl 20 he'll really go into
turbo mode.

Now I just need to find something better than a Sling of Power (+11,
+25)...

Thanks.
 
Archived from groups: rec.games.roguelike.angband (More info?)

Am 28 Jul 2005 12:42:35 -0700, schrieb andrew.fabbro@gmail.com:
> Is there something special about Rangers and missile attacks? Just
> curious. I'm playing one for the first time. If so, what is special -
> plusses to hit? damage?

They get extra shots with a bow (not xbow) at character level 20 and 40.
With 3 shots and a nice bow they are *strong*

> It's not clear to me what "Excellent", "Heroic", etc. mean for
> Shooting...or really for any of them. Are they descriptive (i.e., your
> INT is really high so the code puts Superb there) or are they really
> another separate set of attributes?

They depend on your race/class and on your equipment and some of your
stats.
E.g. a Hobbit rogue moves silent, but can get even more stealthy with
cloaks and boots.
Race/class and wisdom affect your saving throw.

For race/class effects look at the bottom of lib/help/birth.txt

Juergen
 
Archived from groups: rec.games.roguelike.angband (More info?)

Hugo,

You rock! Thanks for the dissertation...

You feel very smart!
You have no more potions of Hugo.
 
Archived from groups: rec.games.roguelike.angband (More info?)

On 28 Jul 2005 12:42:35 -0700, andrew.fabbro@gmail.com wrote:

>It's not clear to me what "Excellent", "Heroic", etc. mean for
>Shooting...or really for any of them. Are they descriptive (i.e., your
>INT is really high so the code puts Superb there) or are they really
>another separate set of attributes?

Hi Andrew,

Do you want the full details? <evil grin>

Okay - all these textual descriptions give a rough indication of the
exact amount of several skills. I'll describe the skills first, then
give a table to relate each term to the appropriate values for each of
the skills.

Saving throw: For some attacks, you have a chance to be unaffected. If
your saving throw is 38, you have a 38% chance to be safe. A saving
throw of 100 or more means that you are completely safe from those
attacks. Your saving throw is determined by race, class, level, and
wisdom.

Stealth: Higher stealth means that sleeping monsters are less likely to
wake up when you are near. Your stealth is determined by race, class,
level, and equipped items with bonus to stealth.

Fighting: Measures the chance to hit an enemy in melee. This is
calculated as a base chance (determined by race, class, and level) +
three times the to hit bonus for melee (determined by strength,
dexterity, equipped melee weapon, and many other factors - but also
displayed on the character info screen).

Shooting: Measures the chance to hit an enemy with ranged attacks. This
is calculated as a base chance (determined by race, class, and level) +
three times the to hit bonus (determined by strength, dexterity,
equipped launcher, and many other factors - but also displayed on the
character info screen).

Disarming: Measures your skill at disarming traps. Your disarming skill
minus the difficulty rating of a trap is the percentage chance of
success. Your disarming skill is determined by race, class, level,
intelligence, and dexterity.

Magic Device: Measures your skill at using magic devices (wands, staffs,
rods) and activating artifacts. The higher, the better. Your magic
device skill is determined by race, class, level, and intelligence.

Perception: Measures the chance that you will spontaneously notice
secret doors and traps (though your Searching skill will also influence
this chance). Your perception is determined by race, class, level, and
equipped items with bonus to searching.

Searching: Measures the chance that you will spontaneously notice secret
doors and traps (though your Perception will also influence this chance)
and also measures the chance that you will find such when actively
searching. Your searching skill is determined by race, class, level, and
equipped items with bonus to searching.

And here is a table that shows what values for each skill is represented
by which text.

Description A B C D
Very bad < 0 < 0 < 0 < 0
Bad 0 - 1 0 - 11 0 - 15 0 - 23
Poor 2 - 2 12 - 17 16 - 23 24 - 35
Fair 3 - 4 18 - 29 24 - 39 36 - 59
Good 5 - 5 30 - 35 40 - 47 60 - 71
Very good 6 - 6 36 - 41 48 - 55 72 - 83
Excellent 7 - 8 42 - 53 56 - 71 84 - 107
Superb 9 - 13 54 - 83 72 - 111 108 - 167
Heroic 14 - 17 84 - 107 112 - 143 168 - 251
Legendary 18+ 108+ 144+ 252+

Column A is for stealth.
Column B is for saving throw, magic device, perception, and searching.
Column C is for disarming.
Column D is for fighting and shooting.

Best, Hugo
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