[citation][nom]lpedraja2002[/nom]I don't think it will be such a good idea since CS and CSS have incredible ballistics that don't allow you to spray like in COD games, so the console players will have a tremendous hard time aiming correctly. and I hope they don't sacrifice the ballistics for the average player, this will ruin any chance of other CS players migrating.[/citation]
Sorry, I just had to respond to this. There are no ballistics in CS, at all. Sure, guns are hideously inaccurate if you have moved or fired in about the last ten seconds, so your point about firing bursts or even firing more than one shot is true.
There aren't technically even any bullets, though. Every shot is calculated entirely based of of your viewpoint, i.e. it picks a random spot on the screen within the (completely invisible to the user and often nonsensical) region of possibility that is calculated based on your weapon, whether you are moving or have moved recently and how recently you fired a shot (or with some weapons how many shots you've fired since reloading, regardless of time), and then the system checks if that is visibly reaching another player. There's no travel time, bullet falling, or even bullet in the first place. Lag sometimes gives the effect of a travel time, but it's not built into the system. Many other games do use actual bullets that fall and have travel time to calculate hits, but the system has problems because lag has more of an effect when there's an actual bullet path to track instead of just a dot on a viewpoint. You can argue between using actual ballistics to detect hits and just doing it with hitscan all day, they each have their pluses and minuses, but the fact is that CS (at least CS:S, I'm not positive about 1.6), does not do any ballistics calculations at all. I'ts almost a given that CS:GO will also only use hitscan, as it'll still run on the HL2 Source engine, which isn't very good at ballistics unless used for very slow projectiles.
Personally, I'm not even remotely interested in a new CS if they're basing it off of the veteran CS players. CS as it is currently is a game more about learning the quirks of the system than about thought or skill, so unless the game either provides some sort of visual cues as to what the engine is doing or , better yet, the system is modified to be vaugely relative to reality instead of following the arbitrary ruleset of the CS world, it just doesn't make sense to make a sequel, as veterans will stick to the system they understand, and new players still won't want to play a game that does things without any rhyme or reason.