Valve Wants to Pull Players Off CS 1.6 with CS: GO

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[citation][nom]zooted[/nom]+1 I have yet to find a game with the balance and replay value of 1.6. I still play it (pubs) today.[/citation]
The only other game I have had as much replay out of, especially at LAN parties, is UT04, I have been rinsing that game for 7 years and it never gets boring.
 
I still like to play the original Unreal Tournament. It's an oldie but a goodie. All of the funny mods like crotchshot make it even more fun and you can play it on a crappy computer with no lag.
 
[citation][nom]dickcheney[/nom]... Poor noobs will be slaughtered. Imagine a 10+years CS veteran vs A CoD kid.[/citation]

You said it yourself, they will be slaughtered and it will be hilarious.

What I'm really looking forward to is seeing the console GB TRYHARD CoD kiddies get stomped by mediocre pc players, because those are usually the ignorant ones that think a controller is better than a mouse+kb.

 
There reasoning is wrong. If people didn't switch to CS:S because it changed in the wrong direction for them, there is no way they would go for more change in that same direction. They might get some people over, but CS:GO is still going to be multi-platform. Its going to be an easier game to play and require less skill. Its going to require a higher $$ investment, and a better computer.
 
I totally sucked at cs 1.6. i just dont have those twitch skills. That's why I didn't even consider purchasing cs:s. I am interested in seeing how GO works out.

If they do cross-platform multi-player, I guess its a tricky balance of having it separated for skill levels and choice of input, or, if its necessary, having all the platforms together to better ensure higher population counts.

It would probably be wise of them to make all the maps from 1.6 and source available out of the box... updated graphics/textures/effects only... leaving the physics/architecture of the levels 100% identical to the originals, in addition to whatever new stuff they come up. All the original weapons from the previous 2, only updated in appearance, plus whatever new weapons they add.

The main concern too as far as cross-platform multi-player is the custom maps that end up really popular to players, made by the players. How do they make these maps available to everyone easily and with little or no added expense? Will they even allow custom maps?

There's more questions than answers at this point so I won't be an early adopter when it hits.
 
[citation][nom]schmich[/nom]Cross-platform? Didn't Microsoft do a study on this to see if games could be cross platform between Xbox and PC? If my memory served right they asked the best Xbox players to participate and they got raped by average PC gamers.Also pulling away from 1.6 won't happen unless it has the same gameplay. CS:S was dumbed down to spray and pray and lacked core things like shooting through walls (depending on the gun's fire power).[/citation]

Exactly, I bet that this is what they're considering. It's like saying that Quake 3 will have cross-platform play with consoles so you can imagine how unbalanced the whole thing will turn out. I don't think it will be such a good idea since CS and CSS have incredible ballistics that don't allow you to spray like in COD games, so the console players will have a tremendous hard time aiming correctly. All that can help them will be an auto-aim feature against PC players, but maybe that will put them at an advantage. Hmm, I just don't see this happening. Also, I quite don't like the new look of CS:GO, it looks like one of the many Korean fps available for free and I hope they don't sacrifice the ballistics for the average player, this will ruin any chance of other CS players migrating.
 
CS 1.6 longevity makes sense when you think it can be played on any integrated graphics made in the last 8 years. I doubt any new CS game would be able to manage that.
 
I have no idea what the effects would be on development time and associated costs, but perhaps multiple multi-player modes available on the various platforms. Implement a "Pro"-type and "Arcade"-type modes. These modes could have separate servers as well as separate game-play mechanics so its left in the players' hands as to how they play the game. If a person really sucks at multi-player 1st person shooters, like I do, I can still enjoy a more arcade-style shooter with others, while trying to satisfy the die-hards at the same time, with their "Pro" mode / servers.

I'm just trying to figure out how they could make one game that tries to satisfy everyone on all platforms, and at the same time, try to draw people away from the previous two versions. After all, a multi-player game needs multiple people to play it for it to have any lasting value.
 
I think everyone is misinterpreting the post.

Why would valve REMOVE CS 1.6? Where did it say that ANYWHERE? They just want to make a new game that people will like as much as possible, in order to get as many people as possible to buy that game. That's what they meant by "migrating". So don't flip shit just yet.
 
[citation][nom]lpedraja2002[/nom]I don't think it will be such a good idea since CS and CSS have incredible ballistics that don't allow you to spray like in COD games, so the console players will have a tremendous hard time aiming correctly. and I hope they don't sacrifice the ballistics for the average player, this will ruin any chance of other CS players migrating.[/citation]

Sorry, I just had to respond to this. There are no ballistics in CS, at all. Sure, guns are hideously inaccurate if you have moved or fired in about the last ten seconds, so your point about firing bursts or even firing more than one shot is true.

There aren't technically even any bullets, though. Every shot is calculated entirely based of of your viewpoint, i.e. it picks a random spot on the screen within the (completely invisible to the user and often nonsensical) region of possibility that is calculated based on your weapon, whether you are moving or have moved recently and how recently you fired a shot (or with some weapons how many shots you've fired since reloading, regardless of time), and then the system checks if that is visibly reaching another player. There's no travel time, bullet falling, or even bullet in the first place. Lag sometimes gives the effect of a travel time, but it's not built into the system. Many other games do use actual bullets that fall and have travel time to calculate hits, but the system has problems because lag has more of an effect when there's an actual bullet path to track instead of just a dot on a viewpoint. You can argue between using actual ballistics to detect hits and just doing it with hitscan all day, they each have their pluses and minuses, but the fact is that CS (at least CS:S, I'm not positive about 1.6), does not do any ballistics calculations at all. I'ts almost a given that CS:GO will also only use hitscan, as it'll still run on the HL2 Source engine, which isn't very good at ballistics unless used for very slow projectiles.

Personally, I'm not even remotely interested in a new CS if they're basing it off of the veteran CS players. CS as it is currently is a game more about learning the quirks of the system than about thought or skill, so unless the game either provides some sort of visual cues as to what the engine is doing or , better yet, the system is modified to be vaugely relative to reality instead of following the arbitrary ruleset of the CS world, it just doesn't make sense to make a sequel, as veterans will stick to the system they understand, and new players still won't want to play a game that does things without any rhyme or reason.
 
I also wanted to add for the people that don't know, but you can play with a mouse and keyboard on the PS3

This is where it starts getting really hairy though, if valve doesn't separate the community to an extent. These would be my searching options for a server:

Mouse/keyboard only (PC and PS3 players mashed together)
Mouse/keyboard and controllers (mashed players)
Controller only (to keep it a level playing field for PS3 users who don't want to use a m/KB)

And since UT3 for the PS3 already, it's not impossible to implement. Having it cross-platform shouldn't change the difficulty of separating the players. If you are on a PC, default KB/M setup. But on the PS3, it will detect which control scheme you are playing with and whether you want to be lumped in with PC gamers. And on the other side, PC gamers should have the option whether they want to play with players using a controller or not.

So again, I am holding all my judgements till I can actually get my hands on it. There is still a lot of internal testing to do.

And long live UT2004 :) Can't tell you the countless hours of playing Torlan on the demo before I got the game 😀 Might have to install 2K4 for old times sake now :)
 
They are putting together Console and PC markets? LMFAO! WTF?!!? I played CAL-P 1.6 during the height of competitive 1.6 gaming... Where 10ks would watch every game in a manner similar to how SC2 is watched, minus the convenience. The game was legendary, and still is. So if you think there is any console gamer who could even compete in a CAL-O level pub server, (let us not even bother discussing competitive 5v5s, rofl), you have to be severely deluded. It's already been said... CS players, like solo classics like Quake and UT, are, with respect to console gamers, the twitchiest mother fuckers on the planet. We're talking about a 180 back to back double kill in a split second. We're talking about snipers picking people running past a crack the width of Gabe's dick. We're talking about people firing a pistol and headshotting someone through a wall who made a single step 50 feet away. Console gamers cannot achieve that level, period.

Now that all said, will Valve every replicate 1.6's gameplay with the graphics attainable by the Source engine? No... CS:GO will be the CZ of CSS combined with SC2 ladder system, if things go perfectly according to their plan.

I'm waiting on CSPromod. They been updating a lot lately and it's near completion. It'll feel like 1.6 and will have access to the graphics used in CSS and CS:GO. That's the game Valve should have made back in 2004 but decided to make a hybrid between CS and CoD.
 
WHY DOES NO ONE DO ANY RESEARCH BEFORE TALKING?

PS3 is releaseing a keyboard and mouse specidically for this game to even out the whole mouse vs. sixaxis thing!!!! So every fan of cs can enjoy this game
 
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