Here's the funny thing about the CPU performance (ironic considering chastized someone for talking CPU in GPU forum

), is that while it may perform only 2X as well as the previous Xbox core, but really think about what it will be handling. The core will be doing physics, sound, networking, AI, etc. Now if propely programmed you don't need a 5ghz P4 to do all that, but preferably a bunch of slower procs that could dedicate themselves to those tasks. Overall I'd rather have the equivalent 6 x 1.4 ghz or even 1ghz cores that can be dynamically assigned the task that when combined seem to clobber even the strongest CPUs in current titles.
I like ARStechnica's view that you really can't comment on the power until you have the games actually working on these parrallel setups.
The other thing AT seems to forget is that while it was possible to make it with a dual core P4 or AMD64, that's the way to guarantee that eventually a PC will have more power than itself. When going the parrallel route it makes it a little difficult to compare, and to really achieve parity you would need more than just a dual core CPU. Of course the move to quad core may make that a moot point, but really I think that the issues involved with coding for these system are very similar if not the same as those that the developers will have to face when coding for the X2 and PentiumD.
Also WTF, is it really THAT easy right now porting games from PC to PS2? 'Cause that doesn't seem to have kept them from building the largest library out there.
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