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Archived from groups: rec.games.frp.super-heroes (More info?)
Sorcier wrote:
> Wayne Shaw wrote:
<snip>
>> Why charge the overhead of a VPP for it? As I noted, there's very
>> little net benefit to it.
>
> You get a LOT of limitations on that overhead though.
>
>> And for what it's worth, I'd think they're better done as Multiforms.
>
> That gives you a limitted number of forms.
> And can get expensive.
If all of your forms are 250 points then base costs are 50 for the first
(non-base) form, 25 for each subsequent. Add in suitable limitations
(no conscious control [-2], 1 charge [-1]) and you can bring the real
cost down to 10/5. Assuming the base form is a normal built on 100
points or so, with the remaining 150 points in multiform, that's 30
forms in total (including the base 'normal' form) at 250 points a
piece... and +1 form per +5 points when he's spending experience.
29 hero identities to choose from... sounds good to me
Of course that' 4th Ed. rules. In FRED you can apparently have a
ludicrous number of forms for very small expense.
> My only hesitation on VPP is how to do the new disads a new form
> would have.
Do the VPP like a Gadget Pool. Throw all the limitations you like at
the control cost, etc. When reconfigging the pool, put whatever powers
you like into it, with whatever advantages and limitations you like...
just so long as no power has an /active/ cost greater than the size of
the pool, etc.
Would be more versatile though. You could get 200 or so points worth of
pool out of a 250-point character... assuming a -4 limitation on the
control cost (however you manage that) the pool + control would run 220
points, leaving you 30 whole points to spend on the base character's
stats and skills
You can do a fair amount with it, but you can't do other power
frameworks with a power pool. More versatile, but limited in that
regard at least. 220 points worth of Multiform is about 43 forms of 250
points apiece.
Me, I'd go for the Multiform.
--
Corey Murtagh
The Electric Monk
"Quidquid latine dictum sit, altum viditur!"
Sorcier wrote:
> Wayne Shaw wrote:
<snip>
>> Why charge the overhead of a VPP for it? As I noted, there's very
>> little net benefit to it.
>
> You get a LOT of limitations on that overhead though.
>
>> And for what it's worth, I'd think they're better done as Multiforms.
>
> That gives you a limitted number of forms.
> And can get expensive.
If all of your forms are 250 points then base costs are 50 for the first
(non-base) form, 25 for each subsequent. Add in suitable limitations
(no conscious control [-2], 1 charge [-1]) and you can bring the real
cost down to 10/5. Assuming the base form is a normal built on 100
points or so, with the remaining 150 points in multiform, that's 30
forms in total (including the base 'normal' form) at 250 points a
piece... and +1 form per +5 points when he's spending experience.
29 hero identities to choose from... sounds good to me
Of course that' 4th Ed. rules. In FRED you can apparently have a
ludicrous number of forms for very small expense.
> My only hesitation on VPP is how to do the new disads a new form
> would have.
Do the VPP like a Gadget Pool. Throw all the limitations you like at
the control cost, etc. When reconfigging the pool, put whatever powers
you like into it, with whatever advantages and limitations you like...
just so long as no power has an /active/ cost greater than the size of
the pool, etc.
Would be more versatile though. You could get 200 or so points worth of
pool out of a 250-point character... assuming a -4 limitation on the
control cost (however you manage that) the pool + control would run 220
points, leaving you 30 whole points to spend on the base character's
stats and skills
You can do a fair amount with it, but you can't do other power
frameworks with a power pool. More versatile, but limited in that
regard at least. 220 points worth of Multiform is about 43 forms of 250
points apiece.
Me, I'd go for the Multiform.
--
Corey Murtagh
The Electric Monk
"Quidquid latine dictum sit, altum viditur!"