VIDEO: FPS/TPS Using StarCraft II Engine

Status
Not open for further replies.
You know, with a little bit of tailoring and some fine tuning, this could amount to something close to what SC:Ghost was supposed to be in the first place.
 
[citation][nom]g_h0_st[/nom]You know, with a little bit of tailoring and some fine tuning, this could amount to something close to what SC:Ghost was supposed to be in the first place.[/citation]

One can dream XD
 
The sad thing is the game engine on this looks just as good as most FPS engines but this doesn't require you to have a $500 GPU to run.
 
Nice work. But off topic a bit: I noticed that at times in the 3rd person view, that the character went in and out of focus. I think that is a feature of directx 11, which personally I do not care for. I don't want the game to tell me what to focus my eyes on, just because it "thinks" it knows what I want.
 
Nice work for an engine designed for a RTS game. It needs a lot of cleanup work before anything is sold though. Plus, they need a better angle for the TPS view.
 
[citation][nom]evolve60[/nom]The sad thing is the game engine on this looks just as good as most FPS engines but this doesn't require you to have a $500 GPU to run.[/citation]
No, what's sad is the clause in the SC2 Terms of Use courtesy of Kotick (Activision's CEO) That states that you forfeit the copright, and any other legal and moral rights to anything you create in the Starcraft 2 editor to activision. Immediately. Just by building it with the Starcraft 2 editor. I'd hate to see someone put years of work into a SC2 FPS and have activision pull the plug and say "It's ours now, you can't even edit it anymore." Which, legally, they can do (again thanks to Kotick and his manipulative little clause) Activision has also said they're gonna charge for "premium maps" which are maps created by players that are really popular. >.> So as soon as this becomes popular, activision's gonna start exacting their pound of flesh for something they didn't even make. They've "said" they'll pay royalties to the creator, but as it's not in the terms of use, and as Kotick has clearly stated he prefers paying his lawyers over paying his employees, I doubt they'll go through with that. He even fired 85% of the makers of Guitar Hero the second he decided he couldn't milk Guitar Hero for any more money. So why would Activision give a crap about anyone making things in the SC2 editor?
 
imagine hordes of zergs fighting against hundreds of humans, and each character being controlled by one pc user
 
[citation][nom]bearracuda[/nom]No, what's sad is the clause in the SC2 Terms of Use courtesy of Kotick (Activision's CEO) That states that you forfeit the copright, and any other legal and moral rights to anything you create in the Starcraft 2 editor to activision. Immediately. Just by building it with the Starcraft 2 editor. I'd hate to see someone put years of work into a SC2 FPS and have activision pull the plug and say "It's ours now, you can't even edit it anymore." Which, legally, they can do (again thanks to Kotick and his manipulative little clause) Activision has also said they're gonna charge for "premium maps" which are maps created by players that are really popular. >.> So as soon as this becomes popular, activision's gonna start exacting their pound of flesh for something they didn't even make. They've "said" they'll pay royalties to the creator, but as it's not in the terms of use, and as Kotick has clearly stated he prefers paying his lawyers over paying his employees, I doubt they'll go through with that. He even fired 85% of the makers of Guitar Hero the second he decided he couldn't milk Guitar Hero for any more money. So why would Activision give a crap about anyone making things in the SC2 editor?[/citation]

That is sad but as you said it is totally possible.
For those who do not know Kotik, here is a summary from a SC team forum on the evil activity of Kotik these last years and the possible impact on the new BattleNet:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=128252
 
I just hope there is no memory leaking like the first engine that cases the game to suddenly quit. Happened on various machines and OS's so it has to be the program.
 
[citation][nom]evolve60[/nom]The sad thing is the game engine on this looks just as good as most FPS engines but this doesn't require you to have a $500 GPU to run.[/citation]The avatar is a bit mechanical, but the environment looks great.
 
[citation][nom]dameon51[/nom]Cool. I can almost see in the future there will simply be a "game" engine, not specifically tailored to a specific genre.[/citation]

John Carmack (id Software) has said that he wanted to make a generalized game engine that would scale limitlessly with texture sizes, memory and all that so he could retire.
 
Status
Not open for further replies.