[citation][nom]Kileak[/nom]All hype.It looked promising even though it's pretty much a Borderlands / Fallout rip-off and I was looking forward to it, but if that's the gameplay then it looks like typical id software games did... I never bought into the whole Quake / Doom franchises because they've always felt far from being "smooth"... Not like Source engine or Unreal engine games...Just look at model collision in the video I mean, you see quite a few with the sentry bots or w/e them mech spiders are called when walk around or when they jump at people etc. And the models feel choppy moving around, nowhere near Frostbite 2 fluidness... And the enemies' voices (or should I say voice since there seems to be only one...), sounds like they only have 1 sound file to play from?Hope they can fix it before release...[/citation]
cool, a borderlands clone that was in development way before borderlands. Amazing logic you have right there. Right? Right?