VR Funhouse Puts Nvidia’s Gameworks Technologies To Work In VR

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Seriously! I'm all for healthy competition between red and green. But this is basically nvidia saying " how an we make it so the 480 WON'T be enough to run stable games in VR? Oh !! I know, let's add our proprietary code to the games to make the 1060 look beter. "

I just wish it was all open sourced code so everyone could enjoy the same quality of game 🙁.
 
AMD can play that game http://www.thecountrycaller.com/56860-advanced-micro-devices-inc-amd-radeon-gpus-show-significant-gains-in-dooms-vulkan-benchmark/
 


You are very correct. But certain physics will be running off the gameworks engine/code which when ran on AMD cards severely gimps them. Sure you can disable game-works and it runs fine, but simply because Nvidia paid a company to use gameworks instead of coding the exact same thing into an open standard they are causing amd owners to have a worse experience.
 
@ELDRAGON0 yeah i get it...... I rly love healty competition.. let's say 1060 gtx for the same price like rx 480 and same performance so u can go with 1 or another :)
 

And this is why I currently prefer AMD over Nvidia if their cards at a given price point have a roughly comparable level of performance - excluding titles built with GameWorks. Also, have you had a look at GPUOpen yet?

However, I'm not so much of a fanboy that I'm blind: if Nvidia's cards absolutely *wallop* AMD's cards at a given price point, those are the cards I'll be considering and recommending to my friends.
 
Is there any chance you might revisit this tech demo with other hardware configurations? I am curious especially when it comes to a dedicated PhysX card, how different cards may perform at the various quality presets, and if their use as a dedicated PhysX processor has a noticeable effect on framerates or other performance measures.
 
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