No, mot any more since more powerful GPUs are available. Crossfire/SLI attempt to make 2 GPUs work as one so it wouldn't do any good for 2 eyes.From what I've read VR headsets render a slightly different view of the same scene for both eyes, so from that perspective, wouldn't VR headsets have been an ideal application for crossfire/SLI?
They are but most people only have Meta/Oculus which tops out at 90hz, which is fairly low IMO. It wasn't so much the framerste alone but also resolution and racing made me feel off. Not sick, not dizzy, maybe like looking at an arcade machine? I didn't enjoy it and am back to using a 65"120hz OLED and is worlds better.I had also thought that for headset VR gaming high refresh rates were important to prevent nausea?
Quest 2 and 3 both support 120Hz.They are but most people only have Meta/Oculus which tops out at 90hz
Ah the quest 2 was 90 but got an update that enabled 120. Quest 3 always had it. I stand corrected.Quest 2 and 3 both support 120Hz.
On topic; the shared VRAM when in SLI is also not ideal for VR setups.