Watch Dogs + Space Engineers Multiplayer Problems

Lumicko

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Oct 6, 2011
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Hello... In Space Engineers Every Dedicated Server I join I have lags ( not graphical.. but internet lags ) nothing is responding I have delays etc... I mean insane delays its like I cant do anything. And during this time my skype call falls down. My entire net connection is insanely slow / down. For example I alt + tabed and openeed website ( google.com ) it didnt load at all... IT was loading, loading... and then didnt even load. Even lost connection to skype / TS. Even friend on Wi-Fi said that nothing wanted to load ( web sites..) After I turned the game off everything returned to normal. So its causing some kind of internet overload or smthing. But the weirdest thing is. Its happening only in this game and Watch Dogs ( Decryption mode and racing and others... - when joining decryption mode everyone dissapears and I cant do anything its like Desync.. ) but I have no issues at all in other games. For example Day Z , Planetside 2 , Mount and Blade Warband playing MP just fine without lags at all with stable pings 40+-... So this issue is only in these 2 games. Any idea what the hell to do? How to fix it?? I really dont know. Ubi support ( watch dogs ) is unable to help me.
 

Wired I guess?? Not sure.. I have Router ( wifi ) and from router there is cable coming to my PC... Internet is DSL.. ( ys fucking DSL cuz optic cable isnt close enough to my house )
 

Sorry for late asnwer... I hope u will check it soon :)
There is speed test http://http://www.speedtest.net/my-result/3576972304
Yes It sucks ofc it does.. Its stupid DSL.
I played BF 4 hardline beta and there was like 30+ players on server and I had no lags at all and my ping was 30-70... so it was just fine.
 
Have you tried playing Watch Dogs or Space Engineers after playing the Hardline beta? For Space Engineers it could be the fact that it is still an early access game and hasn't been optimized to its best yet...here's what the developers say about it lagging:

To help you understand what impacts the performance, we can provide the following advice:
Armor blocks are cheap on performance. Other block types are a bit more expensive, especially blocks that have some sort of functionality and require electricity. In other words, a simple mother ship made of armor only is better for performance than the same mother ship with hundreds of reactors, thrusters, doors and other objects.
Interior lights are better than spotlights (they don’t cast shadows).
Spotlights are expensive on performance and should be used moderately.
Blocks that are “under development” (they look like scaffolding) – are less performance friendly than fully constructed blocks (they have more polygons and the game can’t do visibility optimizations).
Crashes, penetrations and deformations – the performance will depend on the type of objects colliding. Armors do well but other blocks are more expensive. The shape of the object and its interior impacts performance as well (e.g. a group of small ships parked inside a mother ship that crashed to an asteroid will require some heavy computations).
Think about it this way: when two objects collide, they usually collide at multiple collision points. More collision points mean more computations.
Don’t build mother ships and stations using small blocks. That would be inefficient. Use small blocks for small ships, and large blocks for mother ships and space stations.
A static, immovable grid requires a lot less computation that a dynamic space ship grid.
Space Engineers is undergoing frequent optimizations and the performance will only get better. Nevertheless, the performance will always depend on complexity.


The same could be down to Watch Dogs as it has an extremely complex world.
 

No I didnt but I can try to play it after hardline
Ofc I know Space Engineers is alpha... But when I have only this problem and no one else?? Friends play it fine , I dont see any complains at forums nothing. So I guess its only me. And the thing what devs say about lagging is about graphic / performance not internet.
 
Hmm... While I was uploading screenshots to imgur and I tried to open google or other sites.. Took 3-5secs to load. So my Upload / Download ( not sure which is used to open sites...) got slowed down a lot and its rly noticeable. So mby Watch Dogs / Space engineers somehow srsly overloads my Upload / Download - yeh not sure which one is used for Multiplayer but I guess its upload since thats what sucks on my internet
 

Possibly... Did the speedtest to a server in New York.. http://www.speedtest.net/my-result/3641197030

Btw the issue seems to happen with high number of players ( 3-4+) because in watch dogs when im playing tail / hack mode / mobile challenge ( its with 1 player - me and him ) I have no issues. But when I go decryption / racing ( its 5+ players ) I have these issues.

But the weirdest thing is that it happens only in those 2 games. For example in any other game like bf4, planetside2 , dayz etc.. where are even 30+ players I have no Issues at all. In Red Orchestra Rising Storm there are some servers where I have 150-250 ping ( 64 players ) but thats all... no problems