Watch Out, Larrabee: Radeon 4800 Supports A 100% Ray-traced Pipeline Using Direc

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Interesting, I think it's safe to say that while ATI may not have the most powerful Gfx card, they do have the most adaptable (as in it's able to do ray tracing, PhysX, Cuda, all with minor ajustments)
 
I would say ATI's card is more powerfull... but the games are not coded in a way that befits the ATI architecture...
its like a 2.4 quad core vs a 3ghz dualy playing games....the dual core is faster for games....
likewise ati has 800sp running at 750 where as nvidia has 240 running at 1500.... It is going to do better in games that are not threaded to fit ati's arch....but turn up the res and the settings and see who is boss...
I am talking 2560 and up with full aa and af....
 
Sounds awesome, if only I could see some sort of gallery of photos...

Either way, I can't wait for ray-tracing in games, though it could be a while since game makers don't want to alienate all of the people whose cards can't handle it. Hopefully within the next year / 18 months we'll start seeing the games (perfect timing on Intel's part then).
 
spaztic7 & gm0n3y, you can see the gallery from the equivalent article at TG Daily. Link: http://www.tgdaily.com/content/view/38145/135/
 
... yeah... intel??? What a joke!!! They worked on a 80core CPU, that can put out 1TFlop... in the same time nVidia putted out TESLA... i think the combination of 4[???] QuadroFX putted out the same 1TFlop... and if i remember right, Sony Pictures putted out Spiderman 2 based on that technology, so there iz not just hardware, but the software to run this... this will be interesting...
 
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