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Charlie Fox wrote:
> And while i have your attention, which would people say is least item
> dependant, The Necro or the Pally?
>
> Seems zons took a beating in v1.10 and Hammerdins or necros are the
Go
> now...
Actually, AFAIK, LFzons are still pretty powerful and not too
item-dependant. If you have the knack for trading, LFZon could be a
good starting char. Do repeated cow runs, collect the gems and trade
them for items or runes. Pay attention to grey items too, some of these
have unbeliveable trading value.
Otherwise, a sorc can also be a legitimate contender for a first char.
Repeatedly rob normal Mephisto's wallet at ~lvl 45 and nightmare Meph
at ~lvl 70. Each char level can be reached fairly easily with Baal runs
in its respective difficulty. Btw, my first char was a meteorb sorc.
If you like either the necro or the pally. I would probably say the
necro is easier to play untwinked, even though I haven't tried a pally
myself. So, onto the skellynecro build. Treat this as addendum to
others' posts, I'm just a nubbie.
Stat points progression:
Early level: put mostly in Str and Vit, once in a while in Ene. You can
also get away with no point spent in Ene too, but I like to have some
in order to be able to spam CE. (Note: I built my skellynecro before
new runewords, now with the Insight stick, you should be able to leave
Ene at base). With that said, probably Str/Vit: 2/3, 3/2 each level,
till you get Str around 60 (or whatever it is for Sigon shield). At
this point, invest some in Vit and save the rest (you never know if you
ever need more str, more ene, or even more dex).
Target stat:
Enough strength for gears, at most 75 energy, base dexterity (or max
blocking if you are playing with a lot of lag), rest in vitality.
Skill points progression:
Get amp at lvl 2. This is your main spell.
RS until you have around 2-3 skellies.
1 point in SM.
Max RS.
Be sure to be able to get Decrep at clvl 24, or whatever clvl you plan
to take on Duriel.
Either get Clay golem and golem mastery, or just continue with SM and
get the golems later.
Enter nightmare after SM is maxed. A clay golem may also be helpful
here to get that first corpse (if you haven't).
This is where skills are wide open for you to choose. Nightmare may in
fact be easier than normal.
I like to go with Attract at this point, for the same reason, to get
that first corpse, and to direct attention away from your merc/golem.
Another choice is CE. Your skelly alone can do fast enough work, but CE
will certainly help.
Third possibility is 1 point in Revive (need up to Iron Golem, IIRC)
for skelly's synergy.
Eventually, you will want to get 1 point in Revive, and a lot of CE
anyways. In my case, CE is maxed, but this probably overkills.
You may also want to add a little more to amp to increase its radius,
but I could get away with just 1 hard point here.
Enter Hell after you have decent level CE (if you follow my skill
progression, at lvl 70, you should have around lvl 10 or so CE).
Now you can do whatever you want with th rest of the skills
Getting bone skill is a good idea if you have Marrowwalk, otherwise
don't bother since you won't deal enough damage to even tickle the
baddies (refer to Misfit's post). If you go with bone, then ignore the
rest of these skill choices.
More CE is not bad.
Increase your favorite curse.
1 point in Fire Golem because he's the cutest of all 4.
Pump Golem Mastery if you find yourself using Iron Golem often (and the
IG itself).
Get more Revives, the more the merrier.
1 point in each curse. Lower Resist is especially great in a party play
w/ chars such as sorcs and LFzons. Terror is helpful in doorways and
other narrow hallways. Attract is my favorite crowd control spell. Dim
Vision is great for handling Gloams and other ranged-nasties.
Item selections:
In general, aim for +skill. The most important resist is Lightning, as
Gloams are probably the only ones who can reach you (unless you walk in
front of your pets all the time). If this is your first char, you
probably want to slap tons of MF gears on him, if that's the case then
ask Misfit what he has on his necro

Here are some MF gear possibilities that are not awfully hard to
obtain.
Head: Harley, Tarn, 3Ptop hat, tiara +summon.
Body: Skullder, 'Wealth', 4Ptop armor.
Weapon: Alibaba, Gull, Leoric's, Carin Shard, Gravenspine, Ume Lament,
blue/yellow with +RS/+SM/etc (can be shopped from normal Drognan).
Shield: Homunculus, Sigon Shield, Whitstan's guard, Moser's, 'Rhyme'
(boneshield = light and a decent blocking).
Belt: Arachnid, Trang, Goldwrap, Nightsmoke.
Gloves: Chancy, Trang.
Boots: Marrowwalk, War Trav, Silkweave, Waterwalk.
Ammy: Blue +summon, yellow +skill/resist.
Ring: Nagel.
You can obtain a decent MF setup (Tarn, low Wartrav, mid Chancy,
Ptop's, Nagels) with around 40 pgems or less; great one
(Skullder/'Wealth', Wartrav, Chancy, Nagels) around 80-100 pgems;
awesome one for 960-1440 pgems (Harley, 'Enigma', high Wartrav, perfect
Chancy, 2 perfect Nagels).
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So why are you still reading this? Get going and collect all those
pgems!
