I'm honestly surprised, and frankly amazed that rasterization has advanced to the degree it has! Rasterization is a complex visual "hack" in of itself, but a necessary to provide complex scenes at both resolutions and frame rates desired with current chip technology. By contrast, ray-tracing is algorithmically simple to program for (very simple compared with rastered these days), but takes a LOT of cycles to burn through the pipeline of calculations. Hence why we never had a good silicon solution to do RT in hardware.
At the end of the day, I think we will all look backward in time in the future and realize that rasterization in hardware was the exception, and not the rule. RT is the future for HW based acceleration, both now, and possible hundreds/thousands of years from now. It's just that superior of a method.