What I've decided to do about half-points when converting ..

G

Guest

Guest
Archived from groups: rec.games.frp.gurps (More info?)

Thanks to those who answered my earlier query.

I've decided that the simplest thing is to give each half point skill a
boost to 1 point.

However, in compensation where a skill has got easier (Such as Bow going
from Hard to Average) I will maintain the relative level of skill not
the number of points. An old Bow skill with 4 points that gave skill
equal to DX becomes a new Bow skill with only 2 points in it but still
equal to DX.

Haven't come across any skills that have got harder yet, but if I do
I'll maintain the relative level of skill but this time to the
character's advantage.
--
Michael Cule
 
Archived from groups: rec.games.frp.gurps (More info?)

Heh, it's the same I did =D
And I didn't find any skills that got harder, either

Cheers,
GodFoca
 
Archived from groups: rec.games.frp.gurps (More info?)

>>>>> "MC" == Michael Cule <mikec@room3b.demon.co.uk> writes:

MC> I've decided that the simplest thing is to give each half
MC> point skill a boost to 1 point.

Makes sense. If you haven't already, you might want to take a look at
GURPS Update (http://www.sjgames.com/gurps/resources/4eupdate.pdf) --
very convenient for printing out and taking notes on.

Charlton


--
cwilbur at chromatico dot net
cwilbur at mac dot com