Update, turns out the NyClix ReShade mod for Mafia 3 does indeed work for Mafia Definitive Edition too. I played through 3 times on Standard through Classic difficulties though, and the game just felt too easy. Despite having a bit of added content, it also felt short on content overall, as it's a sort of streamlined version of the original. Not as impressive overall as I'd hoped.
Since then I've been playing Red Dead Redemption 2 for about a week now. Not sure what to think of this game, it's sort of a love/hate affair. It had tons of potential, but they ruined so many critical things that it's a mess to play. The controls are very clumsy and awkward. Even taking cover can be hit and miss as far as concealment and shooting angles. I also really hate that you have to click shoot again just to get the rifles to reload. As many say, between the clumsy controls and weapon functions, it can be a pain just to shoot accurately without the "Deadeye" slow mo feature. If you've come off a very fast twitch, fluid shooter like Doom Eternal as I did, it can really be hard to bear. Every little detail with the combat has to be accounted for ahead of time to get through it smoothly, and what's strange is, it waffles between a slow prepare-and-take-cover shooter, and a fast twitch shooter, just due to the unpredictable and often fast ways the enemy moves. Doom Eternal took some time for me to get used to though, so I'll give this one some time too.
It's also chock full of things you have to micromanage, and some of them make no sense at all. Your body weight will often show as underweight, even if you stop and make camps regularly and eat game you've killed, or eat the venison stew in your gang camp. Yet if you so much as sleep in your gang camp, your body weight resets to average. Mind you though, sleeping at a mobile camp you make doesn't have this effect, very strange.
Then there's the damn Core system. It's one thing to have easy to read/understand, Health, Stamina, Deadeye, etc bars, shown as semi circles in this game. Those are plenty easy to get, but in their center you have the Cores, which will often blink red if damaged. The player really only has 3 basic ones, but the horse has about 6. Just being dirty can make your horse take damage over 5% faster. You so much as brush it while sitting on it a few seconds, and this goes away. I've also been in a fairly tough gunfight with a bounty posse where my horse got shot, yet it bounced right back up. It was pretty low on health, stamina, etc, but a single carrot brought it back to full stats. JEEZ, can I have some of those miracle carrots please!
After reading about the very linear nature of the game, forcing player boundaries, having to do things a specific way, etc., I expected a lot of restrictions. However, a lot of missions are scripted nonsensically. One example is your first big game mission, one Hosea takes you on to hunt bear, has him suggesting the use of predator bait. He for no reason goes to check the condition of the bait a short while after telling you to wait at a distance, only for the bear to appear right in front of both of you, making it hard to kill it without being killed.
Hunting in general also kinda sucks because it's near impossible to get a perfect pelt. I've had times where I bow shot game with a regular arrow, in the suggested neck/head area, only for the game to say the pelt was in Poor condition. And the game tracking system also sucks. You hit the key that enables focus, and everything goes super slow mo. In this state you can see yellow game trails appear. When you press the track key, you go back to normal vision/play speed, but the game trails appear as faint yellow blotches on the ground. The problem is these blotches on the ground are much harder to see than the continuous string of trails that appeared above the ground before using the track key. I've yet to use predator or herbivore bait for hunting, but I'm beginning to think it's the only way to do it consistently well. I think the bait, combined with a way to set up a tree stand, would be the ideal, but sadly there's no tree stand feature as far as I can tell.
That said, there ARE ways to deal with some of the annoyances, and there are many things to like about the game. I used to hate the random bounty posse ambushes, but now I almost look forward to them. I found if you so much as keep an eye on the circumference of the minimap, and take note of which direction at times it's highlighted in red, that you can either prepare for these ambushes, or avoid them by quickly moving the other direction. Some of the most immersive moments have been taking on bounty ambushes, including one time at night where I took cover behind a rock on the other side of a river as it started getting dark in the pouring rain. I called my horse over to get another long weapon from it just in case, only for a wolf to follow it across the river. The wolf was getting dangerously close, so I shot it, thinking the posse was too far away to hear it, WRONG!
What ensued was the posse rushing my position, as I sought higher ground and a decent cover rock. By then it was too dark to battle without Deadeye. For the purpose of using it as efficiently as possible, I decided to not mark them with it, but just shoot them with it's brighter light while in slow mo. It worked out well, even though the final enemy rushed me. Fortunately he stayed on the other side of the fairly large rock I was behind, trying to shoot me over it, vs running around it.
I also found the save system is not as bad as I first thought, mostly when I found out there was a way to manual save. It takes far too many clicks to get in and out of the place you have to manual save IMO, and it can't be done while on a mission, but it's invaluable as a back up before missions or while out in the open traveling, in case things go south. I also found that once you break a mobile camp, a bounty posse indicator can be present on the minimap where it wasn't when you went to sleep. So you have to be ready to move fast after breaking camp, and it's also a good idea to save game before setting up camp. This is one of the many reasons you have to constantly monitor your horse's and your own health as preventative maintenance, as you may not have time to when a bounty ambush happens.
One really strange part of the micromanaging, which would otherwise make total sense, is that when guns deteriorate over time, the animation to clean them only shows Arthur polishing the outside of them. In other words he cleans everything but the parts that need it, and effect performance most. As cheap as gun oil is though, it's best to keep as many as you can carry, and clean guns often, well before they get half damaged.
Where the game really shines is the characters, voice acting, and story. Not that it doesn't have some very worthy action too, you just have to deal with a lot of clumsiness in getting through it. I'm only about a third way through the story, and have only gotten 65 out of 560 of the game, and 4 out of 90 of the challenges. Originally I was hoping to lean toward Honor vs Bandit, but that would mean forgoing the Bandit challenges, or taking forever to build my honor back up. And despite trying to play mostly honorably, because of the way the story missions are scripted, I've gotten a bounty on me pretty much everywhere I've been, from $60 - $600. It's strange though that you really don't need to pay them off to still do business in town. Even in Strawberry, where Micah and I shot up most of the town after I broke him from jail, a lot of citizens recognized me, but just insisted I not make more trouble. I was able to buy stuff in their store. So when people tell you it is very realistic just because it has a lot of little things you have to micromanage, don't believe it for a second.
It kinda makes sense though, and is probably taken from the many movies where the town folk lack the skill and arms to deal with such things, so it's left to bounty posses. They start the game saying the time period was one where law took over, and outlaws were hunted down, but compared to modern times, it still had the feel of a very lawless era in US history. I have to emphasize though that the way the story is told and acted makes it all worthwhile in itself, and many times the dialog has me laughing, which is a much needed break from the many annoyance that have me cursing.