Discussion What's your favourite video game you've been playing?

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@Frag Maniac
IGN has an excellent walkthru for Control here:
https://www.ign.com/wikis/control/Walkthrough

Levitate is the most important skill to max out in Control because it's so useful and there all kinds of places you can't get to without it. It's also a good skill from a defensive standpoint.
Yeah I'm aware (as I said above), that there are places you can't get to without levitate. I'm just wondering why that crate where the checkpoint is has an upgrade that just happens to allow you to cross the gap with evade. In fact I checked and saw two videos demonstrating that on YT. The odd thing was though they didn't show collecting of the crate items, which seem to require levitate. So most say just wait until you have levitate to do that mission.

BTW, have you ever had a bug where Jesse is invisible, but aiming a weapon makes her visible? I didn't have that happen first play through, but I started a new game after I learned better how to upgrade and what abilities to put points into, and after one fight I had that bug with Jesse. Then it went away after I progressed a ways.

Seems Invisible Jesse is a common bug... https://www.youtube.com/results?search_query=Conrtrol+invisible+Jesse+bug
 
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I've never seen that particular bug in Control Frag. There are quite a few worthwhile mods for Control though. Here's one of them (that I haven't used myself, but plan to): https://www.nexusmods.com/control/mods/19
Sounds like a cool mod, though I'm not sure how much I'd really need it now knowing the game better this play through. For instance I've discovered when you get a challenge that says kill "major" targets, you only need kill the tougher ones with armor. Last time I did one of those there were only 2 major targets, and they went down pretty fast with my much higher launch damage than I had first playthrough.

It's an interesting game for sure, but I worry just a bit the style of play is leaning toward what Ubi started doing with The Division. I just hope Remedy never give in to coop biased gameplay with tiered loot like they did. Then again, with the state Ubi is in lately, any dev team would be foolish to follow their ways.
 
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