Discussion What's your favourite video game you've been playing?

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@Frag Maniac
IGN has an excellent walkthru for Control here:
https://www.ign.com/wikis/control/Walkthrough

Levitate is the most important skill to max out in Control because it's so useful and there all kinds of places you can't get to without it. It's also a good skill from a defensive standpoint.
Yeah I'm aware (as I said above), that there are places you can't get to without levitate. I'm just wondering why that crate where the checkpoint is has an upgrade that just happens to allow you to cross the gap with evade. In fact I checked and saw two videos demonstrating that on YT. The odd thing was though they didn't show collecting of the crate items, which seem to require levitate. So most say just wait until you have levitate to do that mission.

BTW, have you ever had a bug where Jesse is invisible, but aiming a weapon makes her visible? I didn't have that happen first play through, but I started a new game after I learned better how to upgrade and what abilities to put points into, and after one fight I had that bug with Jesse. Then it went away after I progressed a ways.

Seems Invisible Jesse is a common bug... https://www.youtube.com/results?search_query=Conrtrol+invisible+Jesse+bug
 
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I've never seen that particular bug in Control Frag. There are quite a few worthwhile mods for Control though. Here's one of them (that I haven't used myself, but plan to): https://www.nexusmods.com/control/mods/19
Sounds like a cool mod, though I'm not sure how much I'd really need it now knowing the game better this play through. For instance I've discovered when you get a challenge that says kill "major" targets, you only need kill the tougher ones with armor. Last time I did one of those there were only 2 major targets, and they went down pretty fast with my much higher launch damage than I had first playthrough.

It's an interesting game for sure, but I worry just a bit the style of play is leaning toward what Ubi started doing with The Division. I just hope Remedy never give in to coop biased gameplay with tiered loot like they did. Then again, with the state Ubi is in lately, any dev team would be foolish to follow their ways.
 
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So the Alan Wake series are completely different than Control right? The protagonists don't have any super powers like levitation or evade or launch? I was planning on getting Alan Wake 2 until I found out it was an Epic exclusive.
 
So the Alan Wake series are completely different than Control right? The protagonists don't have any super powers like levitation or evade or launch? I was planning on getting Alan Wake 2 until I found out it was an Epic exclusive.
They're similar in the type of enemies you face, but as far as I recall there was only one boss that levitated in AW2 (none in AW 1), and no, protagonists in AW don't have super powers. You play as AW himself in the first one, and the only weapons you have to do anything slightly out of the ordinary with are flashlights, torches, flash bangs, etc, which strip the dark cloak away from the enemies to make them vulnerable to gunfire, or kill them outright. You play mostly as Saga, a female detective in AW 2, and some as AW. There's a TON of tedious gathering and posting of evidence photos as Saga, and what was annoying to me about it is the only puzzle work is placing them in their proper spots on the board.

Once you get all photos in a set placed, she acts as if she's suddenly figured out that part of the case, despite having the photos in her possession for some time. Maybe I'm nit picking there, as it's probably different to see them laid out together, but many others did complain about it too. It's just a part of the game that's very time consuming and feels like padding.

One of my fave ways of killing tougher enemies in AW 1 was to lure them into broken power lines. Any time you see a broken high voltage wire swinging and sparking in that game, you know it's an ammo saver. The original has far more outdoors segments in deep, dark woods, and they are often quite scary.

AW2 DOES have some scary dark forest segments too, but not enough of them IMO. It also has it's share of really strange, campy indoor stuff that just seemed far too silly to me. The train tunnel segment in AW2 early on is fairly good, it can be dark and scary in places, but the immersion is kind of also broken by tedious route finding.

BTW, after untracking The Enemy Within side mission, and backtracking to pursue the main mission to find Dylan, I went back to The Enemy Within with Evade, and I STILL had the game crashing at a certain point in the boss fight with Anchor. I'm really POed at Remedy right now, and I can see why this game has been given away free on Epic Game Store.
 
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