Hi all, posting after a long time since I was absent from here. Anyways, you can share your own Gaming thoughts under this Topic if you wish.
Btw, is Resident Evil Village worth playing ? STEAM reviews are ''Overwhelmingly Positive'', so I assume the game is pretty good (but I don't base my decision on reviews alone). I'm NOT an RE fan or gamer though. I tried playing RE7 last year,, but got bored after first few levels.
Is RE: Village different or much better than previous titles in the whole RE franchise ?
https://store.steampowered.com/app/1196590/Resident_Evil_Village/
I like that RE8 is bringing back elements of RE4, like scavenging and trading of valuables, a trader to deal with, and it even added hunting animals to upgrade health. It looks like it's going to have gameplay more similar to RE7 though, so I'm not sure you'll like it MM if you thought that game was boring. My main problem with 7 was the non human monster enemies were way too easy to run past and keep from following you, as you could just close doors behind you, which they couldn't open. I've also heard in reviews of RE8 that bosses are a bit weak, and some main characters a bit repetitious and predictable. So I'm not even sure it will pack as much excitement as RE7 boss and main character wise, because that game definitely had a few tough boss fights, and the main characters were trick y to avoid.
At the end of the day though, it's hard to base opinions on those of others. You really don't know how a game is going to play and feel until you try it.
Anyway, back to the specific thread topic. A game that has really taken me by surprise lately is Ghostrunner. Perhaps what's most interesting and unique about it is the genre itself is described in a variety of ways, Action, Hardcore First Person Platformer Slasher, Cyberpunk, etc. It's really all of the above, but Hardcore First Person Platformer Slasher, probably describes it best. The description Action is apropos as well though, as the "Hardcore" part means since any one shot or fall can kill you, you have to keep moving and dodging. Cyberpunk fits as well, because you play a Cyborg Ninja in a very futuristic world.
What is crazy about this game for me is despite having died literally hundreds of times already in just less than halfway through my first run, it's still addicting to play. You can also enable a feature that makes you respawn instantly at the last checkpoint, like I am on this first run where I'm learning and experimenting. It definitely takes the drudgery out of the load screens many games put you through when you die.
The gameplay is very cool. You have Sensory Boost, which allows you to go into slow mo while in air and dodge attacks, or buff a jump. You have tons of panels you can wall run on, ramps you can crouch slide on, and a grapple you can attach to certain points. There are also places where you can choose various routes to attack a variety of ways, or even bypass certain groups of enemies. As well, you have various skills you pick up that you have to very selectively choose and puzzle fit into your inventory.
These tools include things like highlighting enemies to make them more visible, being able to deflect projectiles back at enemies with your sword, as well as ones that boost aiming time, slow mo effects, and ones that aid your Tempest and Blink skills, which are sort of Force Push and rush attack skills. With Tempest you can even push projectiles back at enemies though, including flying drones that fire heavier ones.
I just finished the first boss fight against a giant rotating cylinder with laser beams coming out of it, which is a security device called The Gatekeeper to keep you from accessing an elevator that takes you to Dharma City. It also pulses out rings of fire that spread across the floor and up the walls. You have to use grapple points to precisely time jumps through the lasers, then wall run and Sensory Boost dodge the fire rings on wall panels to get up high enough to cut the huge electrical cables that support it.
I've played through the next level at Dharma City as well, but not captured it yet, which I plan to do soon. It introduces the aforementioned flying drones, moveable wall panels you puzzle your way though, a rail system you can jump to that zips you along like the ones in Bioshock Infinite, and jump boosters placed at certain points that allow you to do super jumps. There are places where you can jump on top of drones facing the other way, and ride on top of them. It's a short level, but one that offers many ways to play it, and keeps you guessing.
The game is very exhilarating to play, but it can also be very frustrating if you're not up for a hardcore challenge. Even some of the platforming can take many attempts to master how to do it. Done the way Polish developers "One More Level" does Ghostrunner though, the FPP Slasher genre is becoming one of my favorites, and it's the first time I recall even playing such a genre.