Frag Maniac
Illustrious
Once they fixed the launch problems of TEW, it was a lot more playable IMO. I also employed the commands to enable high frame rate, override DPI scaling, and disable the heavy glare filter, which also adds a lot of blur and washes out color. The result is the game plays smoother and looks way better.
Horror games are often 3rd person and narrow FOV, so they usually tend to have some level of awkwardness, which adds to the suspense. If you compare the way Dead Space 1 and The Evil Within 1 play on PC, especially after the TEW patch, TEW wins on polish hands down. It's largely due to Dead Space 1 never having gotten proper coding for mouse. This is why it's very hard to aim and even turn around, because it's schemed for game pad toggles which have a dead zone. Thus any aiming at middle of screen is sluggish (deadzone) while any aiming at edge of screen is too squirrelly by comparison. I had to actually edit the game's file to drastically increase the max mouse sensitivity to facilitate quick turns to speed up the evading of monsters.
Yes, TEW 1 is hard to learn how to play, but once you do it's very rewarding. Monsters can hear you sprinting, so you need to stop sprinting once you turn a corner out of view, then choose a place to hide. You can also use this to manipulate how far an enemy will run to to search for you, then sneak kill as he turns around (start of Chapter 3 in guide). Also, sneak kills need to be done from directly behind, but there are also many one hit kill weapons (hatches, torches). Having one of those in hand is a good idea (also shown in Chapter 3). In some places you can just toss a bottle and sneak past. Using matches is essential, but being careful how to approach prone enemies is key too. Sometimes they'll swat at you or swing a melee weapon while prone, so it's best to approach from their head if face up, and from the feet if face down.
Another trick is with the invisible monsters you have to deal with, just retreat through a door and let them bash it a few times, then kick it open to knock them on the ground, which turns them visible to shoot. Door kicks can also be used to amass enemies for multiple match kills, or a one hit kill on tough enemies like Fake Ruviks. Most invisible enemies can be ran past though, even with no sprint duration upgrade. You can also benefit greatly by collecting the little statues, which have keys in them that open the morgue lockers in the hospital you save game progress at, which contain ammo, health syringes, and gel for upgrades. One thing that helps tons in TEW though is collecting scrap from traps for making Agony Crossbow bolts. On Akumu mode though I reserve the wall mine traps for blowing up monsters, as they are very hard to disarm.
As for Ghost Recon Wildlands, I definitely beat the whole campaign, including on the highest Tier level 1, which can only be done via Mission Replay once you reach Tier 1. I even got to know how to play it well enough to beat it on Extreme with no Skill upgrades, which is actually more realistic because there are no magical skills to resist bullet damage, buff your squad health/skills, etc.
As I said before I made video tutorials of both TEW 1 and GRW to show how to beat them on Extreme and Akumu with no upgrades, and also no DLC weapons, as well as no locker keys in TEW. Ghost Recon Wildlands is also played with no HUD to eliminate the many visual aids.
If you have time, check them out. They are intended as guides for those whom have beaten both campaigns on hardest/next to hardest mode and are looking for something more. They are what I found to be best tactics guides when you have limited resources and skills on higher/highest difficulty, but also can serve as a tactics eye opener for those whom felt these games were too hard to play in general. In the GRW guide I averaged less than 10 min per mission, and that's starting and ending at a safehouse. Most any sp game has ways of being beat, some that few take time to look for.
The Evil Within Akumu No Upgrades/Keys/DLC Walkthrough
https://forums.tomshardware.com/faq/the-evil-within-akumu-no-upgrades-keys-dlc-walkthrough.3347171/
Ghost Recon Wildlands on Extreme with No HUD or Upgrades
https://forums.tomshardware.com/faq...s-on-extreme-with-no-hud-or-upgrades.3390319/
Horror games are often 3rd person and narrow FOV, so they usually tend to have some level of awkwardness, which adds to the suspense. If you compare the way Dead Space 1 and The Evil Within 1 play on PC, especially after the TEW patch, TEW wins on polish hands down. It's largely due to Dead Space 1 never having gotten proper coding for mouse. This is why it's very hard to aim and even turn around, because it's schemed for game pad toggles which have a dead zone. Thus any aiming at middle of screen is sluggish (deadzone) while any aiming at edge of screen is too squirrelly by comparison. I had to actually edit the game's file to drastically increase the max mouse sensitivity to facilitate quick turns to speed up the evading of monsters.
Yes, TEW 1 is hard to learn how to play, but once you do it's very rewarding. Monsters can hear you sprinting, so you need to stop sprinting once you turn a corner out of view, then choose a place to hide. You can also use this to manipulate how far an enemy will run to to search for you, then sneak kill as he turns around (start of Chapter 3 in guide). Also, sneak kills need to be done from directly behind, but there are also many one hit kill weapons (hatches, torches). Having one of those in hand is a good idea (also shown in Chapter 3). In some places you can just toss a bottle and sneak past. Using matches is essential, but being careful how to approach prone enemies is key too. Sometimes they'll swat at you or swing a melee weapon while prone, so it's best to approach from their head if face up, and from the feet if face down.
Another trick is with the invisible monsters you have to deal with, just retreat through a door and let them bash it a few times, then kick it open to knock them on the ground, which turns them visible to shoot. Door kicks can also be used to amass enemies for multiple match kills, or a one hit kill on tough enemies like Fake Ruviks. Most invisible enemies can be ran past though, even with no sprint duration upgrade. You can also benefit greatly by collecting the little statues, which have keys in them that open the morgue lockers in the hospital you save game progress at, which contain ammo, health syringes, and gel for upgrades. One thing that helps tons in TEW though is collecting scrap from traps for making Agony Crossbow bolts. On Akumu mode though I reserve the wall mine traps for blowing up monsters, as they are very hard to disarm.
As for Ghost Recon Wildlands, I definitely beat the whole campaign, including on the highest Tier level 1, which can only be done via Mission Replay once you reach Tier 1. I even got to know how to play it well enough to beat it on Extreme with no Skill upgrades, which is actually more realistic because there are no magical skills to resist bullet damage, buff your squad health/skills, etc.
As I said before I made video tutorials of both TEW 1 and GRW to show how to beat them on Extreme and Akumu with no upgrades, and also no DLC weapons, as well as no locker keys in TEW. Ghost Recon Wildlands is also played with no HUD to eliminate the many visual aids.
If you have time, check them out. They are intended as guides for those whom have beaten both campaigns on hardest/next to hardest mode and are looking for something more. They are what I found to be best tactics guides when you have limited resources and skills on higher/highest difficulty, but also can serve as a tactics eye opener for those whom felt these games were too hard to play in general. In the GRW guide I averaged less than 10 min per mission, and that's starting and ending at a safehouse. Most any sp game has ways of being beat, some that few take time to look for.
The Evil Within Akumu No Upgrades/Keys/DLC Walkthrough
https://forums.tomshardware.com/faq/the-evil-within-akumu-no-upgrades-keys-dlc-walkthrough.3347171/
Ghost Recon Wildlands on Extreme with No HUD or Upgrades
https://forums.tomshardware.com/faq...s-on-extreme-with-no-hud-or-upgrades.3390319/
Last edited: