Discussion What's your most favorite GAMING GENRE ? **General game Discussion thread**

Page 5 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
D

Deleted member 2731765

Guest
LOL...Now, even Minecraft is getting support for RTX/DXR ! I don't get the point at all. Does anyone who plays this game also uses an RTX GPU ? I don't think so. Much hype for DXR/RTX these days ! Why ? :sweatsmile:

DXR Raytracing is coming to Minecraft.

That's right, DXR raytracing is coming to the DirectX 12 version of Minecraft, enabling users of DXR compatible graphics cards to enable real-time global illumination. DXR allows Mojang to deliver lighting effects which are impossible in the game's earlier iterations. At the time of writing, Nvidia's RTX series of graphics cards are the only GPUs that offer support for hardware-accelerated raytracing. This makes Nvidia Mojang's obvious choice in hardware partner.

The use of Microsoft's DXR API will ensure that Minecraft's RTX version will be usable with future DXR compatible graphics cards. This will include future DXR compatible GPUs from both Intel and AMD, though it is worth noting that game patches may be required to enable his extended support. It is also likely that this new DXR enabled version of Minecraft was built with Microsoft's next-generation Xbox Scarlett console in mind. Project Scarlett is due to release with support for hardware-accelerated raytracing.


DXR Minecraft is due to release as part of a free update sometime in the future. Neither Microsoft or Nvidia have given the patch a clear release date. Please watch the trailer below to see Minecraft DXR in action.

Nvidia has confirmed that this version of Minecraft will be entirely path-traced, making it one of the first games to officially do so. Mojang has confirmed that they plan to support non-Nvidia DXR hardware once it becomes available. The release of Minecraft DXR/RTX is planned for 2020.

View: https://www.youtube.com/watch?v=91kxRGeg9wQ
 
Last edited by a moderator:

WildCard999

Titan
Moderator
LOL...Now, even Minecaft is getting support for RTX/DXR ! I don't get the point at all. Does anyone who plays this game also uses an RTX GPU ? I don't think so. Much hype for DXR/RTX these days ! Why ? :sweatsmile:

DXR Raytracing is coming to Minecraft.

That's right, DXR raytracing is coming to the DirectX 12 version of Minecraft, enabling users of DXR compatible graphics cards to enable real-time global illumination. DXR allows Mojang to deliver lighting effects which are impossible in the game's earlier iterations. At the time of writing, Nvidia's RTX series of graphics cards are the only GPUs that offer support for hardware-accelerated raytracing. This makes Nvidia Mojang's obvious choice in hardware partner.

The use of Microsoft's DXR API will ensure that Minecraft's RTX version will be usable with future DXR compatible graphics cards. This will include future DXR compatible GPUs from both Intel and AMD, though it is worth noting that game patches may be required to enable his extended support. It is also likely that this new DXR enabled version of Minecraft was built with Microsoft's next-generation Xbox Scarlett console in mind. Project Scarlett is due to release with support for hardware-accelerated raytracing.


DXR Minecraft is due to release as part of a free update sometime in the future. Neither Microsoft or Nvidia have given the patch a clear release date. Please watch the trailer below to see Minecraft DXR in action.

Nvidia has confirmed that this version of Minecraft will be entirely path-traced, making it one of the first games to officially do so. Mojang has confirmed that they plan to support non-Nvidia DXR hardware once it becomes available. The release of Minecraft DXR/RTX is planned for 2020.

View: https://www.youtube.com/watch?v=91kxRGeg9wQ
Coming to a thread near you.... Looking for a $1500 Minecraft build....
 
Ik a friend that has a liquid-cooled locked I7 8700 and Z series board for Minecraft. Seems like a bad decision.

Says he wants a 9900k since its cheaper than an upgrade to a 2080ti. I told him that 2070s exist but he still wants the I9.
 
D

Deleted member 2731765

Guest
Ik a friend that has a liquid-cooled locked I7 8700 and Z series board for Minecraft. Seems like a bad decision.

Says he wants a 9900k since its cheaper than an upgrade to a 2080ti. I told him that 2070s exist but he still wants the I9.

Yup. Those specs are overkill for Minecraft, lol.
 
Couldn't figure out how to open doors lol. I'm a little confused what to do tho. No real objective and im just walking around going through save points.

HL2 starts off pretty slow to introduce you to the mechanics of the game. VALVe did this on purpose to help you understand as you go through the game and will use them. VALVe also makes major games when they want to show things off. TF2s biggest thing was its phong shading (thats what gives it the style it has). Portal and Portal 2 were about well portals and how objects interact through portals along with gravity. Left 4 Dead was about the AI Director.

I have probably listened to the commentary for each of their games multiple times and its interesting to listen to what goes through their heads. They like to show off major new ideas. HL2 was the graphics, for its time they were well ahead of many other titles. They had things like HDR and higher res textures. The physics engine was pretty amazing at the time and as well, one of my favorites, was the facial animation and lip sync technology they worked on.
 
LOL...Now, even Minecraft is getting support for RTX/DXR ! I don't get the point at all. Does anyone who plays this game also uses an RTX GPU ? I don't think so. Much hype for DXR/RTX these days ! Why ? :sweatsmile:

DXR Raytracing is coming to Minecraft.

That's right, DXR raytracing is coming to the DirectX 12 version of Minecraft, enabling users of DXR compatible graphics cards to enable real-time global illumination. DXR allows Mojang to deliver lighting effects which are impossible in the game's earlier iterations. At the time of writing, Nvidia's RTX series of graphics cards are the only GPUs that offer support for hardware-accelerated raytracing. This makes Nvidia Mojang's obvious choice in hardware partner.

The use of Microsoft's DXR API will ensure that Minecraft's RTX version will be usable with future DXR compatible graphics cards. This will include future DXR compatible GPUs from both Intel and AMD, though it is worth noting that game patches may be required to enable his extended support. It is also likely that this new DXR enabled version of Minecraft was built with Microsoft's next-generation Xbox Scarlett console in mind. Project Scarlett is due to release with support for hardware-accelerated raytracing.


DXR Minecraft is due to release as part of a free update sometime in the future. Neither Microsoft or Nvidia have given the patch a clear release date. Please watch the trailer below to see Minecraft DXR in action.

Nvidia has confirmed that this version of Minecraft will be entirely path-traced, making it one of the first games to officially do so. Mojang has confirmed that they plan to support non-Nvidia DXR hardware once it becomes available. The release of Minecraft DXR/RTX is planned for 2020.

View: https://www.youtube.com/watch?v=91kxRGeg9wQ
Even Linus is talking about it.

View: https://www.youtube.com/watch?v=UHXXrAcqJM0
 
LOL...Now, even Minecraft is getting support for RTX/DXR ! I don't get the point at all. Does anyone who plays this game also uses an RTX GPU ? I don't think so. Much hype for DXR/RTX these days ! Why ? :sweatsmile:

DXR Raytracing is coming to Minecraft.

That's right, DXR raytracing is coming to the DirectX 12 version of Minecraft, enabling users of DXR compatible graphics cards to enable real-time global illumination. DXR allows Mojang to deliver lighting effects which are impossible in the game's earlier iterations. At the time of writing, Nvidia's RTX series of graphics cards are the only GPUs that offer support for hardware-accelerated raytracing. This makes Nvidia Mojang's obvious choice in hardware partner.

The use of Microsoft's DXR API will ensure that Minecraft's RTX version will be usable with future DXR compatible graphics cards. This will include future DXR compatible GPUs from both Intel and AMD, though it is worth noting that game patches may be required to enable his extended support. It is also likely that this new DXR enabled version of Minecraft was built with Microsoft's next-generation Xbox Scarlett console in mind. Project Scarlett is due to release with support for hardware-accelerated raytracing.


DXR Minecraft is due to release as part of a free update sometime in the future. Neither Microsoft or Nvidia have given the patch a clear release date. Please watch the trailer below to see Minecraft DXR in action.

Nvidia has confirmed that this version of Minecraft will be entirely path-traced, making it one of the first games to officially do so. Mojang has confirmed that they plan to support non-Nvidia DXR hardware once it becomes available. The release of Minecraft DXR/RTX is planned for 2020.

View: https://www.youtube.com/watch?v=91kxRGeg9wQ

RayTracing is like the holy grail for gaming. Its long been sought after and to finally be able to do it in hardware at 1080p and 60FPS (in some or most cases) is quite an accomplishment TBH.

The last time we got close was when Intel was planning a discrete GPU, Larrabee, that got canned and turned into a HPC card (Knights Corner).

While it seems like a gimmick once it can be properly implemented by both sides on a hardware level it can make immense graphical updates that we have been lacking. Reflections are one side but shadows and lighting vastly benefits from it over current rasterization technologies.
 
D

Deleted member 2731765

Guest
@jimmysmitty,

Yes, I know RTX has been an industry standard CGI, not some gimmick. RTX is currently now in it's infancy state. I was just surprised to see "Minecraft" getting an RTX/DXR support, given the user base who play this game, don't have high-end RIGs !

NVIDIA has not taken the lead, with AMD and INTEL to follow suit. IMO, When it comes to AMD, currently they can focus on Radeon ProRender's support for offline CG production.

I don't see this ray tracing technology to become mainstream anytime soon, at least not on AMD's hardware (for Games that is). After all, a lot of R&D is required to develop DXR- compatible Hardware, including the cost involved. Most importantly, I think MS's DXR requires a certain "Hardware feature level" as well, which I presume should be 12_1 feature level. If I'm not wrong, some AMD GPUs are still on 12_0, except Vega.

Nvidia's PASCAL and Turing cards have support for this feature level, with TURING having probably a even higher version of this feature, IMO. Call it 13_0, or rather 12_2 ?

So I'm wondering whether only 12_2 hardware feature level would mostly be required to support DXR, or we can also run it on 12_1 as well, but NOT without having dedicated RT cores though (on 12_1) ? But this seems a bit doubtful from a performance perspective. My bet is still on 12_2 though.

Which means there might be a HIGH performance cost, if we implement DXR on anything lower than 12_2/13_0, which is where AMD's NAVI GPU also comes into picture.

And as per rumors, even the upcoming "PS5" will not have support for DXR as well. We can expect AMD's “Next-Gen” architecture to have proper support for the above Hardware feature level though, i.e. 12_2, most probably on the high-end NAVI 20 GPU and beyond. I suppose from a "Financial" standpoint it makes sense for AMD to follow this roadmap, and not just rush out to implement DirectX RayTracing in games.
 
Hopefully it will become more mainstream but I fear RT is going to go the same route as PhysX unless AMD can incorporate it.

I don't think so. It could be like AA. nVidia and AMD implement them differently. All it needs is API support in DirectX and then they should be able to program for it from either side to use it if available or supported by the hardware.

What I fear is the approach AMD is taking will be the easier approach, using software to do it, and most devs will go that route instead of hardware. Especially if AMD doesn't design a uArch like Turing with hardware based ray tracing in it. It would also be the cheaper approach making it more likely to be adopted over hardware based rendering.

@jimmysmitty,

Yes, I know RTX has been an industry standard CGI, not some gimmick. RTX is currently now in it's infancy state. I was just surprised to see "Minecraft" getting an RTX/DXR support, given the user base who play this game, don't have high-end RIGs !

NVIDIA has not taken the lead, with AMD and INTEL to follow suit. IMO, When it comes to AMD, currently they can focus on Radeon ProRender's support for offline CG production.

I don't see this ray tracing technology to become mainstream anytime soon, at least not on AMD's hardware (for Games that is). After all, a lot of R&D is required to develop DXR- compatible Hardware, including the cost involved. Most importantly, I think MS's DXR requires a certain "Hardware feature level" as well, which I presume should be 12_1 feature level. If I'm not wrong, some AMD GPUs are still on 12_0, except Vega.

Nvidia's PASCAL and Turing cards have support for this feature level, with TURING having probably a even higher version of this feature, IMO. Call it 13_0, or rather 12_2 ?

So I'm wondering whether only 12_2 hardware feature level would mostly be required to support DXR, or we can also run it on 12_1 as well, but NOT without having dedicated RT cores though (on 12_1) ? But this seems a bit doubtful from a performance perspective. My bet is still on 12_2 though.

Which means there might be a HIGH performance cost, if we implement DXR on anything lower than 12_2/13_0, which is where AMD's NAVI GPU also comes into picture.

And as per rumors, even the upcoming "PS5" will not have support for DXR as well. We can expect AMD's “Next-Gen” architecture to have proper support for the above Hardware feature level though, i.e. 12_2, most probably on the high-end NAVI 20 GPU and beyond. I suppose from a "Financial" standpoint it makes sense for AMD to follow this roadmap, and not just rush out to implement DirectX RayTracing in games.

To have a fair point ATI/AMD (years ago) pushed harder on tesselation than nVidia did. It was also a performance killer for the most part like RT is now and the benefits in most games were not as pronounced. But if you compare a game today with and without its quite a changer, especially on models as it made them much more... smooth? Not sure how to say it.
Thats why I think eventually we will see RT in everything.

Not surprised Minecraft is getting it. Microsoft owns it, they are working with nVidia on DXR and Minecraft is still massively popular. Put it where it will get seen the most. Streamers will probably test it out as will YouTubers giving DRX and RTX a wide audience to influence buying choices.
 
D

Deleted member 2731765

Guest
Not surprised Minecraft is getting it. Microsoft owns it, they are working with nVidia on DXR and Minecraft is still massively popular. Put it where it will get seen the most. Streamers will probably test it out as will YouTubers giving DRX and RTX a wide audience to influence buying choices.

Yeah, that indeed makes sense. I'm just being optimistic.
 
I only find about 1/8 of his videos interesting enough to click on them. He isnt the person that hosts all of the videos.

They actually do some very informative videos, but the majority are not interesting to me.

Heres some recent ones i have watched.
View: https://www.youtube.com/watch?v=7w1EGPZUESU

View: https://youtu.be/iHJ16hD4ysk

View: https://www.youtube.com/watch?v=z3aEv3EzMyQ

View: https://www.youtube.com/watch?v=RGKh0zKg28k

View: https://www.youtube.com/watch?v=bnEPBcCkM2Y


I find his videos more interesting than gamers nexus and hardware unboxed, while still offering some info. Certainly not as in-depth tho, so i do watch GN and hardware unboxed.