Yea it's not as linear as other titles but the openness of it makes it good (overhearing conversations, etc). Pretty much all HL games start like this.Couldn't figure out how to open doors lol. I'm a little confused what to do tho. No real objective and im just walking around going through save points.
Coming to a thread near you.... Looking for a $1500 Minecraft build....LOL...Now, even Minecaft is getting support for RTX/DXR ! I don't get the point at all. Does anyone who plays this game also uses an RTX GPU ? I don't think so. Much hype for DXR/RTX these days ! Why ?
DXR Raytracing is coming to Minecraft.
That's right, DXR raytracing is coming to the DirectX 12 version of Minecraft, enabling users of DXR compatible graphics cards to enable real-time global illumination. DXR allows Mojang to deliver lighting effects which are impossible in the game's earlier iterations. At the time of writing, Nvidia's RTX series of graphics cards are the only GPUs that offer support for hardware-accelerated raytracing. This makes Nvidia Mojang's obvious choice in hardware partner.
The use of Microsoft's DXR API will ensure that Minecraft's RTX version will be usable with future DXR compatible graphics cards. This will include future DXR compatible GPUs from both Intel and AMD, though it is worth noting that game patches may be required to enable his extended support. It is also likely that this new DXR enabled version of Minecraft was built with Microsoft's next-generation Xbox Scarlett console in mind. Project Scarlett is due to release with support for hardware-accelerated raytracing.
DXR Minecraft is due to release as part of a free update sometime in the future. Neither Microsoft or Nvidia have given the patch a clear release date. Please watch the trailer below to see Minecraft DXR in action.
Nvidia has confirmed that this version of Minecraft will be entirely path-traced, making it one of the first games to officially do so. Mojang has confirmed that they plan to support non-Nvidia DXR hardware once it becomes available. The release of Minecraft DXR/RTX is planned for 2020.
View: https://www.youtube.com/watch?v=91kxRGeg9wQ
Ik a friend that has a liquid-cooled locked I7 8700 and Z series board for Minecraft. Seems like a bad decision.
Says he wants a 9900k since its cheaper than an upgrade to a 2080ti. I told him that 2070s exist but he still wants the I9.
Couldn't figure out how to open doors lol. I'm a little confused what to do tho. No real objective and im just walking around going through save points.
hahahahahaha!!!!I'm building a $5000 RIG just to play Minecraft !
My favorite thing so far is to throw tvs at people and here their childish reactions.
Even Linus is talking about it.LOL...Now, even Minecraft is getting support for RTX/DXR ! I don't get the point at all. Does anyone who plays this game also uses an RTX GPU ? I don't think so. Much hype for DXR/RTX these days ! Why ?
DXR Raytracing is coming to Minecraft.
That's right, DXR raytracing is coming to the DirectX 12 version of Minecraft, enabling users of DXR compatible graphics cards to enable real-time global illumination. DXR allows Mojang to deliver lighting effects which are impossible in the game's earlier iterations. At the time of writing, Nvidia's RTX series of graphics cards are the only GPUs that offer support for hardware-accelerated raytracing. This makes Nvidia Mojang's obvious choice in hardware partner.
The use of Microsoft's DXR API will ensure that Minecraft's RTX version will be usable with future DXR compatible graphics cards. This will include future DXR compatible GPUs from both Intel and AMD, though it is worth noting that game patches may be required to enable his extended support. It is also likely that this new DXR enabled version of Minecraft was built with Microsoft's next-generation Xbox Scarlett console in mind. Project Scarlett is due to release with support for hardware-accelerated raytracing.
DXR Minecraft is due to release as part of a free update sometime in the future. Neither Microsoft or Nvidia have given the patch a clear release date. Please watch the trailer below to see Minecraft DXR in action.
Nvidia has confirmed that this version of Minecraft will be entirely path-traced, making it one of the first games to officially do so. Mojang has confirmed that they plan to support non-Nvidia DXR hardware once it becomes available. The release of Minecraft DXR/RTX is planned for 2020.
View: https://www.youtube.com/watch?v=91kxRGeg9wQ
LOL...Now, even Minecraft is getting support for RTX/DXR ! I don't get the point at all. Does anyone who plays this game also uses an RTX GPU ? I don't think so. Much hype for DXR/RTX these days ! Why ?
DXR Raytracing is coming to Minecraft.
That's right, DXR raytracing is coming to the DirectX 12 version of Minecraft, enabling users of DXR compatible graphics cards to enable real-time global illumination. DXR allows Mojang to deliver lighting effects which are impossible in the game's earlier iterations. At the time of writing, Nvidia's RTX series of graphics cards are the only GPUs that offer support for hardware-accelerated raytracing. This makes Nvidia Mojang's obvious choice in hardware partner.
The use of Microsoft's DXR API will ensure that Minecraft's RTX version will be usable with future DXR compatible graphics cards. This will include future DXR compatible GPUs from both Intel and AMD, though it is worth noting that game patches may be required to enable his extended support. It is also likely that this new DXR enabled version of Minecraft was built with Microsoft's next-generation Xbox Scarlett console in mind. Project Scarlett is due to release with support for hardware-accelerated raytracing.
DXR Minecraft is due to release as part of a free update sometime in the future. Neither Microsoft or Nvidia have given the patch a clear release date. Please watch the trailer below to see Minecraft DXR in action.
Nvidia has confirmed that this version of Minecraft will be entirely path-traced, making it one of the first games to officially do so. Mojang has confirmed that they plan to support non-Nvidia DXR hardware once it becomes available. The release of Minecraft DXR/RTX is planned for 2020.
View: https://www.youtube.com/watch?v=91kxRGeg9wQ
We can dream.Thats mostly just shados they used it on. Once both sides adopt raytracing fully it will become another feature like tesselation. And eventually people will wonder how they played a game without it.
Hopefully it will become more mainstream but I fear RT is going to go the same route as PhysX unless AMD can incorporate it.
@jimmysmitty,
Yes, I know RTX has been an industry standard CGI, not some gimmick. RTX is currently now in it's infancy state. I was just surprised to see "Minecraft" getting an RTX/DXR support, given the user base who play this game, don't have high-end RIGs !
NVIDIA has not taken the lead, with AMD and INTEL to follow suit. IMO, When it comes to AMD, currently they can focus on Radeon ProRender's support for offline CG production.
I don't see this ray tracing technology to become mainstream anytime soon, at least not on AMD's hardware (for Games that is). After all, a lot of R&D is required to develop DXR- compatible Hardware, including the cost involved. Most importantly, I think MS's DXR requires a certain "Hardware feature level" as well, which I presume should be 12_1 feature level. If I'm not wrong, some AMD GPUs are still on 12_0, except Vega.
Nvidia's PASCAL and Turing cards have support for this feature level, with TURING having probably a even higher version of this feature, IMO. Call it 13_0, or rather 12_2 ?
So I'm wondering whether only 12_2 hardware feature level would mostly be required to support DXR, or we can also run it on 12_1 as well, but NOT without having dedicated RT cores though (on 12_1) ? But this seems a bit doubtful from a performance perspective. My bet is still on 12_2 though.
Which means there might be a HIGH performance cost, if we implement DXR on anything lower than 12_2/13_0, which is where AMD's NAVI GPU also comes into picture.
And as per rumors, even the upcoming "PS5" will not have support for DXR as well. We can expect AMD's “Next-Gen” architecture to have proper support for the above Hardware feature level though, i.e. 12_2, most probably on the high-end NAVI 20 GPU and beyond. I suppose from a "Financial" standpoint it makes sense for AMD to follow this roadmap, and not just rush out to implement DirectX RayTracing in games.
Not surprised Minecraft is getting it. Microsoft owns it, they are working with nVidia on DXR and Minecraft is still massively popular. Put it where it will get seen the most. Streamers will probably test it out as will YouTubers giving DRX and RTX a wide audience to influence buying choices.