mdrejhon
Distinguished
Show your credentials. I did.All screenshots. In a game you don't notice it.
Beyond the credentials I already posted, I invent free tests that several display reviewers (including TomsHardware!) use, as well as RTINGS, TFTCentral, PCMonitors, LinusTechTips, SWEClockers, and many others (proof)! I am considered famous among this crowd.
Also, you didn't read the in-game tests at some of the links I posted -- you didn't even bother to critique those.
Also, some of those 'screenshots' are actual photographs, that looks the same as what the human eye saw. Like the mousearrow tests.
Everybody is different.
-- Not everyone notices DVD versus 4K
-- Not everyone notices tearing
-- Not everyone notices stutters
-- Not everyone notices latency
But that doesn't mean, SOME do -- and some things are more noticeable than others! 😉 It is all in the variables. GPU horsepower. Resolution. Pixel response. Etc. As weak links are removed, the Hz improvements become more visible.
Nobody thought 1080p gaming was worth it, until they got used to it and now a lot like high resolution gaming.
The obvious Catch-22 is that sharing documents (limited to 0Hz) and YouTubes (limited to 60Hz) are the only easily sharable mediums short of actually owning these displays and using them.
That's why I invented TestUFO, so I can share real world tests to other people who already own 120Hz+ monitors -- TestUFO is the world's first shareable browser demos with no Hz limit. (i.e. automatically capable of 240fps on 240Hz, and 360fps on 360Hz).
But it does not solve the ability to demo 120Hz to people who only have 60Hz monitors. That gap has to be filled on a best-effort basis with different scientific explanations.
One can only do their best in communicating through these mediums, but I do a stellar job given media limitations. Whether it be news page, YouTube video, or a forum post.
Invitation
If you are anywhere near Toronto, Canada, I'd gladly do a show-and-tell with any hardware reviewers that need to understand high Hz better in real-world situations. Contact squad [at] blurbusters.com as I've been happy to set up a monthly show-n-tell user group event that also includes real-world games, browser scrolling, panning, other everyday stuff, etc. My real name is Mark Rejhon, as I'm known as the founder of Blur Busters.
The point is that technological progress continues -- and just because you don't see the difference, doesn't mean many do. It's important to understand & respect that there are quite solid scientific basis and that it is not placebo.
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