which amount of fps is minimum

klaklakla

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Apr 24, 2006
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im planning to get the 6600gt. ive just been looking through the charts, and im seeing the 6600gt end up somewhere around the low end of the charts.
well, i just wanna know. do games that run at around 20 fps feel playable? like, would it really bother 'you' if "Black and White 2" was running at 14 fps? at 23 fps in "Age of Empires 3", can you notice that the game isnt really that smooth?

and just another question, whats A and AA? in the interactive charts, i see A and AA in the name of the benchmarks.

(sorry for my noobyness)
 
Depends on the game. 20 fps might be playable in an RPG, but 30 is minimum for a first person shooter. Ideally you'd want it to be in the 60 range.

AA is antialiassing and AF is anistropic filtering, both are options which will slow your framerate. On a 6600 GT you'd want to turn thoser off, and other levels of detail down to get playable framerates. But the 6600 GT will do OK at low resolution with those options off.

What are you buying for? AGP or PCIe? There are cards cheaper and better than the 6600 GT in most cases.
 
hmm. its gonna be on pci-e. well, i was considering a 6800gs. i think you said that there are better for cheaper? im listening~~
 
hmm. its gonna be on pci-e. well, i was considering a 6800gs. i think you said that there are better for cheaper? im listening~~
One example and the cheapest card I know that performs better than the 6600GT, is the 128MB X800's and X800GTO's. I have this MSI, which is $80 after rebate. (although I spent more money):

http://www.newegg.com/Product/Product.asp?Item=N82E16814127176

The 256MB GTO's are also in 6600GT price range and with their higher clock speeds are even better than the 128MB's. I'm quite partial to the HIS Ice Q's with their quiet high performance cooling solution, Higher clock speeds, and great software bundle (full version Flatout and Dungeon Seige). Well worth dealing with the rebate IMO, but other versions would be near this price without rebate.

http://www.newegg.com/Product/Product.asp?Item=N82E16814161166

IN the USA, 6800GS seem overpriced right now IMO. If you find it near the GTO's price, sure it's a great card. But otherwise; Go for a X1800GTO, 7600GT, or X850XT once you get to 6800GS prices.
 
I'm not going to recommend hardware, just answer the original question due to time constraints. Movies are played at 25FPS, and obviously that is smooth to the human eye. Games are roughly the same as anything above 25 still seems in motion. However yes, I tend to not like going below 30 for a first person based game.
 
Generally you will want to stay above 30fps on a fps. I perfer the faster the better on those. As far as RPG and strategy games, anything below 20 will seem jerky. I run Oblivion on my computer and some scenes get down to 25fps and you feel a little sluggish.
 
I'm not going to recommend hardware, just answer the original question due to time constraints. Movies are played at 25FPS, and obviously that is smooth to the human eye. Games are roughly the same as anything above 25 still seems in motion.

I'm just going to respond briefly to this due to time constraints :wink: , but movies and games are 2 different things...completely different.

I personally like to have 45 or more in on-line fps games, but can live with 30ish for single player games. Some people say they need 60, 80, 100 or more to feel smooth. Here is something that talks a bit about the subject:

http://www.100fps.com/how_many_frames_can_humans_see.htm
 
I would agree w/ you for a single player game. Anything 30+ is enough to see smooth display and no "hitches" or dropped movements. (I am more sensitive to refresh rates and such, so I still prefer higher fps... but 30 is playable)

Once a multiplayer game is on though, you want to be running frames at least 60. Reasoning is that if you are running 30 fps and another player is @ 60 fps the other player has twice as many frames to get a shot off and kill you. If you are an intense competitor that can be irritating. That is why so many "pro" gamers turn down their settings to get more frames.
 
I'm not going to recommend hardware, just answer the original question due to time constraints. Movies are played at 25FPS, and obviously that is smooth to the human eye. Games are roughly the same as anything above 25 still seems in motion.

I'm just going to respond briefly to this due to time constraints :wink: , but movies and games are 2 different things...completely different.

I personally like to have 45 or more in on-line fps games, but can live with 30ish for single player games. Some people say they need 60, 80, 100 or more to feel smooth. Here is something that talks a bit about the subject:

http://www.100fps.com/how_many_frames_can_humans_see.htm

very informational.. i didnt know all of that.. i origionally thought the human eye could only see in 30fps.. humm.. thanks for the link...
 
What About RTS (Real Time Strategic ) Games ?? I Got 65 Frame Max in DAWN OF WAR : WINTER ASSAULT in 1600x1200 & Even Frame Dropped To 15 ! But I Don`t Bother With That Frame Rates...
 
fair enough, I was focusing on shooters there... you are right, w/ rts the frames are less important b/c things just don't move as fast. If your oponent gets twice the frames over you, it does not give the same advantage as a shooter.
 
klaklakla,

The thing you have to consider is how sensitive you are to choppy framerates, generally meaning below 30FPS. Some people don't mind choppy frames as long as each frame is high res, with all effects turned on, and perhaps AA/AF. Some people are willing to sacrifice visual quality to get liquid framerates. It seems like a simple issue but it actually has a lot to do with what you want to get out of your games- whether you're competitive in online FPS's and you don't care about eye-candy, or if you're a more casual gamer and you enjoy soaking in the shadows, realistic water, lights, and vistas. Of course, if you have the best hardware, you can enjoy the game in all its substance, both visual and responsive. I have a 17" CRT and a 9800 Pro, so since I'm an eye candy person, I choose lower resolutions and I turn off AA; that way I can usually strike a good balance (the newest titles are out of the question, though).
 
As a general figure, 32 FPS is what our eyes can process. Anything less, and it appears to stutter or go choppy. For fast paced games such as First-Person-Shooters, a frame rate of 30-50FPS is good, 50+ is very good, and if you can top 100, you've got way more money than me.

In my own experience, games that don't require split-second reflexes are more forgiving than "shooter" games, so Dawn of War running at 25 FPS is going to be tolerable, while Far Cry at 25 FPS is going to drive you crazy. It really does make a competitive difference when you come up against a player with a much better framerate.

I also concur that for clan matches and tourneys, my old clan used to dial down our settings to Low/Medium, just to double our frame rates and gain a competetive edge, which helped a lot. We'd crank the settings up when playing for fun on Sunday afternoon, then turn them way down when competing.
 
One of the reasons to have a high average fps is to help guarantee a minimum fps.

Example:

* Game xyz plays average fps of 24
If this game plays 100% equal time between each frame, the game will be smooth. However, let's say in real life, different things take more time to calculate, so, let's say your fps minimum is 12, and max is 36.

If that is the case, the game will be a lot less fun to play, because sometimes you only get 12 fps, even though your average is 24.

* Game abc plays average fps of 60
If this game plays at only 30fps minimum, but 90 fps max (at which point many of them are actually just wasted), you won't really notice when the frames get slow.

I hope I'm making sense.

Basically, you wouldn't want a few explosions being calculated, and then yo u get shot because your computer was so busy calculating the explosion, you don't get enough time accepting your input to run away.

John
 
I am one for lower frame rates at higher detail but I try to keep up the frames as high as possible with FPS. I get over 80 on Wolfenstein ET with all settings maxed and some times it seems like everyone has a bit faster reaction. Also does anyone know if more frames per second helps with motion sickness?
 
that faster reaction thing can be either fps or network lag. w/ you running @ 80 fps i would say it is a higher ping than the other guy.

Not sure about the motion sickness...
 
Like Paul said, if it's PCIexpress you should be able to find an X800 GTO on newegg for ~$100.

Notably faster than the 6600 GT...

X800 don't have pixel shader 3.0 so if u play aoe3, u will not see transparent water!!
 
Like Paul said, if it's PCIexpress you should be able to find an X800 GTO on newegg for ~$100.

Notably faster than the 6600 GT...

X800 don't have pixel shader 3.0 so if u play aoe3, u will not see transparent water!!

Does the 6800 have SM 3.0 ? Hmmmm and is AOE3 good ? It looks good :)
 
I'm not going to recommend hardware, just answer the original question due to time constraints. Movies are played at 25FPS, and obviously that is smooth to the human eye. Games are roughly the same as anything above 25 still seems in motion. However yes, I tend to not like going below 30 for a first person based game.

24fps in a movie is only smooth to the eye becuase frames with movement have some ammoount of blurring in them, which makes them appear to be smoother. To get similaryl smooth movement in a computer game (where frames are completely shrp and not blurred during motion) you need greater frame rates, more as was mentioned, in the 50+ range to feel truly smooth
 
sm 3.0 is not the requirement for transparent water... it just makes it look better. Even sm 1.1 had transparent water. 2.0 looks frackin sweet. (just look at farCry or HL2)

sm 3.0 in aoe3 just makes it look better.
 

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