[citation][nom]btdude6[/nom]Source? I can`t see a reason for stalling the x64, specially now that WebGL/CL and the likes are making their way into browsers. 4GB might be a lot for HTML and scripting, but what about when robust games start arriving on the browsers? It will probably happen sooner than the ever-arriving electrolysis...[/citation]
Source. AFAIK, both WebGL and WebCL rely on the GPU, not the CPU. I don't see how they could benefit from x64 builds.
If robust games start to arrive for browsers, than I know the web is screwed. Neither the browsers nor the web are designed to deal with 1+ Gigs of gaming. Those should simply written in C and get their own installer .iso-s.
Other: moz already has a bug
list related to web gaming.
[citation][nom]btdude6[/nom]Yes they`re obviously not as stable as beta, but even though there are daily changes, they could do a 'special' WBGP, like on new years or something...[/citation]
A single special WBGP... I wouldn't mind that either. But stability isn't the main reason I said what I said. Dev channel is where they can land/enable supports whenever they feel like it. Let's say that Adam Overa runs these tests with a recent FF nightly (with disabled update), and a few days later Moz enables CSS Grid Layout support that was disabled before. That would be a few CSS points missed for Moz.
[citation][nom]btdude6[/nom]Sure, It`s certainly not gonna be the most accurate review, but I really want to see an official 32 vs x64 comparison to see if there`s real-world browsing changes.[/citation]
Will comment on this one too, but ATM I have no more time :S