i am a long time gamer. my first pc had a b&w monitor, no harddrive or sound, and ran at 4mhz. When sierra adventures ruled the day.
My perspective is seeing long term, and being a legit buyer. I have a good job and i buy my games that interest me. (Alot) , I keep the classics for along time 10-20 years, but mostly resell the rest to fund my hobby. I have 3 pcs in a lan in my house, to play lan games with friends when they come over. This was great when big lanning began, like with starcraft, aoe2 etc, one game could run a lan of 3 pcs easily. Nowadays to lan I have to have 3 copies due to the extra restrictions. Then some games came out that wouldnt allow a game to run unless all were internet authorised, but wouldnt work from the same user, or same ip address etc, making it even more difficult. Now gaming is coming into an era where i cant even resell my games I have bought even if they suck. And with online authorisation needed before installation, there is a good chance a classic game today will be unplayable in years to come. It is beginning to get too tough for the legit gamer and many of my fellow long term gamers are giving up due to all the hastle and games turning into the disposable fastfood burger, ie. you eat your fill and then throw it in the garbage because it has no more value after that.
The customer who pays their hard earned cash for a game, is getting the raw end of the deal, and it is getting worse over the years. The pirate doesnt have these hastles. This is what is driving less people to pc gaming, and more to piracy. It is not fair to people like me who have loyally bought our games (and multiples, plus introduced many to the hobby)
Yes, pirates suck. But if the customer is treated as well as possible, and has a good product, a company shouldnt need to worry about pirates.
As I read, gta4 was the most pirated game this year, even being available to pirate before the game hit shelves, yet the game is the best selling game ever, (if not close) The game is proven to be a worthwhile buy for customers. Good publicity, aimed at the right market, and a good time, (not jammed in with a million other games at christmas), and the customer knows the game will look as intended in their machine as the developers intended, (no crysis problem) And the game has sold over $500 million in one week. Game companies need to focus on bringing the best to the paying customer. Get that right and they wont need to worry about other factors!!