Question Why is my computer not running at its max potential?

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Jun 17, 2022
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Hi,

I have bought my computer not too long ago and it seems as though my computer is not running as well as what it should.

This is the specs of my pc: https://www.newegg.ca/abs-ali463/p/N82E16883360048
-I now have 24gb of ram. Added 16gb of faster ddr4 Gskill ram

I have 40% ram usage, 40% cpu usage, and 31% gpu usage on hell let loose and am getting around 50-60 fps

I have tried updating my bios but hasnt fixed the issue. Does anyone know what the issue is or am I expecting too much out of my pc?
 
So this is what I get when running the Carentan map at 1440p, all Epic settings on a 95 player server, you'll notice the GPU isn't maxed out, but nor is the memory. Apologies for the poor quality pic.

AqimGdl.jpg
 
Jun 17, 2022
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Try using GPU-Z or MSI Afterburner to monitor GPU and CPU, task manager isn't accurate.

Edit: The stats I'm showing are coming from Afterburner and Rivatuner (which installs with Afterburner), they're just being fed to a sensor panel.
View: https://imgur.com/a/AAhw7oP

This is the usage of the GPU while playing rust running around outside at max settings.

My memory usage for ram however is nearly capped out. Must be bottenecking? It says my max is 7791 mb? Ive added a picture of the ram usage from afterburner as well.
 
Jun 17, 2022
22
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Try using GPU-Z or MSI Afterburner to monitor GPU and CPU, task manager isn't accurate.

Edit: The stats I'm showing are coming from Afterburner and Rivatuner (which installs with Afterburner), they're just being fed to a sensor panel.
View: https://imgur.com/a/YyyjthL

I have my ram sticks placed in 2 and 4 slots of the red numbers... maybe it is incorrect placement of the ram and it is not registering ? Dont know a ton about computer but am guessing lol. I appreciate all of your help!
 
Look at your motherboard manual. It should identify the two preferred slots when running 2 sticks.
I would guess that it is the two slots closest to the cpu. One black and one grey.

On cpu utilization, if your game were completely single threaded, your total utilization would be in the 15-20% area.
That is why I would like to see the task manager logical display format instead of the total utilization.
At one time, windows spread out the cpu usage among all available threads.
That was done to spread out heat.
Now with the advent of p threads and e threads, I think usage is directed to a single thread which will generally perform better.
 
Jun 17, 2022
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on -dx12 your graphics card will work for you at 100% but you may experience jamming because this game does not support dx12 too much but it is worth trying because it gave me 30fps more on dx12
 
Jun 17, 2022
22
2
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Look at your motherboard manual. It should identify the two preferred slots when running 2 sticks.
I would guess that it is the two slots closest to the cpu. One black and one grey.

On cpu utilization, if your game were completely single threaded, your total utilization would be in the 15-20% area.
That is why I would like to see the task manager logical display format instead of the total utilization.
At one time, windows spread out the cpu usage among all available threads.
That was done to spread out heat.
Now with the advent of p threads and e threads, I think usage is directed to a single thread which will generally perform better.
Here is the task manager logical display format as requested. Ive also attached a picture of what the manual indicates... I dont understand what its asking for lol.
View: https://imgur.com/a/tPYrCjd


Link for mobo manual: https://download.gigabyte.com/FileList/Manual/mb_manual_b550m-ds3h-ac_e_1201.pdf
 
Jun 17, 2022
22
2
15
Look at your motherboard manual. It should identify the two preferred slots when running 2 sticks.
I would guess that it is the two slots closest to the cpu. One black and one grey.

On cpu utilization, if your game were completely single threaded, your total utilization would be in the 15-20% area.
That is why I would like to see the task manager logical display format instead of the total utilization.
At one time, windows spread out the cpu usage among all available threads.
That was done to spread out heat.
Now with the advent of p threads and e threads, I think usage is directed to a single thread which will generally perform better.
I will shut down my PC and try the placement of ram sticks that you suggested in the meantime
 

Karadjgne

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Sorry, but you are fixated over an issue of your own making. Simply meaning, there wasn't one to begin with other than the ram. You just think there is because of lack of understanding.

Usage is Not how much of the cpu/gpu is Used, but how much it Uses. There's a difference.

You gpu is always 'maxed out'. It's at 100% ability in everything it does. Don't mistake ability for capacity.

Imagine you are putting a nail in the wall. You will use 100% of the muscles in your hand to hold the hammer. You will use 100% of the muscles in your arm to control and swing the hammer. That's cpu/gpu ability.

Nowhere in that does it require you to use 100% of the strength in all those muscles to grip the hammer, control the hammer or swing the hammer. That's cpu/gpu usage, how much strength is brought to bear, how much resources are used by the cpu/gpu to get the job done. Not how much of the cpu/gpu is used.

It uses 100% ability, but only requires 78% usage, in that game, of its resources including time to get the job done and use that 100%.

As said before by geofelt, you do not ever want to see 100% usage. That means the component can do no more, has no room for anything extra. Imagine your toon running through a town, at 100%. A panzer tank bursts through the wall next to you. That's a ton of particles and debris that's got to be added, but you were already at 100%. Fps just went into the toilet as the cpu slows fps to add all that extra stuff. Imagine the cpu was at 50% usage. Panzer tank explosion just bumped that to 78%. Fps doesn't really change much going to the gpu as the cpu has the room to add all the extra physX and partical computations and vector analysis and objects.

12th gen and Ryzen are preferred core status cpus. What that means is the cpu knows and has labeled which are the best 3 or so cores, which are the worst 3 or so. Some seem slow or fast, some use more voltage or less, some have higher resistances or less etc. The cpu will always try to use up the best cores first, as much as they can. In a 6 core cpu, that's the best 2 and if running a program that requires 3, will still try to get away with using just the best 2. The cpu will not use the worst cores unless it absolutely has to.

And it'll do this for as long as those 2 are the best. When they get used up a little, and the average core is better, it becomes best. The rotational cycle does 2 things. First, you always get best possible performance as you'll always be using the best possible cores. Secondly, it preserves the lifespan of the cpu, at best performance.

The side affect is that it screws up what you see, because a core is generally stronger than a thread, higher bandwidth, but the cpu will be using both threads in one preferred core before using a lesser core that's open and available.
 
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Jun 17, 2022
22
2
15
Sorry, but you are fixated over an issue of your own making. Simply meaning, there wasn't one to begin with other than the ram. You just think there is because of lack of understanding.

Usage is Not how much of the cpu/gpu is Used, but how much it Uses. There's a difference.

You gpu is always 'maxed out'. It's at 100% ability in everything it does. Don't mistake ability for capacity.

Imagine you are putting a nail in the wall. You will use 100% of the muscles in your hand to hold the hammer. You will use 100% of the muscles in your arm to control and swing the hammer. That's cpu/gpu ability.

Nowhere in that does it require you to use 100% of the strength in all those muscles to grip the hammer, control the hammer or swing the hammer. That's cpu/gpu usage, how much strength is brought to bear, how much resources are used by the cpu/gpu to get the job done. Not how much of the cpu/gpu is used.

It uses 100% ability, but only requires 78% usage, in that game, of its resources including time to get the job done and use that 100%.

As said before by geofelt, you do not ever want to see 100% usage. That means the component can do no more, has no room for anything extra. Imagine your toon running through a town, at 100%. A panzer tank bursts through the wall next to you. That's a ton of particles and debris that's got to be added, but you were already at 100%. Fps just went into the toilet as the cpu slows fps to add all that extra stuff. Imagine the cpu was at 50% usage. Panzer tank explosion just bumped that to 78%. Fps doesn't really change much going to the gpu as the cpu has the room to add all the extra physX and partical computations and vector analysis and objects.
Okay. You are right, I dont know much about computers and assumed that that was happening. Thank you for explaining it, I understand.
 

Karadjgne

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Okay. You are right, I dont know much about computers and assumed that that was happening. Thank you for explaining it, I understand.
You aren't the first, won't be the last. Usage is a Very commonly misunderstood concept and I personally wish Microsoft would fix it and display it better, but they won't lol. It's very misleading. It makes ppl think their stuff is underperforming and/or somehow broken and how can they increase usage to get better fps. They don't realize that using a 2 handed sledgehammer and all their strength isn't necessary to put a nail into drywall, and can/does slow things down because you only get 1 swing vs a regular hammers 5 swings.
 
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Here is the task manager logical display format as requested. Ive also attached a picture of what the manual indicates... I dont understand what its asking for lol.
View: https://imgur.com/a/tPYrCjd


Link for mobo manual: https://download.gigabyte.com/FileList/Manual/mb_manual_b550m-ds3h-ac_e_1201.pdf
Interesting. 7 of your 16 threads are not doing much.
It is not clear to me if the scheduler is balancing the load or not.
What version of windows are you running on?

The motherboard manual says to use A2 and B2 slots.
Elsewhere in the manual is a diagram of the motherboard.
The slots are labelled A1,A2,B1.B2 going away from the cpu socket.
That would be the two grey sockets.
I think you have it correct now.

As a quick test, run the CPU-Z bench and look at the single thread performance rating.
you should get a number like 528:
https://valid.x86.fr/bench/q7xhw8
 
Jun 17, 2022
22
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15
Interesting. 7 of your 16 threads are not doing much.
It is not clear to me if the scheduler is balancing the load or not.
What version of windows are you running on?

The motherboard manual says to use A2 and B2 slots.
Elsewhere in the manual is a diagram of the motherboard.
The slots are labelled A1,A2,B1.B2 going away from the cpu socket.
That would be the two grey sockets.
I think you have it correct now.

As a quick test, run the CPU-Z bench and look at the single thread performance rating.
you should get a number like 528:
https://valid.x86.fr/bench/q7xhw8
This is what I got as a benchmark. I am also on the latest version of windows 10.
View: https://imgur.com/a/KBDUkUu
 
Jun 17, 2022
22
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on -dx12 your graphics card will work for you at 100% but you may experience jamming because this game does not support dx12 too much but it is worth trying because it gave me 30fps more on dx12
Ill give it a shot! Ive heard that some maps run better than others... some maps ill get 100 fps and some others ill get no more then 50 fps.
 
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Karadjgne

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Ill give it a shot! Ive heard that some maps run better than others... some maps ill get 100 fps and some others ill get no more then 50 fps.
Yes. It depends on the amount of objects etc. Some maps have a limited amount of user interactable collision objects, those will be very fast or high fps because it's more 2d than 3d. Some maps have a huge amount of collusion objects, more so than is necessary usually, consequently they'll run slow or lower fps.

The cpu has to assign all colors, shadows, dimensions, interact ability, collision, movable, replaceable, variable etc to each object. That takes time and resources. In 2d, a hanging picture is part of the wall, nothing but a difference in pixel colors, in 3d it sticks out from the wall so has definitive dimensions, can be bumped, bumped into, changed to a different picture in a different hallway (same base mapping) etc. Add enough 3d (leaves or grass that moves with breeze) and fps tanks.