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Leythos wrote:
> On Wed, 06 Apr 2005 21:24:20 +0000, Andrew wrote:
>
>>On Wed, 06 Apr 2005 20:52:48 GMT, Leythos <void@nowhere.lan> wrote:
>>
>>
>>>Not on any of the First Person games I play, a object that is 6 pixels
>>>at 800x600 is also 6 pixels at 1600x1200.
>>
>>So every object is half the size on the screen at 1600x1200? Try to
>>think through what you wrote.
>
>
> Not quite half the size, but if you go from 800x600 to 1600x1200 you see
> more of the surrounding area, but everything is much smaller - call it
> what you want, but it's still smaller and not double the size.
For a given display, a given object, viewed from a given point will be a
fixed physical size regardless of resolution. Thats true for every
single 3D game I have played.
If you move from 800x600 to 1600x1200 the object has 4 times as many
pixels that make it up, and it therefore has more detail.
Ben
--
A7N8X FAQ: www.ben.pope.name/a7n8x_faq.html
Questions by email will likely be ignored, please use the newsgroups.
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Leythos wrote:
> On Wed, 06 Apr 2005 21:24:20 +0000, Andrew wrote:
>
>>On Wed, 06 Apr 2005 20:52:48 GMT, Leythos <void@nowhere.lan> wrote:
>>
>>
>>>Not on any of the First Person games I play, a object that is 6 pixels
>>>at 800x600 is also 6 pixels at 1600x1200.
>>
>>So every object is half the size on the screen at 1600x1200? Try to
>>think through what you wrote.
>
>
> Not quite half the size, but if you go from 800x600 to 1600x1200 you see
> more of the surrounding area, but everything is much smaller - call it
> what you want, but it's still smaller and not double the size.
For a given display, a given object, viewed from a given point will be a
fixed physical size regardless of resolution. Thats true for every
single 3D game I have played.
If you move from 800x600 to 1600x1200 the object has 4 times as many
pixels that make it up, and it therefore has more detail.
Ben
--
A7N8X FAQ: www.ben.pope.name/a7n8x_faq.html
Questions by email will likely be ignored, please use the newsgroups.
I'm not just a number. To many, I'm known as a String...