antilycus :
PS4 and XBONE are at the EOL (end of life). Streaming is the future and an android phone that runs onlive can run something that runs 10000000+ fps better than any of the new systems... yup... say goodbye to hardware.
This is all complete bullshit, I'm sorry. OnLive went bankrupt for a reason. And I'm sorry, but streaming is not the future. It might be the future replacement of *consoles* but it will never completely replace the PC. Even that is a stretch. Physical games are likely to be replaced with download-only, but streaming only makes sense as a matter of convenience; it makes no sense on a technical level.
The primary technical reason is that nobody WANTS to fill up their internet bandwidth with graphics streaming, deal with input lag and try to maintain a good ping. If you think an Android phone will somehow magically overcome the bandwidth limitations that even a home cable connection or fiber connection cannot, you're on crack. Wireless has far more network noise (packet errors) to deal with to the point that a streamed game will have input lag even with the best broadband connection.
The other reason is going to be graphics fidelity. Streaming 1080p is just barely possible and even then the bit rate on a streamed 1080p video is no where near the actual bit rate of a Blu-ray, meaning streamed 1080p is really not going to live up to even the Xbone or PS4 playing a game natively. Once 4K moves in, 1080p streaming will be making a compromise; worse graphics for convenience or native for killer resolution? Easy choice.
Last, it comes down to ROI: if I pay a monthly fee, get a game and HAVE to stream it, but then let's say a storm takes out my internet connection and I can't play it - it no longer has ANY intrinsic value to me. I can't resell it, I can't play it again in 6 mo's when I've moved on to something else UNLESS I'm still paying the monthly fee, and then there's that: the monthly fee.
Game streaming will be popular only in select situations where traditional console gaming doesn't make sense or isn't available, and only in markets where fiber is available. It will not replace PCs (not in the next 20 years anyway) and it won't replace consoles. It certainly won't be competitive at all until it's around $9.99, meaning it will NEVER be competitive because it will NEVER be that low; the licensing cost alone won't allow them to drop it that low w/out significant subscription numbers and that's not happening any time soon, either.
The only way OnLive would be able to make this model work is by hammering out a deal with game publishers that proves to them that 1) They'll make more money licensing the games to OnLive than selling them to individuals (never going to happen) and 2) It makes more sense than one of the MANY direct download options already available. They'll also need to convince consumers of the same things.
This means you'll need to convince me and every other gamer that spending $29/mo and owning NONE of your games, not having the convenience of using PSN or XBL direct downloads, not using Steam, Uplay or Origin, not downloading from a retailer and REQUIRING AN ALWAYS-ON INTERNET CONNECTION JUST TO PLAY is better than one of the many options I listed.
Oh, and the Android phone that " runs 10000000+ fps better than any of the new systems" - yeah, that's just garbage. You might hit 60fps but that is in no way equivalent to doing so on a console on a full-sized screen with higher res textures.