Archived from groups: rec.games.roguelike.development (
More info?)
Twisted One wrote:
[...]
> A variant of that idea is to use accented characters for unique
> critters, e.g. 'o' umlaut for an orc unique, or just for a powerful
orc
> type. An 'o' with a '^' over it would nicely convey an orc wizard.
All
> of them would show up under a query for just plain 'o' in monster
> memory, of course, to make sure you could look up these orcs even if
you
> aren't a resident of Europe.
This idea could be implemented, assuming they are supported by fonts
and rendering libraries, with combining diacritical marks
(http://www.unicode.org/charts/PDF/U0300.pdf
http://www.unicode.org/charts/PDF/U20D0.pdf
http://www.unicode.org/charts/PDF/U1DC0.pdf
http://www.unicode.org/charts/PDF/UFE20.pdf ): juxtaposing the plain
letter and the combining mark automatically produces a single marked
letter, with the two advantages of not enumerating thousands of
combinations in the game and not being restricted to ready made
accented letters.
Unicode has many useful symbols
(http://www.unicode.org/charts/symbols.html ):
the box-drawing set (http://www.unicode.org/charts/PDF/U2500.pdf ) has
single, double and thick walls; the block set
(http://www.unicode.org/charts/PDF/U2580.pdf ) has stippled blocks and
all combinations of block quadrants; the geometrical shape set
(http://www.unicode.org/charts/PDF/U25A0.pdf) has a variety of oriented
triangles and other figures. There are also hundreds of arrows
(http://www.unicode.org/charts/PDF/U2190.pdf
http://www.unicode.org/charts/PDF/U27f0.pdf
http://www.unicode.org/charts/PDF/U2900.pdf
http://www.unicode.org/charts/PDF/U2190.pdf
http://www.unicode.org/charts/PDF/U2B00.pdf ).
Another way to adopt Unicode is drawing monster letters from various
alphabets (http://www.unicode.org/charts/index.html ) beyond ASCII.
There is a set of scripts from the phoenician group that should be
graphically coherent in most fonts and (for most players) easily
readable and not too exotic: Latin and extensions thereof, Greek,
Cyrillic, IPA, Runic (Futhark), Cherokee and a few others.
For cryptograms and flavour there are a lot of dead language scripts;
Ogham (http://www.unicode.org/charts/PDF/U1680.pdf ) is particularly
cool.
Tolkien's Cirth and Tengwar and Egyptian hierogliphs are proposed but
not yet approved; Klingon has been rejected.
Lorenzo Gatti