Why PC gaming is losing it's popularity???

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ATi RaDEoN

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Sep 6, 2010
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Well, most of you will agree by the topic and some of you won't. Actually, the reason why I am posting this is to get to know why console games are getting increased day by day as compared to pc?? They have way more exclusives, and pc don't. Almost all the games which are in PC today are also being seen in ps3 and 360's platform but vice-versa, almost looks naked in comparison.

What goes on someone who is way more capable than others but is unable to prove it's caliber, same thing is happening with PC gaming today.

I don't know why everyone love consoles, because of low price, more exclusives and of course popularity, then this is totally unfair. Pc has better graphics, better controllers, can be used for each and every task from gaming to multimedia to heavy calculations. Why???Why??? companies don't spend their precious time to make games like killzone 1,2,3 or forza 3 for PC. Isn't it that simple to understand???? games for PC (if any) use to release years after that in consoles eg: red dead redemption.

Gaming was born on pc and will also die on it, consoles are just piece of heavy box and are nothing more than burning leaves, we can't play FPS or TPS on it. Just hate this world and consoles community.

comment it and hands up for my post.
 
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I’ll try to answer this as best I can with as little details possible.

The correct this statement, it’s more like PCs became fairly popular or became as alternative to the original Nintendo that use to dominate the market around two decades ago. So, it never really started on with the PC but rather with Nintendo’s first Nintendo console. That said, when games like Doom and Wolfeinstein 3D, the PC market “boomed” and videogame publishers viewed the PC game market as a potential profitable market…and it was for almost 2 decades. Since these old titles, we’ve seen many great titles make it to the PC exclusively (i.e. Diablo, Fallout, and recently Crysis). However, in the last decade, there are a few factors that made consoles a lot more...
i think consoles are more popular cause u can put them any where....living room...bed room...and then everyone can play it and also the big Screens.....unlike pc it' just in one place.....and small screens mostly......

i agree with you that they should make games for pc more like consoles
 


Agreed -I hate it that EA stopped with Madden football and Tiger Woods golf 2008. Just too bad because they were great sports games.
Dave
 

yes ofcourse, what about forza 3, gt 5, halo 3 and killzone 2...............whole pc community is dissapointed to hear such kind news........This topic should definitely be taken seriously
 
Consoles are cheaper, and games are priced higher with less deals for consoles. Pc's won't die due to the need for hardware, and gaming on the pc won't die as long as we have companies like Valve, Gearbox, EPIC, Popcap, and the great amount of indie gamers that release a game.
If gaming stopped on the pc, or even weakened to a point where we only get ports, then consoles won't need to be upgraded. They'll constantly do little releases with slightly bigger HDD's, a gimmik for some new piece of tech for the console, and then we watch as people get suckered into buying consoles with little to no upgrade.
 
I disagree that PC gaming is dieing. It just seems this way as console gaming became so popular in recent years. With the rise of Steam, Windows Live, and other similar services, PC gaming will be the easiest of the consoles to prevent piracy on.

And exclusives? Some of the BEST exclusives will be or are on PC only. MMORPGs are only really playable on PCs. WoW in its peak was bringing in $165 million PER MONTH in subscriptions alone. No console game will be able to generate that kind of revenue.

Want other exclusives? How about SC2, probaly THE most popular RTS game in the world. Also, look at D3. That game is probably more anticipated than any game consoles have excluvie to them, minus maybe a new halo installment.

The fact remains, true gamers will stick with the PC. Gimmicks like the Move and the Kinect will be fun, but can’t replace the performance and quality gaming experience a good PC can bring. I just wait for a day when they let PC gamers play on same servers as console noobs. The whine will go so good with my cheese.

If anything, I could see the PC slowly moving to the living room. With consumers becoming more knowledgeable about computers, and people seeing that computers will always pack a higher punch than a console, I see more and more computers having HDMI hookups and more people using a PC in their living room. I know half a dozen people that have a PC with a large HDD and an HDMI cable hooked up to their TV to watch movies.

 
I’ll try to answer this as best I can with as little details possible.

The correct this statement, it’s more like PCs became fairly popular or became as alternative to the original Nintendo that use to dominate the market around two decades ago. So, it never really started on with the PC but rather with Nintendo’s first Nintendo console. That said, when games like Doom and Wolfeinstein 3D, the PC market “boomed” and videogame publishers viewed the PC game market as a potential profitable market…and it was for almost 2 decades. Since these old titles, we’ve seen many great titles make it to the PC exclusively (i.e. Diablo, Fallout, and recently Crysis). However, in the last decade, there are a few factors that made consoles a lot more attractive than PCs.

Consumers:

With rising prices of computer hardware, building your own Gaming PC wasn’t just about the headache anymore but the total cost of keeping up to date with your system. To build a Gaming PC, you also needed to know how to build PCs and which component to buy to meet the recommended system requirement to play each game. As new software technologies advanced (i.e. DirectX, Videocard Drivers, etc.), building the right Gaming PC became very complex. On the other hand, consoles were typically good for at least 5 years and wouldn’t require any upgrades which lasted about twice as longer than building a Gaming PC and be between ¼ to building a PC.



Publishers:

Supporting a game on the PC is a lot more expensive (a lot more fixing and patching to do) than do support on the console(s). But the support costs were pennies compared to the lost of revenues from piracy which seriously impacted profits in the last decade. This now explains why there are so many DRM which tries and protect intellectual property (in this case, copyrights from publishers to have exclusive rights to sell their game). Another big influence is the opportunity to make much bigger profits if you’re either Nintendo, Microsoft, or Sony. Their business model is different from one company to the other. For instance, Microsoft is doing a pretty good job at making their XBOX 360 a home entertainment system (as oppose to just a gaming console)…so they do partnerships with Netflix and other companies to be able to charge for just about any transactions you make from you XBOX 360 without you paying for anything. Sony is also getting there with a similar Business Model and Nintendo has a similar business model to the one of Apple…where they specialize in innovation (i.e. Wii). So, for publishers who’s entire investment funds to be able to work on a Triple A title (costing millions of dollars), they are pretty reluctant to make PC exclusives when the market is by now so little and risky (pirated versions providing the same or similar experience for free). I mean, put yourself in their shoes.

Conclusion:

So you wonder why publishers only make exclusive deals with consoles and tend to forget about us PC gamers? Simple, we’re too small of a market to make them enough money. You can thank all these programmers that pirate games and all those gamers who download and play these pirated games. There’s just been a massive marketing efforts from consoles providers to make sure that their console option is the best one available (i.e. Halo series to XBOX, Blue Ray to Sony, Innovative motion controls from Nintendo) while charging you a lot less than building PCs. At this point, these marketing efforts have shifted most gamers to the console markets and left the PC market dry with all the pirates to feed on whatever titles get ported to the PC platform.

There’s a LOT MORE as to the reason WHY consoles get exclusive content and so on but these are the main reasons why you bought a 2000$ Gamer PC and only have few games to play with.

Make sense?

Alex
 
Solution
I think a lot of it has to do they way the console and PC gamers play, Console gamers tend to chop and change their games often whereas PC gamers like to get a game and play it for a while,online play on PC has a better community meaning PC Gamers will buy a game, get good then join a clan/guild, they will become freinds with the other members, they also get Voice Comms, website etc etc whereas online console is good but it seems to lack any soul.
 

Actually, piracy is not only the problem with pc softwares but also with console games which are getting pirated more readily.People just download the games from torrent sites and burn them to blu ray disk or dvd, can too play games without any problem and foolish uploaders are also trying to make the game playable online although it is far somewhere far in future but anyhow will lead to a SP<CP success.

I agree that a descent pc will cost around 1000$ but is that spend any worth??? consoles just cost around 300$ (astonishingly attractive) and the case here is just like 'get more than what you give'. For the reason I built a a pc (1000$ app.) was pure gaming and the time I got it for was era of pc gamers. My PC is powerful enough to run crysis on very high with 2x aa without lags but as soon as I went deep into gaming topics, I found that games like gt5 and forza 3 are exclusively available for consoles... Halo 3, which has crysis outperformed graphics and uncharted 2, just awesome , are only available for consoles... This broke up my heart and now-a-days my mind got stuck if I would have bought a console instead.

nywayz, I hope gamemakers to fix the problem of piracy and will make good games for pc although....BTW, I am very much happy too coz of FSX pc version, you lose consoles...and anygame on pc has better graphics than the same on console, so if manufacturers want to make a graphically advanced game then ofcourse they will make it for pc and it would be massive encouragement for console game makers with some amount of jealousy
 


very true.....what is there, if there is no soul!!! lol
 


You're right, piracy is not the only problem...there's a lot more as to why consoles are more popular - mainly the marketing behing Sony/Nintendo/Microsoft because of the potential of profit over micro-transactions. That said, piracy is a huge problem for the PC platform and although there might be some piracy on consoles, it's not enough of a concern for the moment (simply because installing a mod on your console usually prevents you from doing any future updates and usually comprimizes important features of your console...so it's usually not quite worth it in the long run - it also voids any warranty on the console).




If you paid $1000 for a PC that runs Crysis with 2XAA you've either shop till you dropped or bought used parts. lol. Seriously though, any videocard that can run Crysis with 2xAA at 30+ FPS and in HD (720p or 1080p) costs probably more than the console itself (not to mention other components like the CPU that also cost a fair amount). Kuddos to you if you pulled it off! However, the typical gamer might not have the same patience and knowledge on building such a cheap PC...and cheap for you and I but very expensive to mom and dad who have the option to buy a console for less than half the price. Make sense? Mom and dad didn't hear about a great special on newegg...they heard about this new nintendo (a name they are familiar with) and figured the mom could work out using Wii Fit (even though its crap), dad could play sports (Wii sports) and they can get closer as a family playing the new Mario Brothers (something the salesperson at the store will tell them to seal the deal). You starting to see why consoles are getting more popular? Once "kids" got their consoles from their parents at a young age, when they get to their teenage years, they've "belonged" to either the sony community or the microsoft community and won't be willing to trade that off for PC Gaming (at least on a massive level). So perhaps PC Gaming is not dying because you have companies like Blizzard that absolutely dominate the PC market, so from a company standpoint, if they still make profit with the PC Market, then that's where they'll focus. But on the other hand you have companies like valve and Crytek that started on the PC but made their way to consoles (and made more profit from doing the switch). What will affect the PC Gaming community is not the amount of people playing PC Games, it's the selection of games PC Gamer can choose from. I personally will never play WOW, so I'm really hoping people stop playing the cracked/free versions on torrent and start using services like STEAM to buy their games (which are absolutely cheap if you wait for STEAM deals).



PC Graphics and the Mouse/Keyboard is why I am still a PC Gamer till this day.

That said, publishers who want to make graphically advanced game would be taking a HUGE risk (if for the PC) because once again the PC Market is tiny compared to the console market. Don't forget that publishing a game is not about bragging rights, at the end of the day, it's about profit. Look at the Wii...graphics are IMO extremely doll but Nintendo in house titles (Zelda, Mario, Metroid) have been making at least twice the profit of any other exclusive title for any consoles. Crytek is the only example I have in mind regarding this statement...and look at them and where they're going (console market). It's a unfortunately reality that people like you and I, who love to play our triple A titles on HD graphics and mouse and keyboard, will have to face the fact that eventually, we two will have to make the switch (unless you're content to play WOW for the rest of your life). Don't worry too much for now as there will always be some titles making over to the PC because the PC Market will never die but as time goes buy, be prepared to see less and less titles making their way over to the PC.

FYI: Most games are programmed for the console. If companies predict that the costs of porting the game over to the PC is less than the revenues they will make from their sells, it's usually a go. However, the sells also tend to get lower and lower because of how easy it is to install a pirated game these days. Pray that people like me, who buy their games from places like STEAM don't convert to torrents and that dishonest gamers start paying for their games (or their crimes).

Hope my postings have answered your main question.

Cheers,

Alex
 
@Alex
5770 OC'd can play Crysis and Crysis Warhead at above 30fps with a resolution of 1440x900 and 2xAA. The 5770 costs 140$ now, which was the price I paid for it back 8 months ago...wow, I always used to say I just recently built my computer and it's been nearly 8 months.

Build under 1000$
MSI 870-G45 AM3 - 70$ with crossfire capabilites and OC genie
Athlon IIx3 3.0GHz - 70$ with the possible chance to unlock(Which mine was able to do, after a bit of testing and restarting the bios.)
Sapphire Vapor-x 5770 - 140$ Factory OC and non-referenced cooling.
4gb G.Skill DDR3 - 80$ 8-8-8-24
500gb WD Black Caviar - 60$
600w HEC psu with - 50$ Continuous power @40*C
Rosewill Wind Knight - 60$
550$
Compare that to a 300$ console.
The fact is, a PC can be built easily and cheap that outperforms a console while remaining within one's budget.

There are a number of torrenters that would rather get a 'free' demo that never got released then to sit there knowing you spent 40$ on a game that won't work on their computers because of how old it is. The fact is you still need to support the developers. Most games that are torrented end up being games that require you to be online, or are mostly succesful because of the online gameplay. If you look at the amount of torrenters and their comments, it's mainly the consistent, "Hey, how do u play online?! This *** is crap, I cant even play online. Where do I put the thing to make me go online?"
 

very informative post, I hate people who crack a pc game and upload it to torrents.........what the world is doing!! Because of such people pc market is dying.
 

wow, you have a nice pc, kill torrents, market is dying because of it
 


I reject this excuse at 100%. This is why publishers give you minimum and recommended system requirement. Those that still have concerns about performance can further research and easily find benchmarks that most PC Gaming website will post at release. If you're still not satisfied with this process, you can visit websites like this one (Toms). If all fails, I say it's time to upgrade the system or buy and try. That said, the only excuse I believe when it comes to torrents is that "I want to play the game but I don't want to pay for it". They're pirates, what can you expect.



What you say is true (about online play) but on the other hand, what about Mass Effect, Assassins Creed, etc. any single player campaign with no multiplayer component. How many games only consist of MP? I know "pirates" will give (themselves) excuse to justify their actions but honestly, it's all BS. They simply don't want to pay for a game they'll play. Trying a torrent and purchasing the game (let alone those that only have SP campaigns) only happens once in a blue moon, which is to say very rarely.
 

Have you seen system requirements?
Normally it's like this for every game:
Minimum:
GPU: Nvidia 5900 or better(Some just tell you to have a dx8 card or better).
CPU: A Pentium IV at 2.4GHz or better.
HDD: At least 4-8gb free.
RAM: 512mb(now they normally ask for 1gb)

Maximum:
GPU: Nvidia 7900 or better
CPU: A dual core cpu at 2.2GHz or better.
HDD: At least 4-8gb free.
RAM: 2gb

Just recently you see them tell you that you need a quadcore and anything better then a 4850 or an Nvidia 9800gt to play the game well enough.
 



Wecome to PC Gaming. You may want to try a console and not have to deal with this...or continue downloading buggy non-MP games on Torrent and contribute to a huge problem to the PC game market.
 

I remember that thread. That was at the real height of the "PC gaming is dying" panic. I would definitely argue the at 2+ years later not only has PC gaming continued to be strong but actually improved, although it might not seem so as much due to the general economic down turn. It's funny looking back at those threads and comparing on some people still try to use the same old worn out arguments that have been repeatedly proven time and time again. PC gaming isn't going anywhere and I would absolutely say it's better now than it has been in 10 years. Consoles are not a threat and if anything they are more of a benefit to PC gaming as we've seen cross platform development improve by leaps and bounds.

PC gaming is hardly losing popularity, especially if you look at the big picture. Particularly within the growing casual-gaming market and with more people looking for cheaper gaming options the PC is actually the #1 platform, and by far. And while most "serious" gamers will bristle at even calling games like Farmville or PopCap titles "PC gaming", the huge audience they bring it makes the PC a very attractive platform to develop for even when it comes to AAA titles.
 


I completely agree wint the video game industry growing year after year and that in effect, the PC Market is in fact growing. I guess the argument here is the types of triple AAA titles that are slowly becoming console exclusives OR the dumming down of "what us to be PC games" are now ported from consoles to PCs, which not only affects the gaming experience but also gameplay mechanics, etc. Considering the big picture, as mentioned, companies like Activision/Blizzard don't worry at all about the PC Market because to them, their business proposition works...and can invest years into developping triple A titles (i.e. Diablo 3). Ask THQ or EA or Ubisoft, etc to invest years into a triple A title for the PC and see what their response are. Their investors would never agree to this because it's risky business (for them). With this argument, I say many triple A titles will eventually not make it to the PC because of factors like Piracy and so on that scare off investors (which are the people paying for the development of these games).
 

I think AAA titles in gaming becoming very much like Hollywood blockbusters; mostly hype and superfluously over done special effects that add very little to the artistic quality of the actual content and in all reality are not really the "best of the best" as the producers would like to sell them as. I think PC gaming and gaming and general can do just fine with less emphasis on "AAA" titles. It's one thing when a company like Blizzard release such a title every few years, but come on do we really need a new COD or Halo every few months?
 
The funny thing to me is that some of the most popular games are FPS titles for next-gen consoles (CoD MW2, Gears of War, Halo, etc.), and I don't know how ppl function with dual analog controls for pinpoint control. The mouse / keyboard combo is much more complimentary to weapon swap w/ the click wheel and alt fire with a right click.

I don't know if it's also the accessibility of gaming via consoles. You have a next-gen system, the game itself, and perhaps a headset that'll run you ~$400, where a suitable gaming rig will cost more (considering how big you're going) and require a bit more technical skill to put together. I know most ppl ready this post have or are considering putting their own cpu together, but for the common consumer, the next-gen console is a great choice, and that may be a reason why the popularity of the gaming rig has declined in the mass market.

That's what I think at least, feel free to comment.
 
I agree with all of you, until and unless there remains mouse and keyboard pc gaming (especially fps) won't go anywhere. PC market is continuously improving, not saying that it was malnourished before but even today any dual core cpu paired with a descent gpu like 9800gt will easily outperform a ps3 even when combined. Actually, top pc gamemakers should work hard to achieve success on not to get a game pirated and I think so that this can be done if someone will put his/her effort. Actually, there would be a lot of profit as if a game like crysis 2 will release on pc as exclusive and is somewhere encrypted so that piracy cannot be done. Then only, pc market will rise up, not saying that is down today but is less risen in comparison with that of consoles. or else, what would be the use of the technology which is continuously getting advanced, i7 980x, pII x6 1090t be, ati 6xxx series cards. only multimedia, that is totally unfair, pc is meant for gaming and other works but gaming primarily. Pc game like FSX has gain that much popularity that any console game today would not be able to achieve. only thing I would like to say is that pc gamemakers like microsoft which started their business on pc are now more anxious about 360. the gears of war one was on pc and 360, but gow2 and 3 which came as an exclusive for 360 only, what Bill Gates think is that if pc won't be able to run or if be possible anyhow will end up with uncountable crashes and bugs, see, it is upto software engineers who optimize games to be run on different platforms but if they won't even try to optimize it for pc then ofcourse it is shame.

I heard that microsoft engineers didn't even tried to optimize gow2 and 3 for pc or it was the order of Bill Gates. looks like for them 360 is more precious than windows 7. hardly, less than 20 games today use dx 11, windows 7 's full potential is unused till then.

Now, just take the example of L.A Noire which too is an exclusive for ps3, whole pc community is disappointed and some of the users have urged rockstars to release it for pc, but it looks like they don't have and care for pc gamers. It is also known by me that microsoft is trying to make fsx for consoles with compatible joystick. But, is there any gamemaker around who spent some precious time for optimizing console exclusives for pc.

Just hate the situations without any solution and lack of effort!
 
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