Archived from groups: comp.sys.ibm.pc.games.action (
More info?)
On Wed, 13 Jul 2005 13:54:06 +0930, GFree <gfree678@gmail.com> wrote:
>NightSky 421 wrote:
>> Anyway, I am opposed to Steam and will lay out my issues with it as follows
>> and without insulting anyone who disagrees...
>
>*cracks knuckles*
>
>> 1. You cannot download patches/updates except through Steam
>
>Yes...? Explain how searching and downloading individual patches,
>checking to make sure they're the latest ones and for the correct
>version of your game, is somehow better than letting Steam update to the
>guranteed latest version?
Sometimes the latest patch is not the best one, at least for some
systems. One might want to keep some of the earlier patches around in
case they work better. How can you get any of the earlier patches from
the Steam system afterwards, if the update goes awry? The current
"Steam game memory problems" that some people are experiencing don't
apparently take place on earlier Steam/HL2 versions.
>As for needing to reinstall, since the games
>are permanently patched after updates all you need to do is backup the
>games and they'll be good to go.
That is true pain in the ass.
>> 2. Online activation
>
>Done once.
Steam had had at least two bugs or features that required several
activations. The "offline expiration timer" and the "automatic updates
locks you out of offline mode". Who knows how many other similar
features there still are hidden somewhere, or even introduces with new
Steam updates?
Also, if you want to re-install the game (e.g. when buying a new
machine), you apparently need to activate it again.
>> 4. What if Valve shuts down one day? How will you be able to play or
>> update games using the service?
>
>I won't, and I don't care. By the time that happens I'll be married and
>my gaming life will be over.
Funny, I started playing more games when I got married.
>Either that or there will be plently more things to choose from. I don't
>hang onto a game for that long.
So because this is not a problem to you, it can not be to anyone else
either?
>> 5. What if you want to sell Steam-based games?
>
>Sell the account.
1. And lose all the other Steam games as well on that account.
2. If you start the big hassle of creating a new account for each new
Steam game, can the new owner change the account name to something
more suitable to him, like "GFree_Halflife2" or whatever he wants, to
differentiate it from all the other thousands of Halflife2-dedicated
Steam accounts out there?
>It's is true though that you can't sell-off/transfer
>individual games, and that's a drawback that needs to be addressed.
Yes. Already close to year ago or so Walter Mitty (one of the most
vocal Steam proponents at least back then) suggested that it will most
probably be possible in the future to transfer games between Steam
accounts. He apparently based his prediction on the Steam support
forum where Valve people wrote they are looking into it.
Afterwards, Valve offered the option of unregistering and moving your
Steam game to a new account, but the fee is $10 (Steam support pages
have conflicting information about this, but at least earlier they
charged this), you need to send your CD/DVD jewel case to Valve
offices, AND this applies only to the CD/DVD version of Steam games
(in this case CD/DVD version of HL2), not Steam games bought through
Steam.
Apparently that was Valve's solution to the restriction. How
convenient, they get $10 for each second-hand Steam game sale (or even
if one wishes to just give his game away, or move it to another
personal Steam account, for example for his son), and it is a major
pain in the ass to the seller.
See this:
http://tinyurl.com/a5zk7
>Digital Distribution is here to stay. It's far too tasty for businesses
>to ignore.
Then again, we should not need to take any restrictions with it just
because it happens to be digital distribution. I think you can buy
legal mp3 music from various sites (like cdon.com) without technical
restrictions like not being able to transfer the tune to your mp3
player or your other PC, or requiring you to validate your mp3 online
when you do this.
Yes, there must be a way to restrict casual piracy even with digital
distribution, but the line has to be drawn somewhere. I would hate it
if my music collection would become useless just because the company
where I bought the music goes bankrupt.