Question Why some games have bugs on certain pc but not on others pc ?

Jun 7, 2023
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That's just a question of mine, I was wondering why on every games some poeples are complaining about bugs and crash every 2 hours when some have nothing in 20h on the same game ?
is this just the game seed ? the communication between the game and the drivers who is failing ? just an hardware issue ?
If anyone know,
thanks for your answers
 
This can be an issue caused by the base hardware, configuration of said, or even by changes made to the system by the user themselves either accidentally or thinking they are improving something by doing so. (not even discussing malware and such) There is a very wide variety of hardware out there that interacts with each other in different ways. It isn't like a situation with a console where every bit of hardware is the same and what makes it run targeted to those specific parts.
 
I was wondering why on every game some peoples are complaining about bugs and crash every 2 hours when some have nothing in 20h on the same game ?
besides issue with different combinations of hardware and their setup

with the majority of PC gamers getting their games from online providers like Steam, GOG, etc;
many of them will be running different releases of these games and many times these different updates can either fix previous issue(s) and/or cause new ones.
 
Ok thanks, That's was what I was thinking, this seems to be caused by everything so,
Well that's not for nothing if we're saying that computer are a lot harder to optimize than consoles and if a 4090TI can have a lot of issues in some games when a 2060 don't
 
if we're saying that computer are a lot harder to optimize than consoles and if a 4090TI can have a lot of issues in some games when a 2060 don't
it wouldn't be a single component, like an RTX 4000 series vs a GTX 2000 series card, making all games more difficult to optimize.

designing a game to run good on 10+ year old components
and to run great on the newest available
can pose a difficult task.
you have to also keep in mind that these different generation components will also be randomly mixed together in a large portion of these systems.

when designing for a console you have a locked set of components so developing for each game is a much more straightforward task.
 
It can literally be just about anything, from hardware and drivers, to incompatibility and software conflicts/ errors, to updates and the registry, to corruption and malware and on and on.