Wolfenstein: The New Order: The Hardware You Need to Play

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Was a little worried when i first saw the requirements but looks like my 2500k lives to fight another day. Every new game i worry that i need to upgrade. Its OC to 4ghz and paird with a 7950 so i doubt i'll have too many problems with this game. I'm more worried about the 50Gb on my 120Gb SSD
 
All new games made for consoles, will be designed to take full advantage of all eight cores. Times using Intel compilers (limiting performance of the AMD processors) ended. In a few months only core i7 will be suitable for games and probably will be slower in games than the AMD counterparts.
 


I think it will do a lot better than people think on less than a i7. Wanna know why? It is using the id Tech 5 engine from RAGE and RAGE, you can find the review here on THG, did just fine with a Sandy Bridge i3 or even a Phenom X2. It really is not some advanced game engine. I am sure it has been tweaked but then again I don't know if the developers know as much about game engines as Carmack did.



Or let us compare it to another game, Bioshock Infinite which is a 40GB sized game with only 1.89GB of audio (I checked it on my own). The game uses id Tech 5 which uses Megatextures and supports 8K textures (even RAGE had this ability) and textures much larger than say UE3 does.

That alone would push the install size.

Lesh, I wont even get into why what you said is wrong as optimized for console does not mean optimized for PC. As well, the "8" core (4 module, 8 thread) CPU is a low end Jaguar based CPU, not some super high end FX based CPU.
 


I think it will do a lot better than people think on less than a i7. Wanna know why? It is using the id Tech 5 engine from RAGE and RAGE, you can find the review here on THG, did just fine with a Sandy Bridge i3 or even a Phenom X2. It really is not some advanced game engine. I am sure it has been tweaked but then again I don't know if the developers know as much about game engines as Carmack did.



Or let us compare it to another game, Bioshock Infinite which is a 40GB sized game with only 1.89GB of audio (I checked it on my own). The game uses id Tech 5 which uses Megatextures and supports 8K textures (even RAGE had this ability) and textures much larger than say UE3 does.

That alone would push the install size.

Lesh, I wont even get into why what you said is wrong as optimized for console does not mean optimized for PC. As well, the "8" core (4 module, 8 thread) CPU is a low end Jaguar based CPU, not some super high end FX based CPU.


Bioshock infinite ran on unreal engine 3 dude. And I have Bioshock infinite plus burial at sea it is only 23.1 GB.
 
It's highly doubtful that anything below an i7-930 will not be able to run the game. An i5-750 or even a slightly overclocked C2Q-Q6600 should be able to run the game @ 30 fps or above on medium settings. A GTS 450 or HD 5770 should be enough. The system requirements are based on running the game at 60 fps on high settings. I don't see how this game can be as hardware taxing as Crysis 3.
 


I never said Bioshock Infinite ran on id Tech 5, did I? Just comparing the size of the game and how much of it was audio. And I am not sure why yours is so small but this is what I have:

6iwmck.jpg
38.9GB of space for the Bioshock Infinite folder on my HDD with all the DLC (season pass).
 
I hope my PH2 1090T @ 4.2 will be good enough. I have 32GB of ram but the big problem is I have 3x1600 monitors so I might need the 8GB card from Sapphire now. I am playing Farcry2 Fortune ED. and it maxes my 3GB of VRAM and that's an old game!!! Wish I had $$$ after buying the monitors for a video card 🙁
 
I never said Bioshock Infinite ran on id Tech 5, did I?

It sounded like you did.

Or let us compare it to another game, Bioshock Infinite which is a 40GB sized game with only 1.89GB of audio (I checked it on my own).The game uses id Tech 5 which uses Megatextures and supports 8K textures (even RAGE had this ability) and textures much larger than say UE3 does.
 
My question is why do games have to have an internet connection to play. That requirement is stupid and making me not want to purchase those games. There is 0 reason for an always on connection when you want to play single player. We have all seen the nightmares when servers go down for weeks at a time and that $60 game you purchased is a paper weight.
 
When I looked at www.bethblog.com, I noticed the it said that that is the minimum for 1080p 60fps.http://www.bethblog.com/2014/05/01/system-requirements-for-wolfenstein/
 
It's not a matter of CPU power, but how to use multithreading.
http://techreport.com/review/25683/delving-deeper-into-amd-mantle-api/3
Game developers wanting to take advantage of the full power of the Jaguar must use the full multi-threading on 8 core, and exactly this kind of code is created for console nextgens. Only the Core i7 can provide full support for 8 threads. Adapting the game to a smaller number of threads require writing new code.
 


What does the AMD Mantle API have to do with Wolfenstein which is on the id Tech 5 engine which uses OpenGL?

As well, neither the PS4 nor the XB1 support Mantle. The XB1 will have support for DirectX 12.

As well, they do not need to use all 8 threads of a console to be able to have sull potential, it is still the GPU that matters the most. And I wouldn't be surprised if the consoles both do like the PS4 and have at least one core reserved for the OS itself.
 
"The initial releases of the Mantle API and graphics driver are intended for the PC platform only. However, one of the key goals of Mantle is to make it as easy as possible for developers to use the same features and programming techniques they are already utilizing for the new generation of game consoles when bringing their games to PCs. This enables better re-use of development efforts for multi-platform games.​"
http://support.amd.com/en-us/search/faq/186#

Mantle API is the twin brother of PS4 API

 


This requires both Microsoft and Sony to release a patch that allows the consoles to support Mantle. Since Microsoft develops DirectX and the XB1 is going to get DX12, what do you think they will do? They wont enable Mantle, that is for sure.

As for Sony, I will wait till I see them enable it. As well they will have to work with AMD for a driver that supports it specifically.

Unless Mantle is supported widely, it will not take off as people want it too.

Still this has absolutely nothing to do with a game that has an engine designed to use OpenGL and was designed well before Mantle even came out. I doubt id is working on adding Mantle support to Tech 5 right now.

And finally, console optimizations do not directly translate over to PC. The PS3 had a 8 core architecture and the 360 had a 3 core arch, yet for most of those consoles lives a dual core was more than enough to game with.
 
Does it bother anyone else that they use the generic "i7" instead of a specific model number? I mean, the GTX 460 was a 2010 graphics card. So do they mean a circa 2010 i7 or the latest?
 


That would be LGA1156 i7 so pretty much current gen i5.
 


If it is using Steamworks then it will not be on GOG. I am not a fan of DRM but Steam is not bad at all. It is the least invasive DRM. You can set it to offline mode and if you want you can even launch the game without the Steam overlay.

In short, if you don't plan to use Steam you will miss out as a lot of companies will use it since a lot of gamers don't mind Steam as a DRM.

The internet connection is obviously for the activation since it is a single player only game BTW.
 
"The GPU will need to be at least a GeForce 460 or AMD Radeon HD 6850."

... So a 7790 is all you really need at the low end then, as it's much faster than either of those and is like $100 nowadays.

And an i7 or equivalent AMD? I highly doubt it.
 


How is a highly threaded game coded poorly? Isn't that what we have been wanting? Games to take advantage of our multiple powerful cores?
 
"How is a highly threaded game coded poorly" the vast majority of computers do not have hyper threading nor is hyper threading optimal for gaming performance.

"Games to take advantage of our multiple powerful cores?" An i7 is still a quad core and those cores are only marginally better than i7 and if you cant code something to take advantage of 4 physical cores over 8 logical then it is poor coding.
 
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