G
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Archived from groups: rec.games.empire (More info?)
We are happy to announce that Empire 4.2.19 is now available. You may
find it and lots of other information on Empire at the following
location:
http://www.wolfpackempire.com
You can download the server at
http://www.wolfpackempire.com/Downloads/server/empire-4.2.19.tar.gz
or from SourceForge at
http://sourceforge.net/projects/empserver/
Client binaries for a few more platforms will be released shortly.
This release fixes a number of bugs, some of them abusable. Player
visible changes include a more helpful info command and working client
input redirection under Windows. Deity visible changes include a more
logical turn command.
We recommend deities use this release for new games. Upgrading
mid-game is not supported and expected to result in total disaster.
The server can now dump core on a wider range of crashes. As always,
we may or may not be able to help you in case of such a crash, but the
chances are much better if you enable core dumps and save the core
file along with the executable and the data directory.
Client and tool writers are encouraged to play with the new xdump
command. This is experimental stuff, still subject to change in
incompatible ways, and certainly not to be used in real games. We
release it in this unfinished state to show you where we're headed,
and to solicit feedback. To protect real games from known and unknown
flaws in xdump, it is only accessible when option GUINEA_PIGS is
enabled. It is enabled on the Changeling blitz.
Change log:
Changes to Empire 4.2.19 - Thu Dec 23 20:24:24 UTC 2004
* Fix order not to unload into full sectors.
* Fix scrap not to dump stuff into full sectors. Excess stuff is now
destroyed.
* Fix distribute not to conjure up a civilian when importing
civilians from a dist center that doesn't have any.
* Fix flak to resupply no more shells than actually needed.
* Fix rounding error in shoot that could result in more people shot
than actually there.
* Fix info and apro error handling. In particular, do not leak
potentially sensitive information on the server to players.
* info no longer shows a random matching page when the topic argument
is ambiguous. Instead, it lists all matching topics.
* Embarked land units and overflying planes no longer spot each
other.
* Fix show command to show only sectors that players can designate
(was broken in 4.2.18).
* Fix a rounding error in production command column `max'.
* Fix production command for overpopulated mountains and plains.
* Fix tradeship ally cut to match documentation.
* Fix plague, which was was broken in 4.2.14: it got stuck in stage I.
* Fix a bug in aerial sonar where ships could mask submarines with
the same number modulo 256.
* Don't allow bombing of subs that were not detected.
* MOTD and the game down message are now entirely separate: use `turn
motd' for the MOTD, and `turn on' and `turn off' for the game down
message. `turn on' no longer lets you edit the MOTD.
* Remove option NUKEFAILDETONATE.
* Option ORBIT is no longer optional.
* New option GUINEA_PIGS to control experimental stuff not ready for
prime time. If your deity enables this in a serious game, run!
* Many xdump fixes. xdump is now enabled by option GUINEA_PIGS.
* New ship and land selectors rflags, rpath.
* New ship selectors for order: xstart. xend, ystart, yend,
cargostart, cargend, amtstart, amtend
* New ship selectors for sail: mobquota, path, follow.
* New news selector uid.
* Implement command line parsing under Windows where it was missing.
* emp_server and and files print a usage message on command line
syntax errors.
* Fix how emp_server exits after being panicked by a signal. It can
now dump core when this happens.
* Fix bug in client that could crash it when a line of input starts
with '?'.
* Client now gets user name from environment variable LOGNAME if set,
else from system.
* The native Windows build can now run as a service.
* Redirecting client input now works under Windows.
* Code cleanups.
* Don't confuse work with loyalty in info Citizens.
* Minor info file and manual page fixes.
* Much of the above was contributed by Ron Koenderink and Marc
Olzheim. Many thanks!
MD5 checksums:
da5a32e16b6839d5e721c2410fa0af5d empire-4.2.19.tar.gz
67d2b00ef07f51efbeb1eef1ee4c0d3f empire-client-4.2.19.tar.gz
d1ee0a5d9872f7a85514e97b3fd692fd empire-info-html-4.2.19.tar.gz
95aaa4c13081e6c3811d3cc570ab9640 empire-info-text-4.2.19.tar.gz
f5e414982c4fc73a990205d5687a36c7 empire.4.2.19-i386-linux.gz
3471a1aff2b3ba1eb4a57d32641c0e01 empire-client-4.2.19-i386-interix.zip
58bf79c9ea1d4a1de893b6ba7319aeb6 empire-client-4.2.19-i386-win.exe
337886b6c1b5333e7ebfe96d673b4e62 empire-client-4.2.19-i386-win.zip
Wolfpack! Bringing you the latest and greatest in Empire development and
support, and, in our minds, the best multi-player game around.
Check out Empire at http://www.wolfpackempire.com wolfpack@wolfpackempire.com
We are happy to announce that Empire 4.2.19 is now available. You may
find it and lots of other information on Empire at the following
location:
http://www.wolfpackempire.com
You can download the server at
http://www.wolfpackempire.com/Downloads/server/empire-4.2.19.tar.gz
or from SourceForge at
http://sourceforge.net/projects/empserver/
Client binaries for a few more platforms will be released shortly.
This release fixes a number of bugs, some of them abusable. Player
visible changes include a more helpful info command and working client
input redirection under Windows. Deity visible changes include a more
logical turn command.
We recommend deities use this release for new games. Upgrading
mid-game is not supported and expected to result in total disaster.
The server can now dump core on a wider range of crashes. As always,
we may or may not be able to help you in case of such a crash, but the
chances are much better if you enable core dumps and save the core
file along with the executable and the data directory.
Client and tool writers are encouraged to play with the new xdump
command. This is experimental stuff, still subject to change in
incompatible ways, and certainly not to be used in real games. We
release it in this unfinished state to show you where we're headed,
and to solicit feedback. To protect real games from known and unknown
flaws in xdump, it is only accessible when option GUINEA_PIGS is
enabled. It is enabled on the Changeling blitz.
Change log:
Changes to Empire 4.2.19 - Thu Dec 23 20:24:24 UTC 2004
* Fix order not to unload into full sectors.
* Fix scrap not to dump stuff into full sectors. Excess stuff is now
destroyed.
* Fix distribute not to conjure up a civilian when importing
civilians from a dist center that doesn't have any.
* Fix flak to resupply no more shells than actually needed.
* Fix rounding error in shoot that could result in more people shot
than actually there.
* Fix info and apro error handling. In particular, do not leak
potentially sensitive information on the server to players.
* info no longer shows a random matching page when the topic argument
is ambiguous. Instead, it lists all matching topics.
* Embarked land units and overflying planes no longer spot each
other.
* Fix show command to show only sectors that players can designate
(was broken in 4.2.18).
* Fix a rounding error in production command column `max'.
* Fix production command for overpopulated mountains and plains.
* Fix tradeship ally cut to match documentation.
* Fix plague, which was was broken in 4.2.14: it got stuck in stage I.
* Fix a bug in aerial sonar where ships could mask submarines with
the same number modulo 256.
* Don't allow bombing of subs that were not detected.
* MOTD and the game down message are now entirely separate: use `turn
motd' for the MOTD, and `turn on' and `turn off' for the game down
message. `turn on' no longer lets you edit the MOTD.
* Remove option NUKEFAILDETONATE.
* Option ORBIT is no longer optional.
* New option GUINEA_PIGS to control experimental stuff not ready for
prime time. If your deity enables this in a serious game, run!
* Many xdump fixes. xdump is now enabled by option GUINEA_PIGS.
* New ship and land selectors rflags, rpath.
* New ship selectors for order: xstart. xend, ystart, yend,
cargostart, cargend, amtstart, amtend
* New ship selectors for sail: mobquota, path, follow.
* New news selector uid.
* Implement command line parsing under Windows where it was missing.
* emp_server and and files print a usage message on command line
syntax errors.
* Fix how emp_server exits after being panicked by a signal. It can
now dump core when this happens.
* Fix bug in client that could crash it when a line of input starts
with '?'.
* Client now gets user name from environment variable LOGNAME if set,
else from system.
* The native Windows build can now run as a service.
* Redirecting client input now works under Windows.
* Code cleanups.
* Don't confuse work with loyalty in info Citizens.
* Minor info file and manual page fixes.
* Much of the above was contributed by Ron Koenderink and Marc
Olzheim. Many thanks!
MD5 checksums:
da5a32e16b6839d5e721c2410fa0af5d empire-4.2.19.tar.gz
67d2b00ef07f51efbeb1eef1ee4c0d3f empire-client-4.2.19.tar.gz
d1ee0a5d9872f7a85514e97b3fd692fd empire-info-html-4.2.19.tar.gz
95aaa4c13081e6c3811d3cc570ab9640 empire-info-text-4.2.19.tar.gz
f5e414982c4fc73a990205d5687a36c7 empire.4.2.19-i386-linux.gz
3471a1aff2b3ba1eb4a57d32641c0e01 empire-client-4.2.19-i386-interix.zip
58bf79c9ea1d4a1de893b6ba7319aeb6 empire-client-4.2.19-i386-win.exe
337886b6c1b5333e7ebfe96d673b4e62 empire-client-4.2.19-i386-win.zip
Wolfpack! Bringing you the latest and greatest in Empire development and
support, and, in our minds, the best multi-player game around.
Check out Empire at http://www.wolfpackempire.com wolfpack@wolfpackempire.com