[citation][nom]neiroatopelcc[/nom]Well the article was about wow more than the hardware part.[/citation]
Last time i checked this site is called Tom's Hardware.
[citation] It wasn't intended as a test of sli scalability or something, but merely of performance in this specific title. You can't do a wow test without using wow.[/citation]
No argue with you here friend. I only pointed out that it was this mmorpg choice for benchmarking the cards, which in my opinion was not a good one.
Not to mention it is kinda lame, since hardware and not software is the scope here (or at least I think it is). But, let's render onto Caesar... I guess there must have been an article regarding the Cataclism launch since it is the most played mmo. I just pointed out it isn't the 'best' benchmarking mmo tool for the cards in the linup.
Furthermore, what i would love to see, regardless of mmo choice, is when the network connection becomes a problem in these type of games and how modifying settings improve the experience.
That would be something to look at, but i guess that isn't an article that makes the scope of Tom's hardware. It is mainly how developers handle this issue. Wouldn't everybody loved an mmo that knows the latency with the server and adjusts settings accordingly ? That would be a sight
Last time i checked this site is called Tom's Hardware.
[citation] It wasn't intended as a test of sli scalability or something, but merely of performance in this specific title. You can't do a wow test without using wow.[/citation]
No argue with you here friend. I only pointed out that it was this mmorpg choice for benchmarking the cards, which in my opinion was not a good one.
Not to mention it is kinda lame, since hardware and not software is the scope here (or at least I think it is). But, let's render onto Caesar... I guess there must have been an article regarding the Cataclism launch since it is the most played mmo. I just pointed out it isn't the 'best' benchmarking mmo tool for the cards in the linup.
Furthermore, what i would love to see, regardless of mmo choice, is when the network connection becomes a problem in these type of games and how modifying settings improve the experience.
That would be something to look at, but i guess that isn't an article that makes the scope of Tom's hardware. It is mainly how developers handle this issue. Wouldn't everybody loved an mmo that knows the latency with the server and adjusts settings accordingly ? That would be a sight