World of Warcraft Loses Another 1.3 Million Subscribers

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I tried playing again just recently, it's just not what it used to be, and I used to be a huge wow player with multiple accounts. I think it's time WoW was shut down instead of continuously making it worse.
 

eklipz330

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"We believe in the long-term value of this franchise and will continue to commit substantial resources to World of Warcraft."
In layman's:
" we are going to milk this shit for all its worth!"
 

wildkitten

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I don't believe for a moment they lost most of their subs in the East. Mists of Pandaria hasn't sold as many copies to date as Burning Crusade and Wrath of the Lich King did on their first day of release, and subscribers in the East don't buy box copies, they merely pay their monthly sub fee. Only those in the west pay for the box copies and so to believe that the west has the majority of subs you have to believe the vast majority of WoW players don't have the latest expansion, or even Cataclysm.

Bobby Kotick has been the worse thing that has ever happened to Blizzard. WoW was at 12 million subscribers when he took over and it's only declined since. Look at the disaster Diablo 3 has been. With the major missteps with WoW and the disastrous launch of D3, way to many people will take a wait and see approach to Titan and that won't be in Blizzard's best interest.
 

rabbit2012

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I'm sorry but if you think WoW is pay to win, you don't understand what that term means. In WoW the only thing you can pay for is pets/mounts that affect nothing. You can't buy PvP or PvE gear with a credit card.
 

tobalaz

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I was in the Beta.
Loved it.
Played it up until the 5th skill tree revamp.
Got sick of the constant re-spec and working my tail off in game for weapons and armor to compliment my skills then become meaningless with a re-spec or nerf.
Something I loved to do became frustrating, and the content would get stale fast.
There's only so many times you can start over with new characters, its still a grind and grinding gets old after a while.
 

hotroderx

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I started playing WOW a few weeks into release, and have played off and on. Wow's biggest downfall was how popular it became. The community has steadily gotten worse and worse over the years. Which has caused blizzard to have to dumb down content to the point of being face roll easy.
When I play video games I want a challenged I want something stimulating. I want to feel excited when I finally do down that boss. I want to feel I accomplished something.
Wow has almost become the Farmville of mmo's. They removed talent tree's, they destroyed raid difficulty. they added a buff to the raid finder tool (that buffs a raid up to 50% if they continue wipe on content).
The other major strikes against World of Warcraft are the obscene amount of daily's. Who really wants to be required to run the same set of quest 100-200 times for rep to get gear? Then we have challenger dungons I think there called? There three man dungeons no one does. Blizzard continues to push them on the community. Then there are the insane wait times from the Looking for group. As a DPS your looking at 30min-1hr of sitting in front of the computer waiting for a cue to pop.
I know a lot of people will argue dont roll DPS. That argument does not work when it comes to blizzard the company. Thats like your cell phone company telling you not to make phone calls during peak if you dont wanna have to wait to be connected.
So no its not surprising blizzards World of Warcraft is slowly starting to fade out. I think it will be around another 10 years reasonably I think there will be another 1-2 expansions then the game will be shelved.
 

clifftam

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8.3 mill player X 15 dollar a month = $124.5 million per month. Let's say you minus 20% for discounts, free 1 year when you buy D3....that's a min $112 mill per month (excluding the digital pets and mounts you can buy). Even after monthly expenses of admin, servers and IT Support, Blizzard still making a fair bit of money from this MMO.
That's not bad for a game that's more than 10 years old. I don't know the stats for DOTA.
I played WoW two years ago. Spent 8 months grind my character to lvl 85 and then stopped playing. It was fun with my friend. It was hard to form community. I like some of the older contents (Wraith of the Lich King expansion). After a while, it is just grinding for gears. I got bored from doing that. Starcraft 2 came out and I left the WoW scene :)
 

crisan_tiberiu

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I stoped playing because i got bored of the imbalance of the game. Blizzarc could not release an expantion without having a class buffed or a class "dead". I loved my Shaman during BT days even Ulduar, then the decision came: "you had your fun, now suck it up, NERF, U BAD BAD SUBSRIBER"
 

smokeybravo

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After playing a game like Guild Wars 2, WoW feels extremely archaic. Like a Nintendo 64 game or something. Not only are the mechanics dull, the graphics are losing their luster also.
 

smokeybravo

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After playing a game like Guild Wars 2, WoW feels extremely archaic. Like a Nintendo 64 game or something. Not only are the mechanics dull, the graphics are losing their luster also.
 

hfitch

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One of the main problems with Panda is the daily grind. You literally have to grind daily to get the valor, rep and quest done to do anything significant in this game. I used to play multiple toons in wow. That is impossible now. Your rep isnt across board like it used to be. You can't even send them a tabard to help your other toons. So you rep grind on one toon whihc takes several hours. You going to do it again for a second toon? There looting tables or whatever is horrid this time around. I been raiding since BC days. 10 man and 25 mans and loot always was even. Some weeks you wouldn't get anything some weeks you would. I play a shaman and I have not got a single piece of loot from raiding or lfr in 3 weeks. All that drops is cloth or leather gear. Its like the game is telling you be a monk or a clothy but if your anything else good luck. Heck our guild got a new priest raiding with us two weeks ago and in two weeks he is now 514 ilvl. I am still 506 and I been raiding from the start.
 

The_Trutherizer

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MMO's just need to find ways to get rid of the endless farming. My advice would be to tie character progression to exploration of the world and lore. Unique items tied to achievements. WoW has enough content to keep anybody busy for years if they had to do everything to achieve everyting. But as things stand people just find ways to get top levels and farm gold to buy top items.
 

InvalidError

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The main reason I quit WoW is the players - got tired of so many guilds and PUGs requiring that people have already cleared content and over-geared it.
LFR would be my second reason: great idea since it gives everyone a chance to get in regardless of level and experience, still allows the raid to progress and kick you out if you mess up too many times or grossly under-perform but much too dumbed-down.
The way just about everything got considerably dumbed down and chopped up into 30-60mins affairs since BC would be my third biggest reason - thought I agree with most of the stats simplification; there were way too many stats back then and gear fragmentation (ex: healing spellpower vs individual elements for dps) back then - probably the only major simplification I fully agree with. Although BRD was somewhat of a pain-in-the-butt for how long it took to clear, I still wish there was at least one of those per expansion for people who like stuff on epic scale.
If Blizzard included 1-3 months of gameplay with expansion purchases, I would give MoP a chance. If they reduced the monthly fee to $10/month, that may help convince me too. What annoys me most with a monthly subscription is paying regardless of how little I play.
 

The_Trutherizer

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MMO's just need to find ways to get rid of the endless farming. My advice would be to tie character progression to exploration of the world and lore. Unique items tied to achievements. WoW has enough content to keep anybody busy for years if they had to do everything to achieve everyting. But as things stand people just find ways to get top levels and farm gold to buy top items.
 

ranadicus

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With MoP they turned WoW into a grindfest. Many players, myself included, had a number of crafting alts at max level solely for the purpose of making needed raid materials and such for our main characters. For example, my main was Blacksmithing and Enchanting while I have an alt doing alchemy to make my flasks and elixirs. You would run on your main (or a gathering alt perhaps) and send crafting materials and such back to your alts to be used.
In MoP not only did the important crafting materials become bind on pickup but the recipes are only available from reputation vendors forcing you to grind not only on your mains but also on all your alts as well.
Not surprisingly people have grown tired of doing the same daily quests every day on multiple characters that they didn't even want to play in the first place. I stopped playing simply because I don't have the time for it. People log in to raid and run groups, not to grind dailies. The reputation grinds and daily quests are a means to an end, they are not considered actual game play by anybody except Blizzard. They are certainly not what people pay $14.95 per month for.
 
I guess if you love playing WOW, and feel it is a good game then you buy it and play it for months on end parting with £15 or whatever it is a month for an online subscription to play the game.
At the end of the day its made the way it was, to make as much money as it could, over a long period of time. More revenue to this day is probably made per person for the game at £15 a month per player over 12 months of play.
The goal of the game is to draw you in, make money from you.
Other than that what is the real world goal for you playing the game?.
Does it improve your life, other peoples lives, no. I doubt they give a crap if the game has gone down hill there laughing all the way to the bank in reality.
While the truth is your playing a game based on fantasy, if your happy with that carry on.
 
G

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Cataclysm was the nail in the coffin for me. As an old school WoW player from Vanilla, the Azeroth revamp was a bit much for me. I actually haven't touched MMORPGs since then. Probably a good thing. These things can be extremely unhealthy.
 

ranadicus

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With MoP they turned WoW into a grindfest. Many players, myself included, had a number of crafting alts at max level solely for the purpose of making needed raid materials and such for our main characters. For example, my main was Blacksmithing and Enchanting while I have an alt doing alchemy to make my flasks and elixirs. You would run on your main (or a gathering alt perhaps) and send crafting materials and such back to your alts to be used.
In MoP not only did the important crafting materials become bind on pickup but the recipes are only available from reputation vendors forcing you to grind not only on your mains but also on all your alts as well.
Not surprisingly people have grown tired of doing the same daily quests every day on multiple characters that they didn't even want to play in the first place. I stopped playing simply because I don't have the time for it. People log in to raid and run groups, not to grind dailies. The reputation grinds and daily quests are a means to an end, they are not considered actual game play by anybody except Blizzard. They are certainly not what people pay $14.95 per month for.
 
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