WoW is down again -- what a coincidence, I cancelled my su..

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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Lopez" <lopez_1_99@yahoo.com> wrote in message
news:tXhLd.11713$2L6.2998@newssvr31.news.prodigy.com...

>> I'm really tired of this game's technical issues. Anyone else find that
>
> what a coincidence i tried to log in to cancel EQ2 and Lava storm was down

You know, it *is* possible to have a discussion about one game's technical
flaws without feeling so defensive that you have to start pointing out the
flaws in *other* games too. Newsflash: all games have technical flaws! ;-)


--
Bob Perez

"Men do not quit playing because they grow old; they grow old because they
quit playing."
- Justice Oliver Wendell Holmes
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Grackle wrote:
>
> "Alexander Mars" <alexmars@aol.comspamnerf> wrote in message
> news:20050130230106.12854.00000324@mb-m11.aol.com...
> > >From: "Grackle" nowhere@lalaland.ca
> >>Date: 1/30/2005 12:51 PM Pacific Standard Time
> >>Message-id: <kNbLd.805$Ck1.238556@news20.bellglobal.com>
> >>
> >>I'm really tired of this game's technical issues. Anyone else find that
> >>there is more server down times or lag here than in other MMORPGs? My
> >>subscription ends tomorrow, and I'm not going to renew. Gives me free
> >>time
> >>to live again, yipee, I feel reborn. The sky is so blue outside, and that
> >>little cloud over there, it looks just like a gnome atop a
> >>robo-bird-thingy...it's going to take some time to recover.
> >>
> >
> > Sorry to hear you are having that much trouble, thus far the game runs
> > pretty
> > smooth for me.
> >
> >
> > -Well, God was my co-pilot....but we crashed into a mountain and I had to
> > eat
> > Him.
> >
> > www.atar.com/alexmars (yet another useless web site)
> >
> >
>
> Ran flawlessly tonight, lot's of fun in a quest (with an excellent group).
> What can I say, when it's good, it's real good, when I can't log in after a
> long day of work, it really pisses me off. Cancelling now, I still have a
> lvl 34 char waiting for me when I re-subscribe, and it's still the best
> MMORPG I've played in a long time. But it's good to take a break sometimes.

Play NWN.
--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-01-30, Rob Berryhill <rob_berryhill@hotmail.com> wrote:
> In article <kNbLd.805$Ck1.238556@news20.bellglobal.com>,
> nowhere@lalaland.ca says...
>> I'm really tired of this game's technical issues. Anyone else find that
>> there is more server down times or lag here than in other MMORPGs? My
>> subscription ends tomorrow, and I'm not going to renew. Gives me free time
>> to live again, yipee, I feel reborn. The sky is so blue outside, and that
>> little cloud over there, it looks just like a gnome atop a
>> robo-bird-thingy...it's going to take some time to recover.
>>
>>
>>
>
> LOL, your post gets the award for dumbest post.
>
> WoW doesn't even have CLOSE to the problems and downtime of EVERY other
> MMORPG on the market. They have less problems, with twice the
> subscribers (would be more but they quit selling new copies) of any
> other one out there.

Hilarious. Have you been playing WoW? It's the worest
implementation yet of an MMO network hands down. Blizzard even
admits to having under planned.
 
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In article <1bt63clsao808.dlg@robartle.nospam.hotmail.com>,
RJB <robartle@NOSPAM.hotmail.com> wrote:

> Uh huh. *Where* do I write that I'm pissed off? <g> But then I'm sure the
> folks at Blizzard had that on their agenda when they held back copies of
> the game so I couldn't let the world know the truth.

<G> Things just keep getting conspiricier and conspiricier!

(I know you didn't say you were pissed off -- I was using you as an
iconic placeholder. "No offense", and all that. It was the general
form "if you <blah> then you damned well better <blah>" to which I was
replying...)

--
Please take off your shoes before arriving at my in-box.
I will not, no matter how "good" the deal, patronise any business which sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-01-30, drocket <drocket@hotmail.com> wrote:
> On Sun, 30 Jan 2005 15:51:34 -0500, "Grackle" <nowhere@lalaland.ca>
> wrote:
>
>>I'm really tired of this game's technical issues. Anyone else find that
>>there is more server down times or lag here than in other MMORPGs? My
>>subscription ends tomorrow, and I'm not going to renew. Gives me free time
>>to live again, yipee, I feel reborn. The sky is so blue outside, and that
>>little cloud over there, it looks just like a gnome atop a
>>robo-bird-thingy...it's going to take some time to recover.
>
> Sounds like somebody didn't play Ultima Online any time around launch.
> Or Anarchy Online. Or Star Wars: Galaxies. Or Horizons. Or even
> Everquest, though that one wasn't nearly as bad as the others.
>
> Seriously, WoW is probably the second smoothest launch in online
> gaming history, next to Asheron's Call.

What are you smoking? They're so bad they've given free days out.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-01-31, RJB <robartle@NOSPAM.hotmail.com> wrote:

> Why should the players have to suffer for Blizzard's failings? How loud
> would people have screamed if SOE (or at the time Verant) had not gotten
> things worked out and their response was to move to another server. There
> is no excuse for that in my book. What if everyone came up with that idea
> all at once? One server would be jammed and the rest would be low
> populations - end result: same situation. Blizzard needs to step up, bite
> the bullet and forcibly start moving people to lower population servers to
> spread the load out a bit.

At launch entire guilds were wiped to force players to move. They
already tried this and the backlash was not good.

> It won't solve the problem (and will cause
> additional, albeit minor, problems) but at least it may give them a bit
> more time to work things out. FYI I play on Earthen Dawn and have *some*
> lag problems, but not to the extent most people are having. Then again I
> don't play too much anymore.

I suffered through at least two login server issues during the
first month in the same week. This was after the first
week. That's two nights of no play. Unacceptable.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-01-31, RJB <robartle@NOSPAM.hotmail.com> wrote:

> Notice where I said "and will cause additional, albeit minor, problems.
> Moving an *entire* guild to me isn't a problem. But I noticed you said
> "wiped". If the characters were wiped then that would be a "Cancel
> Subscription Immediately" blunder on their part in my opinion. If they
> broke up the guild and only moved a certain portion of the guilds
> playerbase I could see that as being another cancel now blunder. The only
> other problem I can think of is if one guild had a hate on for another and
> were forced to move killing the rivalry which I would consider a minor
> issue.

The guilds were wiped and the servers were taken down for a
considerable period of time. People complained that they cannot
play with their guild mates because Blizzard wouldn't let them
all sit in one server.

I'm giving WoW two more months before a mass exodus hits
them. This happened with AC2.
 
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On Mon, 31 Jan 2005 17:09:29 GMT, shadows wrote:

> On 2005-01-31, RJB <robartle@NOSPAM.hotmail.com> wrote:
>
>> Notice where I said "and will cause additional, albeit minor, problems.
>> Moving an *entire* guild to me isn't a problem. But I noticed you said
>> "wiped". If the characters were wiped then that would be a "Cancel
>> Subscription Immediately" blunder on their part in my opinion. If they
>> broke up the guild and only moved a certain portion of the guilds
>> playerbase I could see that as being another cancel now blunder. The only
>> other problem I can think of is if one guild had a hate on for another and
>> were forced to move killing the rivalry which I would consider a minor
>> issue.
>
> The guilds were wiped and the servers were taken down for a
> considerable period of time. People complained that they cannot
> play with their guild mates because Blizzard wouldn't let them
> all sit in one server.
Well then I'd say it's time to move on. That to me is a definite no-no. The
developers should never tell you who you can play with. Limiting numbers on
a server to promote stability has to be offset by player convenience in
some cases. Purposely limiting a guild like that should have been avoided.

> I'm giving WoW two more months before a mass exodus hits
> them. This happened with AC2.
I'm not taking any of that action. Cracks are already starting to appear in
their numbers. As for me, I'll continue to play while it's fun.

--
RJB
1/31/2005 12:16:03 PM

If you go flying back through time and you see somebody else flying forward
into the future, it's probably best to avoid eye contact.
--Jack Handy Deep Thoughts
 
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On Sun, 30 Jan 2005 15:51:34 -0500, "Grackle" <nowhere@lalaland.ca>
wrote:

>I'm really tired of this game's technical issues. Anyone else find that
>there is more server down times or lag here than in other MMORPGs?

Try EQ *1*.

Scheduled 9 hours patch on Wednesday,extended by 2 hours for a total
of 11 hours.

Thursday another 5 hours downtime,this time no announces, to fix the
bugs introduced with the 11 hours downtime patch the day before.

Monday the next emergency server down,again no announcements,
servers down now for 5 hours.

Keep in mind,EQ1 is more than 5 years old now,and they still arent
able to patch in a tolerable time.
Being an European,all these patches start around 1p.m. for me,I would
like to see the outcry from the americans,if all the server downs
would happen at 1 p.m. US time. :)
Besides other issues the game has,this will really make me buy another
Sony game,aka EQ2.

Meldur (waiting for european release of WoW)
 
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On Mon, 31 Jan 2005 17:30:13 +0100, Meldur wrote:

> On Sun, 30 Jan 2005 15:51:34 -0500, "Grackle" <nowhere@lalaland.ca>
> wrote:
>
>>I'm really tired of this game's technical issues. Anyone else find that
>>there is more server down times or lag here than in other MMORPGs?
>
> Try EQ *1*.
>
> Scheduled 9 hours patch on Wednesday,extended by 2 hours for a total
> of 11 hours.
>
> Thursday another 5 hours downtime,this time no announces, to fix the
> bugs introduced with the 11 hours downtime patch the day before.
>
> Monday the next emergency server down,again no announcements,
> servers down now for 5 hours.
And this series of events surprises you - why? <g>

> Keep in mind,EQ1 is more than 5 years old now,and they still arent
> able to patch in a tolerable time.
Again... this surprises you - why? <eg>

> Being an European,all these patches start around 1p.m. for me,I would
> like to see the outcry from the americans,if all the server downs
> would happen at 1 p.m. US time. :)
Oh they have screamed. And cried. And demanded their 42 cents back for the
day. On the other hand, complaining of patching interrupting your schedule
when there is a European server available doesn't get any sympathy for me.
I'm sure your character was created before the Euro server opened but you
still have to grant that they will do things on North American time for a
NA server.

> Besides other issues the game has,this will really make me buy another
> Sony game,aka EQ2.
They're completely different games. If EQ1 will make you buy EQ2 you may be
disappointed.

> Meldur (waiting for european release of WoW)
Hopefully the European release will be better for you than for the North
American/Aussies.

--
RJB
1/31/2005 12:06:25 PM

They that can give up essential liberty to purchase a little temporary
safety deserve neither liberty or safety.
--Benjamin Franklin
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

chainbreaker <noone@nowhere.com> wrote:
> Grackle wrote:
>> I'm really tired of this game's technical issues. Anyone else find
>> that there is more server down times or lag here than in other
>> MMORPGs?
>
> No, I've had practically no down time at all. And so could you and just
> about anyone else having issues if you'd have been willing to move to a
> low/medium population server, most likely.

all servers were low pop on day one, weren't they? so what do people do
now? start over?
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

i own a yacht wrote:
> chainbreaker <noone@nowhere.com> wrote:
>> Grackle wrote:
>>> I'm really tired of this game's technical issues. Anyone else find
>>> that there is more server down times or lag here than in other
>>> MMORPGs?
>>
>> No, I've had practically no down time at all. And so could you and
>> just about anyone else having issues if you'd have been willing to
>> move to a low/medium population server, most likely.
>
> all servers were low pop on day one, weren't they? so what do people
> do now? start over?


Well, that's what I did, just as soon as I realized the server I originally
started out on was becoming overpopulated, and that was easy enough to tell
before I'd had an account a full day, as I recall.

The problem stems from a combination of a user mindset of "I'm using this
server come hell or high water", and Blizzard probably originally trying to
get by with fewer servers than they really needed.

If Bliz had just forced the issue early on and moved some people as RJB
suggests, there probably wouldn't be many problems *or* issues right now.

Even though it's ultimately Blizzard's fault, I still can't help but feel
that some people have sort of been cutting off their noses to spite their
faces over the issue.

--
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

shadows <shadows@whitefang.com> wrote:
>
> I suffered through at least two login server issues during the
> first month in the same week. This was after the first
> week. That's two nights of no play. Unacceptable.

wow, two. that's all it took eh?
 
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On 2005-01-31, i own a yacht <me@privacy.net> wrote:

> all servers were low pop on day one, weren't they? so what do people do
> now? start over?

That's exactly what Blizzard wishes you would do. That's why they
instituted login queues and keep hinting that players should move
to a low pop server. I genuinely believe they have enough servers
up to support everyone but they don't have enough power in each
server to support multiple big guilds at once.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-01-31, i own a yacht <me@privacy.net> wrote:
> shadows <shadows@whitefang.com> wrote:
>>
>> I suffered through at least two login server issues during the
>> first month in the same week. This was after the first
>> week. That's two nights of no play. Unacceptable.
>
> wow, two. that's all it took eh?

Yes, two nights in the same month was unacceptable to me. This is
in addition to not being able to play right the first week.
 
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On Mon, 31 Jan 2005 14:32:17 GMT, shadows <shadows@whitefang.com>
wrote:

>What are you smoking? They're so bad they've given free days out.

Yep, and its still a better launch than most MMORPGs. Call me when
they start giving out free months.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Rob Berryhill wrote:
> LOL, your post gets the award for dumbest post.
>
> WoW doesn't even have CLOSE to the problems and downtime of EVERY other
> MMORPG on the market. They have less problems, with twice the
> subscribers (would be more but they quit selling new copies) of any
> other one out there.

Rob, that's an asinine response. And a fanboyish one.

(and ditto to drocket, Courageous, and anyone else who says "..but
everyone else is even WORSE!")

Now, I play WoW, and I love WoW, and I'm not cancelling my account, but
the fact is that the problems and downtime are a disgrace. Now, maybe
everyone else is equally disgraceful or even more so. But this is a HUGE
negative point against paying $15/month for a game, and the only reason
I (and most other people) put up with it is that we find the postive
points balance it out.

All the other MMORPGs on the market could be absolutely 100%
trouble-free, or they could be 100x worse than they are, and you know
what? It would make absolutely ZERO difference to whether WoW was worth
my $15/month or not.

All that matters is: does the entertainment that Blizzard is capable of
providing me, minus the frustration that they seem incapable of NOT
causing me, justify the cost?

For me, it does.

For Grackle, it doesn't.

Simple as that.

Bye Grackle, hope you'll keep an eye on what's happening and maybe
return if you hear that things have gotten under control.

Cheers,
David..
 
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On Mon, 31 Jan 2005 20:13:55 +1100, David Carson
<david@eldergothSPAMTRAP.com> wrote:

>Rob, that's an asinine response. And a fanboyish one.
>
>(and ditto to drocket, Courageous, and anyone else who says "..but
>everyone else is even WORSE!")

Let me assure you, I'm not a WoW fanboy. I don't like the game. Its
nothing but a shallow whack-a-mole game that doesn't even try to hide
that its a shallow whack-a-mole game. The original poster, though,
said that he believed WoW's downtime was excessive compared to other
MMORPGs, and that's simply untrue. WoW's downtime is, in fact, well
below the industry average.
 
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"Allan C Cybulskie" <allan.c.cybulskie@yahoo.ca> writes:

> Hmmm. I started playing CoH soon after it launched, and I don't
> recall downtime anything near what WoW subscribers are experiencing.

CoH has daily scheduled downtime, hence it by definition has more
downtime than a game that doesn't have such a schedule. See, this
downtime comes in addition to crashes.
 
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Tor Iver Wilhelmsen wrote:
> "Allan C Cybulskie" <allan.c.cybulskie@yahoo.ca> writes:
>
>> Hmmm. I started playing CoH soon after it launched, and I don't
>> recall downtime anything near what WoW subscribers are experiencing.
>
> CoH has daily scheduled downtime, hence it by definition has more
> downtime than a game that doesn't have such a schedule. See, this
> downtime comes in addition to crashes.


I only played for a month around the time of its release, and don't recall
but very little unplanned downtime. The planned outages were sort of
aggravating, especially since they were at one of the few times I could play
with some Aus friends, but at least you knew they were coming.
--
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
 
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On 2005-01-31, drocket <drocket@hotmail.com> wrote:
> On Mon, 31 Jan 2005 14:32:17 GMT, shadows <shadows@whitefang.com>
> wrote:
>
>>What are you smoking? They're so bad they've given free days out.
>
> Yep, and its still a better launch than most MMORPGs. Call me when
> they start giving out free months.

You are delusional. There's no other way to explain it. EVEN THEY
ADMIT THEY SCREWED UP.
 
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In article <slrncvt6hf.30s7.shadows@helena.whitefang.com>,
shadows <shadows@whitefang.com> wrote:

> > Yep, and its still a better launch than most MMORPGs.

> You are delusional. There's no other way to explain it. EVEN THEY
> ADMIT THEY SCREWED UP.

....Which is the 1st indication that it was a better launch than most.
The TYPICAL mmorpg launch has mondo screw ups *AND* the company has the
gall to tell us that everything's going according to plan!

Misc "I don't think WoW is perfect by a long shot. But it sure as hell*
is *GREAT* entertainment value for the dollar!"

---
* Hopefully, my account won't be suspended for this 😉

--
Please take off your shoes before arriving at my in-box.
I will not, no matter how "good" the deal, patronise any business which sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.
 
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On 2005-01-31, Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> wrote:
> "Allan C Cybulskie" <allan.c.cybulskie@yahoo.ca> writes:
>
>> Hmmm. I started playing CoH soon after it launched, and I don't
>> recall downtime anything near what WoW subscribers are experiencing.
>
> CoH has daily scheduled downtime, hence it by definition has more
> downtime than a game that doesn't have such a schedule. See, this
> downtime comes in addition to crashes.

Eve Online and SWG have daily downtime too. About an hour or
two. This is perfectly normal. It's called a "maintanence window"
and it doesn't mean they will always be down during those
hours. They schedule any changes to fall within those hours.

They just don't do it at 7 pm EST when everyone wants to get on.
 
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On 2005-01-31, drocket <drocket@hotmail.com> wrote:
> On Mon, 31 Jan 2005 20:13:55 +1100, David Carson
><david@eldergothSPAMTRAP.com> wrote:
>
>>Rob, that's an asinine response. And a fanboyish one.
>>
>>(and ditto to drocket, Courageous, and anyone else who says "..but
>>everyone else is even WORSE!")
>
> Let me assure you, I'm not a WoW fanboy. I don't like the game. Its
> nothing but a shallow whack-a-mole game that doesn't even try to hide
> that its a shallow whack-a-mole game. The original poster, though,
> said that he believed WoW's downtime was excessive compared to other
> MMORPGs, and that's simply untrue. WoW's downtime is, in fact, well
> below the industry average.

You are smoking crack.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Tue, 01 Feb 2005 08:06:49 +1100, David Carson
<david@eldergothSPAMTRAP.com> wrote:

>Haha! They pressed the CDs! They printed the manuals! They shipped the
>crates to the stores! Are you suggesting that their original plan was to
>get a few hundred thousand boxes returned unsold?

I know what you mean. I've heard the 'we didn't expect so many people
to play our game' for just about every single MMORPG launch in gaming
history as an excuse for downtime, and never, not once, has it made an
ounce of sense. If you make a product and ship it to stores, you're
OBVIOUSLY expecting people to buy it.

Helpful hint to future MMORPGs: If your server infastructure can
support 250,000 customers, don't ship 500,000 boxes.