Wrapping up with WoW

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"Alex Mars" <alexmars@aol.com> once tried to test me with:

> I also play WoW despite what looks to my eyes
> as the most moronic looking character models of any game in recent
> memory.
>

I like the graphics. :)

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
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In article <Xns9631CC273AF12knight37m@130.133.1.4
>, Knight37 <knight37m@email.com> wrote:

>"Alex Mars" <alexmars@aol.com> once tried to test me with:
>
>> I also play WoW despite what looks to my eyes
>> as the most moronic looking character models of any game in recent
>> memory.
>>
>
>I like the graphics. :)


I love the graphics too, but like Alex I think the character models are the
worst -- compounded by the unexplainable decision to return to the
Stone Age by restricting the ability to customize.

Jim
 
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>>><rob_berryh...@hotmail.com> wrote:
>>>In article <ck2a51hqi51gafipsbl457kp15njafe...@4ax.com>,
>>>nostr...@spamfree.net.au says...

>>> Just out of interest Bob, how many months has it taken you to get
to 48 in
>>> EQ2 at how many hours per night/week on average would you say? Does
it hold
>>> anything of interest to a CoH lover entirely unimpressed with his
only 4
>>> hours of EQ1 trial experience? ;-)

>>If you did not like EQ1 and you love CoH, the odds are that you will
>>*HATE* EQ2. It's a 2nd job and requires a time commitment and
grouping.
>>Instead of CoH's mentality of one person can take on many MOBs, EQ2
is
>>many people take on 1 MOB. They are not bad games, but they are very
>>different in their approaches. Both have their merits and both have
>>their problems, but given your preferences above, I highly doubt that

>>you would like EQ2.

>I'm a CoH person who disliked EQ2, but for different reasons than you
>mention:

Well I play both COH and EQ2 and like them equally. They are different
games, which compliment each other. CoH is much more of a grouping
action game and EQ2 an in depth RPG. Both type of games I like.

>1. Groups on CoH tend to be a lot more fun. Groups in EQ2 CAN be fun,

>if you are doing non-quest, non-camp type stuff. Once you join a
>quest group, you see that the quest system encourages people to drop
>out of groups once they fill their quota. The problem is caused by
>the fact that people in EQ2 do not actually share goals, but have
>goals that may overlap. In CoH you are actually doing a mission from
>start to finish in order to get the bonus, so that means that people
>are encouraged by the system to stick with a group to accomplish that
>group goal. Most groups are either quest or grind, and grind groups
>are simply too repetitive and reminiscent of the worst parts of EQ1.

Have to agree with this. I play CoH for grouping and EQ2 for solo. I
hate camping groups with a passion! You might be still be pressing the
same old buttons but standing still pressing the same old buttons just
seems boring compared to running around pressing the same old buttons!

I think the reason why grouping works better in CoH is because you have
to group in CoH. My emp defender is hopeless alone. Takes forever to
kill a single mob. In EQ2 you can do both and there is content to do
both. People only seem to group to kill certain mobs, occasionally for
quests but mostly for grinding.

>2. In CoH, most people are there simply to have fun. Yes, there are
>the power gamers, and the power levellers and so on, but most don't
>have that overly serious attitude that tends to steal the life out of
>me. Part of it is the shared debt from deaths. Death is just a lot
>less serious in CoH than it is in EQ2, and that lends itself to rather

>unforgiving joyless people.

People play EQ2 mainly for fun too! Why else would they play it?

Personally I hate dieing in both games but I curse it more in CoH. This
is because it can take a lot longer to work off the debt. You also get
more debt per death as you go along in CoH compared to EQ2. So, at
higher levels dieing often can serious slow down the levelling. Not so
in EQ2.

The only real issue with dieing in EQ2 is if you soul shard ends up in
an unretrievable location. Then it's much worse then CoH.

>3. The combat system in EQ2, and in particular, the Heroic
>Opportunities, feels fairly tacked on as an afterthought. The
>affects are pretty arbitrary. The synchronicities of complimentary
>actions in CoH feels a lot more natural. I feel more like I'm playing

>Whackamole in EQ2, than actually fighting. In CoH, I feel not only
>like I'm fighting, but that I'm a superhero. The immersion factor in
>CoH isn't just in the graphics (like in EQ2) but in everything you do.


I disagree the HO in EQ2 are a great and adds strategy to the game,
especially in groups. The ability to chain attacks together for greater
effect is really good. In groups the possibility is amplified much
more.

Use you powers correctly in EQ2 can vastly increase your effeteness.
Just like in CoH really.

I would say the immersion is better in EQ2. The whole world is much
better realised and convinced. There doesn't seem to any real logic
behind the zones in CoH plus the quest can break the immersion. I.e.
how did they fit the huge base inside a small rock? The ability to
slide mission up and down breaks the feeling you are really a hero. As
does ignoring street crime because the mobs are grey. A real hero
won't do that.

I would say I feel no more a superhero in CoH then I do a mage in EQ2.

>4. The lag in EQ2, even in empty city zones, was absolutely
>horrendous.

You never played EU CoH, which had such bad lag we got 2 free days! Are
you sure you are not confusing lag with performance problems with some
NVIDIA cards EQ2 has. People often mislabel lag as performance
problems. What you are describing sound like know performance problems
to me. (Vermin Syne a no go area for me since the game grinds to a halt
eventually. Lucky to get 1fps after a while in there!!)

>5. I had some horrible experiences with the EQ2 customer service and
>technical support -- I've never had anything but GREAT experiences
>with that for CoH. As someone who has had to work professionally
>dealing with CS peopel from all different companies, NCSoft has some
>of the best CS peopel I've ever had to deal with. SOE ranks pretty
>low. I got ABSOUTELY no help (Zero, Zilch, Nada) when I reported
>bugs, got stuck, etc. except from fellow players. In CoH, I could
>report a broken mission, and get contacted in-game by a GM within 15
>minutes, whether it was prime-time or 3 AM.

Since I've had no reason to talk to other I can personally comment
but I admit I haven't heard anything good about SOE customer support.
 
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<step_y@yahoo.com> wrote in message
news:1112942223.386235.161270@o13g2000cwo.googlegroups.com...
> so is wow or eq2 better ?

That's a stupid question. What is your definition of better? Better
Graphics?, Better Loot?, Better pvp? ...

If we go by what the business looks at, the almighty Dollar. Subscription
numbers indicate WoW by a huge margin. At last count over 1 million
subscribers...Sony's cash cow, the original Everquest at its prime was
around the 450k peak subscribers mark.
 
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Thus spake Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk>, Thu, 07 Apr
2005 18:20:55 +0200, Anno Domini:

>Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:
>
>>(you play Wolf:ET? you'd *hate* that game :)
>
>Didn't much care for RtCW, no, so I've never even tried ET.

Hey, it's totally free for just 260mb of d/l. Best damn team WWII online fps
ever imo. But it's a team game...

--
Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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Again, lets use the Wine analogy again shall we? Much more $1.10 wine is
sold than $25.00 wine. Does that mean the buck-10 wine is better?
To you it might be. There is no accounting for taste.
Lets really run rampant with clichés: One man's bread, is another man's
poison. To each his own...6 of one, half-dozen of the other.....you be the
judge.....live and let live.........into every life a little rain must
fall.....you can tell a leopard by its spots....He who laughs last, laughs
loudest......Those who vote Liberal shouldn't be allowed to
vote........Surely you jest..stop calling me Shirley my name is Frank...
"Reg LeCrisp" <x@x.com> wrote in message
news:LN6dnfUKdsgvwcvfRVn-hg@comcast.com...
>
> <step_y@yahoo.com> wrote in message
> news:1112942223.386235.161270@o13g2000cwo.googlegroups.com...
>> so is wow or eq2 better ?
>
> That's a stupid question. What is your definition of better? Better
> Graphics?, Better Loot?, Better pvp? ...
>
> If we go by what the business looks at, the almighty Dollar. Subscription
> numbers indicate WoW by a huge margin. At last count over 1 million
> subscribers...Sony's cash cow, the original Everquest at its prime was
> around the 450k peak subscribers mark.
>
 
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Thus spake Rob Berryhill <rob_berryhill@hotmail.com>, Thu, 7 Apr 2005
13:23:36 -0500, Anno Domini:

>In article <ck2a51hqi51gafipsbl457kp15njafedoq@4ax.com>,
>nostromo@spamfree.net.au says...
>> Just out of interest Bob, how many months has it taken you to get to 48 in
>> EQ2 at how many hours per night/week on average would you say? Does it hold
>> anything of interest to a CoH lover entirely unimpressed with his only 4
>> hours of EQ1 trial experience? ;-)
>
>If you did not like EQ1 and you love CoH, the odds are that you will
>*HATE* EQ2. It's a 2nd job and requires a time commitment and grouping.
>Instead of CoH's mentality of one person can take on many MOBs, EQ2 is
>many people take on 1 MOB. They are not bad games, but they are very
>different in their approaches. Both have their merits and both have
>their problems, but given your preferences above, I highly doubt that
>you would like EQ2.

Fair enough, though to be fair I almost exclusively team in CoH these days.
Kinda blows that criteria & theory out of the water ey? ;-)

--
Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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In article <5a9b51l3tga34fqtq60je0votmunok9hf0@4ax.com>,
nostromo@spamfree.net.au says...
> Thus spake Rob Berryhill <rob_berryhill@hotmail.com>, Thu, 7 Apr 2005
> 13:23:36 -0500, Anno Domini:
>
> >In article <ck2a51hqi51gafipsbl457kp15njafedoq@4ax.com>,
> >nostromo@spamfree.net.au says...
> >> Just out of interest Bob, how many months has it taken you to get to 48 in
> >> EQ2 at how many hours per night/week on average would you say? Does it hold
> >> anything of interest to a CoH lover entirely unimpressed with his only 4
> >> hours of EQ1 trial experience? ;-)
> >
> >If you did not like EQ1 and you love CoH, the odds are that you will
> >*HATE* EQ2. It's a 2nd job and requires a time commitment and grouping.
> >Instead of CoH's mentality of one person can take on many MOBs, EQ2 is
> >many people take on 1 MOB. They are not bad games, but they are very
> >different in their approaches. Both have their merits and both have
> >their problems, but given your preferences above, I highly doubt that
> >you would like EQ2.
>
> Fair enough, though to be fair I almost exclusively team in CoH these days.
> Kinda blows that criteria & theory out of the water ey? ;-)
>
>

Well, not exactly. Mostly in CoH you have the option, mostly in EQ2 you
don't.

--
Rob Berryhill
 
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Thus spake Knight37 <knight37m@email.com>, 7 Apr 2005 18:40:23 GMT, Anno
Domini:

>"Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE> once tried to
>test me with:
>
>> What I do know is that I find myself compelled to log in every night
>> and play, play, play, because my wife and I are having a great time.
>> We are both level 17 with our current Heroes (we re-rolled after
>> taking previous Heroes to 20) and mostly duo together, roaming the
>> streets in seach of bad guys to kill and missions for our contacts.
>
>So you are playing EQ2 and CoH now? And you just stopped your WoW account?
>Were you paying for six MMOG accounts prior to killing WoW? :)

That was Reg "get-a-life" LeTroll, K. Or Bob has a new stalker or has lost
his sense of humour.

--
Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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Nostromo <nostromo@spamfree.net.au> wrote:
>And does one really get to see any of the game up to 6th lvl, which is where
>the trial goes to? How much gameplay is that anyway? 6 months? >;-)

You get to see what the game mechanics are like and how well it runs
on your system. You'll also get some fairly impressive graphics.
The default graphics settings a bit low so you'll want to turn them up
a bit. Don't turn them all the way up, no computer today can handle that.

You don't really a sense of full game, though. The "Isle" is a pretty
small area, and there's only a couple of things you need to team up to do.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
 
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Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:

>>>(you play Wolf:ET? you'd *hate* that game :)
>>
>>Didn't much care for RtCW, no, so I've never even tried ET.
>
>Hey, it's totally free for just 260mb of d/l. Best damn team WWII online fps
>ever imo. But it's a team game...

If it's like all other team fps's (like Americas Army or MOH) I've no
problem with it, because there's zero need to be social, and the team
aspect is merely that you don't shoot at the headless chicken with the
same uniform as yours.

--

Avoid cliches like the plague!
 
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Nostromo wrote:

> Back to CoH, Wolf:ET & VTM:B for me :)

What is Wolf:ET?
 
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Grackle wrote:
> Let me show you how it's done: WoW is like a Big Mac; EQ2 is like a
Whopper.
>

While City of Heroes is like a rib eye steak.
 
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On Thu, 7 Apr 2005 13:23:36 -0500, Rob Berryhill
<rob_berryhill@hotmail.com> wrote:

>In article <ck2a51hqi51gafipsbl457kp15njafedoq@4ax.com>,
>nostromo@spamfree.net.au says...
>> Just out of interest Bob, how many months has it taken you to get to 48 in
>> EQ2 at how many hours per night/week on average would you say? Does it hold
>> anything of interest to a CoH lover entirely unimpressed with his only 4
>> hours of EQ1 trial experience? ;-)
>
>If you did not like EQ1 and you love CoH, the odds are that you will
>*HATE* EQ2. It's a 2nd job and requires a time commitment and grouping.
>Instead of CoH's mentality of one person can take on many MOBs, EQ2 is
>many people take on 1 MOB. They are not bad games, but they are very
>different in their approaches. Both have their merits and both have
>their problems, but given your preferences above, I highly doubt that
>you would like EQ2.
I'm a CoH person who disliked EQ2, but for different reasons than you
mention:

1. Groups on CoH tend to be a lot more fun. Groups in EQ2 CAN be fun,
if you are doing non-quest, non-camp type stuff. Once you join a
quest group, you see that the quest system encourages people to drop
out of groups once they fill their quota. The problem is cuased by
the fact that people in EQ2 do not acutally share goals, but have
goals that may overlap. In CoH you are actually doing a mission from
start to finish in order to get the bonus, so that means that people
are encouraged by the system to stick with a group to accomplish that
group goal. Most groups are either quest or grind, and grind groups
are simply too repetitive and reminiscent of the worst parts of EQ1.

2. In CoH, most people are there simply to have fun. Yes, there are
the power gamers, and the power levellers and so on, but most don't
have that overly serious attitude that tends to steal the life out of
me. Part of it is the shared debt from deaths. Death is just a lot
less serious in CoH than it is in EQ2, and that lends itself to rather
unforgiving joyless people.

3. The combat system in EQ2, and in particular, the Heroic
Opportunities, feels fairly tacked on as an afterthought. The
affects are pretty arbitrary. The synchronicities of complimentary
actions in CoH feels a lot more natural. I feel more like I'm playing
Whackamole in EQ2, than actually fighting. In CoH, I feel not only
like I'm fighting, but that I'm a superhero. The immersion factor in
CoH isn't just in the graphics (like in EQ2) but in everything you do.

4. The lag in EQ2, even in empty city zones, was absolutely
horrendous.

5. I had some horrible experiences with the EQ2 customer service and
technical support -- I've never had anything but GREAT experiences
with that for CoH. As someone who has had to work professionally
dealing with CS peopel from all different companies, NCSoft has some
of the best CS peopel I've ever had to deal with. SOE ranks pretty
low. I got ABSOUTELY no help (Zero, Zilch, Nada) when I reported
bugs, got stuck, etc. except from fellow players. In CoH, I could
report a broken mission, and get contacted in-game by a GM within 15
minutes, whether it was prime-time or 3 AM.

-Graham
 
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There is almost no reason to group before level 20 or so, when you do the
Deadmines to kill Victor Van Cleef.

From that point on, you will almost always have access to one or more
instances that require a group of anywhere between 5 and 40 people. From
level 40 and up, you will almost always have access to multiple such
instances.

Once you hit 60, there is almost no reason to ever do any content that does
not involve a group. Once you're well equipped and 60, there is almost no
reason to ever do any content that does not involve a group of 40. 🙂

<wolfing1@yahoo.com> wrote in message
news:1112889071.623715.60810@l41g2000cwc.googlegroups.com...
> Well so far in my short WoW experience (lvl 17 priest, lvl 10 warlock
> and lvl 7 rogue) I haven't found an instanced quest yet. Guess that's
> when you use those meeting stones I read about somewhere? Hopefully
> you're right and grouping becomes a better experience, but so far I've
> considered myself lucky if anyone in the group even responds with a
> 'hello' when I join and say 'Hey guys!'
>
 
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"Paul2" <emperorwoo@nospam.rogers.com> wrote in message
news:sI-dnWh0SeEL9MvfRVn-qQ@rogers.com...
> Again, lets use the Wine analogy again shall we? Much more $1.10 wine is
> sold than $25.00 wine. Does that mean the buck-10 wine is better?


So I guess WoW's monthly fee's are over 90 pct cheaper then EQ2's ? ROFL,
idiot
 
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*Plonk* for the plonker.
"Reg LeCrisp" <x@x.com> wrote in message
news:G-ydnWi-Ff1wOsvfRVn-qA@comcast.com...
>
> "Paul2" <emperorwoo@nospam.rogers.com> wrote in message
> news:sI-dnWh0SeEL9MvfRVn-qQ@rogers.com...
>> Again, lets use the Wine analogy again shall we? Much more $1.10 wine is
>> sold than $25.00 wine. Does that mean the buck-10 wine is better?
>
>
> So I guess WoW's monthly fee's are over 90 pct cheaper then EQ2's ? ROFL,
> idiot
>
 
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"Paul2" <emperorwoo@nospam.rogers.com> wrote in
news:sI-dnWh0SeEL9MvfRVn-qQ@rogers.com:

> Again, lets use the Wine analogy again shall we? Much more $1.10 wine
> is sold than $25.00 wine. Does that mean the buck-10 wine is better?

False analogy. EQ2 is actually cheaper than WoW (less up front money, same
monthly fee) and people are still flocking to WoW instead of EQ2. 😉

--

Knight37 - http://knightgames.blogspot.com
Once a Gamer, Always a Gamer.
 
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Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:

>And does one really get to see any of the game up to 6th lvl, which is where
>the trial goes to? How much gameplay is that anyway? 6 months? >;-)

I'm not by any means an experienced mmorpg player, but I'm at level 4
after about two hours play, plus one hour tinkering with settings to
get it to default to mouselook without holding the right mousebutton
depressed (no go). I now also know what people meant by "restricted
view" - the field of view is perhaps 60 degrees, not 90 as is normal.

Incidentally, the WoW people will be thrilled to know that after two
hours of play the server went down, which caused my client to get
corrupted graphics so I had to reset the computer.

Otherwise a fair-looking game, although not playable on my machine at
maximum image quality. "High" quality was borderline acceptable, with
some jerkiness when there were several other players on the screen.
--

Avoid cliches like the plague!
 
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And horizon's is like a Red-Barn hamburger..............

"Scorcho" <toxaristhrasoe@yahoo.com> wrote in message
news:1112978037.289841.119330@l41g2000cwc.googlegroups.com...
>
> Grackle wrote:
>> Let me show you how it's done: WoW is like a Big Mac; EQ2 is like a
> Whopper.
>>
>
> While City of Heroes is like a rib eye steak.
>
 
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Paul2 wrote:
> And horizon's is like a Red-Barn hamburger..............
>
> "Scorcho" <toxaristhrasoe@yahoo.com> wrote in message
> news:1112978037.289841.119330@l41g2000cwc.googlegroups.com...
>
>>Grackle wrote:
>>
>>>Let me show you how it's done: WoW is like a Big Mac; EQ2 is like a
>>
>>Whopper.
>>
>>While City of Heroes is like a rib eye steak.

What's a Red-Barn Hamburger? Is it anything like White Castle?
 
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Thus spake "Grackle" <nobody@lalaland.ca>, Fri, 8 Apr 2005 00:02:01 -0400,
Anno Domini:

>"Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE> wrote in message
>news:1159vlv7241l969@news.supernews.com...
>> To use an old analogy I used during beta, EverQuest II is a classic
>> vintage Bordeaux with depth and complexity, a little tannic still and a
>> bit of an acquired taste for the young palette, but I'm dazzled by the
>> complexity and flavor, and delirious with enthusiasm over what it will
>> become as it ages in the cask. World of Warcraft is a cool can of Pepsi,
>> refreshing, ice-cold, easy to chug and sweet.
>
>You win the "most-pretentious" award of the month. This may be the most
>ridiculous analogy of EQ2 I've ever read. If you want to praise EQ2, biased
>as you are, don't exagerate so absurdly.
>
>Let me show you how it's done: WoW is like a Big Mac; EQ2 is like a Whopper.
>
>Vintage Bordeaux my ass.

Well, it has been around for 5 years more, which is like 50 years in wine
terms...plenty time to grow stale & undrinkable if not handled correctly, no
matter what it gets per bottle >8^D

--
A killfile is a friend for life.

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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On Fri, 08 Apr 2005 09:33:48 -0600, James Garvin
<jgarvin2004@comcast.net> wrote:

>Nostromo wrote:
>
>> Back to CoH, Wolf:ET & VTM:B for me :)
>
>What is Wolf:ET?

Return to Castle Wolfenstein: Enemy Territory. It's a free-to-download,
multi-player team-based WWII game and in campaign mode you can develop
your character stats by doing well in your chosen role.

You can download it here
http://www.planetwolfenstein.com/files/files.shtml (links out to
FilePlanet)

The official site has more mirrors,
http://games.activision.com/games/wolfenstein/

--
Alfie
<http://www.delphia.co.uk/>
Windows 95: 32 bit add-on for a 16 bit patch to an 8 bit OS coded for a 4 bit CPU, by a 2 bit company, that can't stand 1 bit of competition.
 
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Alfie [UK] wrote:

> On Fri, 08 Apr 2005 09:33:48 -0600, James Garvin
> <jgarvin2004@comcast.net> wrote:
>
>
>>Nostromo wrote:
>>
>>
>>>Back to CoH, Wolf:ET & VTM:B for me :)
>>
>>What is Wolf:ET?
>
>
> Return to Castle Wolfenstein: Enemy Territory. It's a free-to-download,
> multi-player team-based WWII game and in campaign mode you can develop
> your character stats by doing well in your chosen role.
>
> You can download it here
> http://www.planetwolfenstein.com/files/files.shtml (links out to
> FilePlanet)
>
> The official site has more mirrors,
> http://games.activision.com/games/wolfenstein/

Wow! Thanks. I'll have to dig RtCW out of the "haven't played this for
a long time" pile.
 
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James Garvin <jgarvin2004@comcast.net> wrote in news:97ydnbumkL5EKMvfRVn-
2g@comcast.com:

> Alfie [UK] wrote:
>
>> On Fri, 08 Apr 2005 09:33:48 -0600, James Garvin
>> <jgarvin2004@comcast.net> wrote:
>>
>>
>>>Nostromo wrote:
>>>
>>>
>>>>Back to CoH, Wolf:ET & VTM:B for me :)
>>>
>>>What is Wolf:ET?
>>
>>
>> Return to Castle Wolfenstein: Enemy Territory. It's a free-to-
download,
>> multi-player team-based WWII game and in campaign mode you can develop
>> your character stats by doing well in your chosen role.
>>
>> You can download it here
>> http://www.planetwolfenstein.com/files/files.shtml (links out to
>> FilePlanet)
>>
>> The official site has more mirrors,
>> http://games.activision.com/games/wolfenstein/
>
> Wow! Thanks. I'll have to dig RtCW out of the "haven't played this
for
> a long time" pile.
>

You don't need to own RTCW.

--

Knight37 - http://knightgames.blogspot.com
Once a Gamer, Always a Gamer.