[citation][nom]Victomofreality[/nom]I wouldn't say watered down as much as overly specialized for gaming... unfortunatly that doesn't work too well considering the speed at which tech advances and how long a console has to be out to make a profit. Xbox is still running what DX9?[/citation]
Yes, the Xbox 360 has been fixed for a modified version of DirectX 9, somewhere between 9.0b and 9.0c. (the latter being what introduced "Shader model 3") The GPU doesn't support anything newer; in part because there wasn't a newer standard available.
GPU-wise, the consoles could be said to be "watered-down."
[citation][nom]not a ps3 fanboy[/nom]Yes but neither will even come to close to what the PS2 did. The PS3, like the PS2 will have a very long life. It will outlive and outlast Xbox and Wii. The PS3s power has not even been fully utilized yet.[/citation]
Actually, it has. Sony grossly over-stated the power of the PS3; it's nowhere near 2 teraFLopS; the Cell Broadband Engine as it appears in the console has a peak theoretical limit of only 185.6 gigaFLopS, less than 1/10th the claim. (though adding the 26.4 GFLopS from the RSX brings it to 210)
Furthermore, the outright DESIGN of the CBE is not something that games can use; the chip has a metric ton of "dumb-yet-fast" math power, with very limited capability to drive it. It works very well in SIMD (single-instruction, multiple data) operations, but poorly elsewhere. Unfortunately, when it comes to CPU gaming needs, SIMD just isn't very high on the list.
The PS3's GPU was made as a 'hybrid' design for a reason; it was intended to run games, but the only REAL application the PS3 would ever see that would use it all up would be playing Blu-ray movies; decoding high-def formats is a VERY intensive SIMD task; so is adding on further filters to give the PS3 its famous high-quality video playback.
[citation][nom]not a ps3 fanboy[/nom]Example: Final Fantasy was broken up into multiple discs and was compressed down for the Xbox solely to make more money. The game was able to fit on one PS3 disc.[/citation]
The number of discs a game makes has no bearing on the "power" of a console; it's just the capacity of its format. FF XIII is huge simply because, like
every other top jRPG on the market, >90% of the disc space is eaten up by pre-rendered cutscenes. And on a high-def console... Those are high-def movies. And if it's on the PS3... It's gonna be 1080p, using Sony's own MPEG-4 AVC. So that's gonna be a minimum of 1MB/sec right there, assuming the on-disc videos are at the same level as Sony's downloaded ones. So in the cases where you have Square, which loves to pile on hours of movies in each game, you suddenly NEED a full Blu-Ray disc, since you basically have a high-def movie... With a game attached to it.
As far as "compression" goes, it's an outright lie to claim that the PS3 version isn't compressed; since that 1MB/sec figure is for COMPRESSED high-def video; uncompressed 1080p video, even at 24fps, is over 142MB/sec... That's right, you'd be able to fit a grand total of around 352 seconds on a PS3 disc.
[citation][nom]not a ps3 fanboy[/nom]But right now, companies that are devoting all of the resources to developing for the PS3 are being rewarded with outrageous amounts of sales and great looking games, some of which the Xbox cant even compare to in terms of visuals. It seems like the Xbox games really haven't gotten better in visuals where it is clear the 1st party exclusives for the PS3 have gotten better visually and will continue to do so the more they learn to develop for it. Just think what you can do with a 100-200gb BD or even a 400gb BD. the potential is there and it wont be fully realized until many years after the Xbox and Wii are considered antiques. So in the long run, the PS# will surpass the xbox in terms of sales.[/citation]
Again, disc capacity means NOTHING for visuals; the only games that need more than a single dual-layer DVD have ALL been Japanese RPGs, and have ALL been due to their strange desire to include hours of FMVs, when in-engine cutscenes would've worked just as well for FAR less space, and served as a graphics bragging spot as well.
Also, while there are larger formats for Blu-Ray discs,
PS3 games are limited to the 50GB disc. So your claim that it'll be able to do more are moot anyway... Even before one knows that space matters naught for gaming capacity, especially when people on the Demoscene are packing
real-time videos into 4KB and
games into 96KB. (and they're also doing this with the PS3 itself, with something called ".detuned" available for purchase from the PSN store)