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BWIGLEY wrote:
> [about keeping the magic lamp or not]
> I ALWAYS try to have a magic lamp, I didn't find one in my last game I
> got close to ascending(I Quitted after various frustrations, the most
> annoying was loosing all my holy water without any potions to dilute to
> get it back, when I had the amulet), but I find the light source to be
> great in dark levels(which most seem to be further down). Yeah you
> would probably be OK without it but I, IMHO, think that being to be able
> to see whats coming towards you when in a dark corridor etc. would save
> more lives then GDSM or something of that sort.
I find that the only place that light has a significant effect
on my survival odds is in dark, open levels, early in the game when I'm
too weak to handle being surrounded. That pretty much just means the
Mines, and I usually find that the standard oil lamp that the magic lamp
becomes has enough fuel to light me through the Mines.
On the other hand, I find that 11 points of light armor that
doesn't interfere with spellcasting, plus reflection or magic
resistance, almost always has a significant effect on my survival odds.
Especially for the casters, for whom the alternative is a choice between
maybe 4 points of armor, or crippling their casting abilities and
probably being Burdened because their starting Strength is usually so
low.
If I find an early magic lamp, I'll use it, almost always on
[GS]DSM, as soon as I can get it blessed. If I find a second one, I may
keep it around for a bit, see if I can find what I want lying around the
dungeon before I burn a wish. And after the Castle is a different
story. I've usually got more wishes than I know what to do with at that
point, and a lot of the gear on my wish list picked up from random drops
in the dungeon, so eternal light is more valuable than things I could
still usefully wish for. Even then, though, I'll burn lamp wishes before
I burn the last couple wishes from the wand... I like keeping a couple
wishes in reserve for unforeseen emergencies (haven't had to use them
yet, but better safe than sorry, eh?), and in those cases, it's better
to have a one-zap-one-wish guarantee than a possibility of spending
several turns rubbing a lamp and getting nothing but a loose djinn for
my trouble.
--
John Campbell
jcampbel@lynn.ci-n.com