I've been playing Witchfire recently. I can't stop. It's so much fun!
It's exclusive to the Epic store (I bought it using Epic's -33% on orders over $15 coupon, during Black Friday.) It's also in early-access at the moment. It only has 2 levels (6 total are planned), 7 weapons (I think 40 planned), but most of the core mechanics are in place and work really well. It was released ~3 months ago, and they plan on having a 12-16 month early-access period.
If you're not familiar with it, it's by The Astronauts. A 12-person team (which is growing since Witchfire launched.) They previously made The Vanishing of Ethan Carter. Prior to that, most of the team worked for People Can Fly, who made Painkiller and Bulletstorm. So naturally, Witchfire has some unique and really satisfying gunplay. Like Ethan Carter, they use photogrammetry for creating models and textures - which is the process of 3D-scanning real-life objects/locations by taking tons of pictures of them and using software to turn it into a textured 3D model. It looks fabulous.
It's a roguelite. Killing enemies gives you volatile witchfire, which is like XP points you can spend to level up (you can only level up at your home base.) There are also "arcane" skills that you can earn, but only for the current run, and they disappear when the run ends. If you die, you lose all of your volatile witchfire, but you can recover it from your gravesite on the next run. To keep your volatile witchfire, you must exit the level safely through a portal. Death doesn't make you lose your stat levels, weapons, or crystalized witchfire...
The two available levels are massive; each one is roughly the size of the entirety of Ethan Carter. And they are really gorgeous, and well-designed. Combat is insane, hectic, and satisfying. Enemies are in groups, and are very deadly, so you have to think and move very quickly. The dodge button is really important, and your temporary arcane skills give you lots of useful effects like elemental damage, larger magazines, and much much much more. You can carry a couple of spells to help you in combat, like stunning enemies, or setting up a lightning pole that shocks enemies in its radius and locks them in place. The guns look, sound, and feel really awesome - and they get permanently upgraded just by using them a lot.
Despite having just launched in early-access, the two huge levels have given me plenty of play time. I've put about 24 hours into it over the last ~2 weeks. The gameplay is solid and firefights are a blast. It works really well, and I haven't really encountered any glitches. The core stuff is there, and the fun is there -- they just need to increase the amount of content, and they want to tweak things based on community feedback. This game shows a lot of promise, and I think that once it's done, I'm guessing in early 2025, it will be a really fantastic full game.