My system:
Pentium 4 3.0 Ghz
2 GB DDR400
Albatron PX865PE Pro Motherboard w/800 Mhz FSB
Sapphire HD 3850 AGP (Catalyst 9.12 Hotfix)
Fresh install of Windows XP Pro SP3 (Fully Updated)
SATA 2.0 System drive (defragged)
SATA 2.0 Game files drive (defragged)
I am suffering from heavy visual microstuttering in Direct3D games: HL2, HL2DM, CS:Source, L4D2, Far Cry 2. The microstuttering is most apparent in HL2DM and CS: Source. It is exactly like in the video below, except for the longer pauses, I do not suffer from them. I only get the smaller, insta-second twitches:
http://www.youtube.com/watch?v=RTfwhcQZphw
I get this with or without V-Sync. I get it at all settings, even if I play on all low, at all resolutions. I have tested this on two different monitors: a 19-inch CRT w/1600x1200 maximum and a 22-inch LCD widescreen w/1920x1080 native.
I notice on HL2DM and CS:Source that my FPS is a solid 59/60 but when I encounter a microstutter, it jumps into the 100s. The jump happens so fast that it is barely noticable but can be seen by using the command "cl_showfps 1". Using the command "fps_max" for any number does not stop the microstuttering.
Pentium 4 3.0 Ghz
2 GB DDR400
Albatron PX865PE Pro Motherboard w/800 Mhz FSB
Sapphire HD 3850 AGP (Catalyst 9.12 Hotfix)
Fresh install of Windows XP Pro SP3 (Fully Updated)
SATA 2.0 System drive (defragged)
SATA 2.0 Game files drive (defragged)
I am suffering from heavy visual microstuttering in Direct3D games: HL2, HL2DM, CS:Source, L4D2, Far Cry 2. The microstuttering is most apparent in HL2DM and CS: Source. It is exactly like in the video below, except for the longer pauses, I do not suffer from them. I only get the smaller, insta-second twitches:
http://www.youtube.com/watch?v=RTfwhcQZphw
I get this with or without V-Sync. I get it at all settings, even if I play on all low, at all resolutions. I have tested this on two different monitors: a 19-inch CRT w/1600x1200 maximum and a 22-inch LCD widescreen w/1920x1080 native.
I notice on HL2DM and CS:Source that my FPS is a solid 59/60 but when I encounter a microstutter, it jumps into the 100s. The jump happens so fast that it is barely noticable but can be seen by using the command "cl_showfps 1". Using the command "fps_max" for any number does not stop the microstuttering.