Archived from groups: microsoft.public.windowsxp.hardware (
More info?)
It is hard to say. It doesn't specifically state either way. You should
probably write them and ask for a list of supported devices and if it
supports your particular digital devices.
Joshua Smith
DirectInput and OpenGL Test Labs
Microsoft
-----
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"Thomas Wendell" <tumppiw_NOSPAM@hotmail.com> wrote in message
news:%23CWOHBIoEHA.3224@tk2msftngp13.phx.gbl...
>I don't know if this is a digital or analog converter, as I haven't seen it
> in real life, Rockfire RM-203:
> www.rockfire.com.tw Accessories
>
> --
> Tumppi
> Reply to group
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> "Joshua Smith [MSFT]" <joshsm@online.microsoft.com> kirjoitti viestissä
> news:uEzrxV$nEHA.3896@TK2MSFTNGP15.phx.gbl...
>> That is correct. The Sidewinder gamepad is a digital device with no
>> analog
>> mode. Trying to use the driver in conjunction with the converter isn't
> going
>> to help either. The reason digital devices don't work is that their
> drivers
>> are written to look for the device on a specific bus. The gameport
>> digital
>> devices drivers all look for data on and send data to the gameport/MIDI
> bus.
>> If you happen to find a converter that claims to support digital devices
> I'd
>> be interested in knowing so we can test it. In closing I'd just like to
> say
>> that gameport technology, like the ISA bus and a host of others, is old
>> technology. As hardware advances there is always something that doesn't
> work
>> as good or is more complicated to produce that is left behind. There
> hasn't
>> been a major manufacturer in the last few years that has made a gameport
>> only device.
>>
>> Joshua Smith
>> DirectInput and OpenGL Test Labs
>> Microsoft
>> -----
>>
>> Get Secure! www.microsoft.com/security
>>
>> This posting is provided "AS IS" with no warranties, and confers no
>> rights
>>
>>
>>
>>
>>
>>
>> "John" <hurlbutjohn@hotmail.com> wrote in message
>> news:2a0d01c49f8c$20c58570$a501280a@phx.gbl...
>>
>> >-----Original Message-----
>> >For the cost of a gameport to USB converter you can
>> usually buy a USB
>> >gamepad. The benefit there is often times they will come
>> with keymapping
>> >software too. Also the gameport to USB converters only
>> support analog
>> >devices.
>> >
>> >Joshua Smith
>> >DirectInput and OpenGL Test Labs
>> >Microsoft
>> >-----
>> >
>> >Get Secure! www.microsoft.com/security
>> >
>> >This posting is provided "AS IS" with no warranties, and
>> confers no rights
>> >TO Mr. Joshua Smith***** Are you saying that the 95
>> sidewinder is NOT an analog device? (And wouldn't work
>> anyway, even with an adapter?). I have the driver.
>> Sincerely, John Hurlbut
>> hurlbutjohn@hotmail.com
>> >
>> >
>> >"Thomas Wendell" <tumppiw_NOSPAM@hotmail.com> wrote in
>> message
>> >news:uprdlNmnEHA.3464@tk2msftngp13.phx.gbl...
>> >> Nathan said that XP supports that pad. That 15-pin
>> connector (game
>> >> controller port) is usually found on soundcards. There
>> are USB-gameport
>> >> converters available...
>> >>
>> >>
>> >> --
>> >> Tumppi
>> >> Reply to group
>> >> =================================================
>> >> Most learned on nntp://news.mircosoft.com
>> >> Helsinki, Finland (remove _NOSPAM)
>> >> (translations from FI/SE not always accurate)
>> >> =================================================
>> >>
>> >> "John" <hurlbutjohn@hotmail.com> kirjoitti viestissä
>> >> news:341c01c49ce9$e28ab270$a601280a@phx.gbl...
>> >>> I bought a windows 95 Sidewinder Gamepad new when I
>> had
>> >>> windows 95. It has a 15 pin connector plug. Does
>> >>> anybody know if this will work on windows xp home?
>> If it
>> >>> will, what converter do I need to plug it into my
>> >>> computer (my computer has nothing like a 15 pin port)?
>> >>> I told my son I'd try to hook it up, can anybody help
>> me?
>> >>> Thanks in advance, John
>> >>
>> >>
>> >
>> >
>> >.
>> >
>>
>>
>
>