[citation][nom]kyuuketsuki[/nom]Wow, that's some pretty bad engine optimization. No way should a modern game be that CPU-dependent.[/citation]
It's not actually as bottlenecked as the results lead you to believe. The problem is the game has a FPS cap of 60 FPS. It acts like v-sync is always on. It won't even allow me to use 120hz either. Most the time, the game is pinned at 60 FPS and never moves. I may look to see if there is a way to remove that 60 FPS cap, but atm, that is the reason the game looks so bottlenecked. In the main city, it is bottlenecked by the CPU, and those minimums reflect that, but outside the city, you mostly are at the 60 FPS cap.
EDIT: If you type "/Maxfps 120" in game, you can raise the limit past 60, and the results may have changed a bit. And you can get 120hz by either playing in maxed windowed mode (won't use SLI/CF) or enter in 3D Vision mode and press "ctrl-t" to jump back to 2D, and even though the game options shows you as at 60hz, your monitor will run at 120hz (at least it does for me. I can confirm within monitor settings that it is actively at 120hz).
And while the FPS does increase for me up to 80, it still seems CPU bottlenecked.