Ok ive been reading phenom 2 benchmarks seemingly the whole day, and what it has taught me is that AT's gaming benchmarks are flawed. Testing with low or medium details at a low res produces duff results. Turn details up to high/max and you stress the cpu in different ways, as those extra graphical features themselves use more GPUI
and CPU power. Especially games that use streaming, where you cannot simply extrapolate/guesstimate what high streaming system load-performance by processor will be like by looking at the low load scenario results. Game engines and the inner workings of cpus are far too complex to have the sum of their interactions properly represented by analysing a lowest-load highest-raw-throughput set of numbers. Turning up the details at an appropriate resolution to keep the frame rate high/very high makes for different hierarchies on performance tables than if low settings were applied.
Cases in point, note the position of the dual core (e8600):
http://www.firingsquad.com/hardware/amd_phenom_2_940_performance/page7.asp
For good measure another example:
http://www.techspot.com/review/137-amd-phenom2-x4-940-920/page12.html
and again note the farcry 2 results, P2 cant push out lots of low quality frames but just going to medium detail evens things out while still maintaining a high average frame rate for all the cpus tested:
http://www.extremetech.com/article2/0,2845,2338347,00.asp
ah screw it heres some other good reviews testing games at something like realistic settings:
http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=667&Itemid=27
http://www.bit-tech.net/hardware/2009/01/08/amd-phenom-ii-x4-940-and-920-review/1
http://www.techreport.com/articles.x/16147
http://www.guru3d.com/article/amd-phenom-ii-x4-920-and-940-review-test/1
http://www.legitreviews.com/article/860/1/
look at more reviews than just whatever AT says, at least for the gaming, overclocking and power consumption figures, as they tend to fluctuate alot between review sites.
Low resolution: good cpu test
Low details: poor representation of real-world performance (playing with details pushed as far as an individual can reasonably push them).