These demos are excellent highlights of the power of Tiled Resources. By working in collaboration with Microsoft, our NVIDIA team has been able to influence the design of Tiled Resources and deliver a solid driver that taps into the huge NVIDIA installed base. There are over 90 million NVIDIA GPUs capable of supporting Tiled Resources. For developers, that means an enormous, instant installed base for a powerful new feature. I’m really looking forward to seeing how developers take advantage of this newly available capability.
XB1 API is based heavily off DX (11.2?), and most parts of it are stock DX. But it is a superset of DX, and it does have low-level API functionality - in particular for resource-intensive areas.The main difference is not direct access, the XB1 after all is running a modified Windows 8 kernel and probably using DirectX 11 as it's API, but rather that there is one specific set of hardware to code for instead of thousands like with PCs. That alone allows for better performance on lesser hardware and does not specifically require direct hardware access.
Uh oh class, mod abuse! Stay on Mouse Monkey's talking points or else! :-/So if you want to get snotty then I'll have to take other actions to keep you on topic I guess.
XB1 API is based heavily off DX (11.2?), and most parts of it are stock DX. But it is a superset of DX, and it does have low-level API functionality - in particular for resource-intensive areas.The main difference is not direct access, the XB1 after all is running a modified Windows 8 kernel and probably using DirectX 11 as it's API, but rather that there is one specific set of hardware to code for instead of thousands like with PCs. That alone allows for better performance on lesser hardware and does not specifically require direct hardware access.
Uh oh class, mod abuse! Stay on Mouse Monkey's talking points or else! :-/So if you want to get snotty then I'll have to take other actions to keep you on topic I guess.